hi.
is there anyway to set
transparency of object by part?
I mean, is it possible to
make some part of 3Dcube transparent? like a transparent-gif file, which shows
the object in its real form, and the background is transparent.
thanks in adv.
==
I'm trying to figure out how I can transform mouse
coordinates from the screen into world coordinates. I'm trying to
grab objects of varying z distance and want them to appear to stick to the mouse
cursor as I drag them.
Any help appreciatted.
Fiasco
My company is interested to port same Performer applications to
Java+Java3D. We have very complex scenes,with 20 000 to 100 000
nodes.
Our tests showed that we couldn't even create 10 000 nodes each with
a
cube.
I presume the limitations was because of memory. However my
workstation
David et al,
> I don't know where the call to super.postSwap() should be, if it is needed
> at all.
It is not needed. The superclass postSwap() is an empty method.
> understand the documentation, particularly the distinction between
> postSwap() and postRender().
postRender is after the 3D gra
> Fiasco wrote:
>
> I'm trying to figure out how I can transform mouse coordinates from
> the screen into world coordinates. I'm trying to grab objects of
> varying z distance and want them to appear to stick to the mouse
> cursor as I drag them.
Look at the source code of
com.sun.j3d.utils.pic
Boris,
No. Since Sun is releasing code that will allow saving scenes in a
"native" format (they have support for both file access and URL access)
we have decided not to pursue adding URL support to our loader. We
consider this loader a way to convert from 3DS to Java 3D. And even
though it is
Take a look at the Raster class in Java3D. You will make an "image" of
your text, then create a Raster. Place the Raster in a Shape3D and then
under the TransformGroup of the item you want to annotate (perhaps give
it some offset in the constructor).
Haven't done this myself in Java3D, but I've
You can definitely use transparency gifs and jpegs. Really your
texture would be a mask, totally white, but with an alpha channel to
show/hide different areas. Your texture mode would be MODULATE.
-Lee
-Original Message-
From: SW Keum [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, March 13,
Hello,
Could anybody tell me if there is any file loader which supports
loading animations?
Thanks
PRISMAKER TEAM
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Good (timelocal)
>> Ideally, I would like to access and write the data raw, not compressed.
>What raw data do you need other than the raster information? It looks
>like this code is wandering around in various incarnations based off
>stuff from my tutorial. In an effort to promote the code repos
"Alexey S. Kruchenok" wrote:
> But what should I do if I wanna apply some image filter like Blur or Zoom to
> image produced by Canvas3D in Mixed mode.
Do you want to do this to the image that is rendered on screen with the
canvas 3D or to the one that is saved to a file on disk?
For the former
I still cant figure this out.
All I want to do is take the drag distance from the mouse and convert it to
the corresponding 3d world distance. This, of course, would vary depending
on how far the object your moving is from the screen.
- Original Message -
From: "Artur Biesiadowski" <[E
I load geometries with 1 300 000 nodes (600 000 triangles) and it works
fine.
I use a GeometryArray structure that i put in one Shape3D.
You should try to divide your cubes in 6 quad and put all the quads in a
QuadArray or in a IndexedQuadArray.
Then you will have only one shape3D.
Cyril
-Me
Fiasco wrote:
>
> I still cant figure this out.
>
> All I want to do is take the drag distance from the mouse and convert it to
> the corresponding 3d world distance. This, of course, would vary depending
> on how far the object your moving is from the screen.
In source code I've pointed to ther
I've got three questions to
ask...
1) When would you use Texture3D as opposed to
Texture2D?
2) I've created a wire model of the outer core of
an orange. I now want to put the texture of the skin of the orange
onto the model. How can I do this so that it doesn't just look like a repeating
pa
The Lightwave loader in the J3D utils package supports some form of
animation. If you have the J3D demos loaded cd to the Lightwave directory
and run the demo there. You should see the animation of a red cone in a
scene with a green sphere.
--mark
At 01:48 PM 3/13/2001 +0100, you wrote:
> He
Víctor wrote:
>
> Hello,
> Could anybody tell me if there is any file loader which supports
> loading animations?
The Lightwave loader does this fine.
//Rikard
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Hello everybody,
I noticed a problem building objects from the .geometry.* package
If I do:
Appearance app = new Appearance() ;
// set it
Box box = new Box(dx, dy, dz, app) ;
everything works fine, but I need a separate geometry for each cube, so I
tried:
Box box = new Box(dx,dy,
Hi !
I have this exception when I do some picking, but I can't find this
GeometryArray capability
Thanks
javax.media.j3d.CapabilityNotSetException: GeometryArray: no capability to
get vertex format
at
javax.media.j3d.GeometryArray.getVertexFormat(GeometryArray.java:479)
at
co
I found it : ALLOW_FORMAT_READ
-Message d'origine-
De: BRANDY Cyril
Date: mardi 13 mars 2001 16:53
À: [EMAIL PROTECTED]
Objet: [JAVA3D] Picking problem : VERTEX FORMAT capability
Hi !
I have this exception when I do some picking, but I can't find this
GeometryArray capability
Thanks
Hello
could anybody tell me from where I can download the HTML Converter under
windows
Thanx
_
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hello
i tried to run the *_plugin.html files in the demo/java3d directory. but it
doesn't run
there's an error apears on the Java Console .
java.lang.NoClassDefFoundError: javax/media/j3d/Group
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at su
Hi everyone,
I'm trying to do some simple animation where I move several objects between each
frame. Is there a way to make sure that all the objects are moved at the same
time?
Maybe there is a function you can call to tell java3d to stop rendering, then
move all the objects and tell java3d to
Have you downloaded the opengl95.exe file to you windows/system directory?
Vineet Gupta
-Original Message-
From: Tonz . [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, March 13, 2001 12:22 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Java Plug-in
hello
i tried to run the *_plugin.html
Don't know if anyone answered this already, but here's how I handled
it (in a subclass of TransformGroup):
{
TransformGroup labelTG = new TransformGroup();
labelTG.setCapability(labelTG.ALLOW_TRANSFORM_WRITE);
Transform3D topTransform = new Transform3D();
getTransform(topTransfor
John,
I respect your reasoning. But, your customers are crying for this feature.
It would add work to convert from 3DS to SUN's format. If a company
want to minimize number of models files, I'd assume that they'd want to standardize
on a more widely used format. Hope you'd think about this ag
Michael,
What you describe sounds a bit like 'relaxation method'?
I agree, I think this is an interesting area to experiment with Java3D.
I have put some ideas at:
http://www.martinb.com/physics/graph.htm
What do you think? I would welcome any help to improve it.
Martin
> Hi all,
> I am int
I'm not sure but I believe I've read on the 3D section of
www.webreference.com that there is a limitation on the number of polygons of
a scene that Java 3D can support.\
- Original Message -
From: "Florin Marghescu" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, March 13, 200
>
>> understand the documentation, particularly the distinction between
>> postSwap() and postRender().
>
>postRender is after the 3D graphics rendering has finished and
>postSwap() is after any other composition might be finished. Effectively
>postSwap() is the last thing to occur before the back
Say I am using the NCSA portfolio to grab 2D jpeg images. When I check the
resolution of the images they are only 72 dpi. I need to grab them at say
800 dpi. Can I do anything like this.
Ashley .
>From: Doug Twilleager <[EMAIL PROTECTED]>
>Reply-To: Doug Twilleager <[EMAIL PROTECTED]>
>To: [EMA
The offscreen rendering feature added in 1.2 is the way to do this.
You may create a high resolution offscreen Canvas3D to render into.
Doug Twilleager
Sun Microsystems
>X-Originating-IP: [131.94.166.34]
>To: [EMAIL PROTECTED], [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] How to create a jpeg file
Not true. The only limiting factor in the size of a scene is memory.
Doug Twilleager
Sun Microsystems
>X-Originating-IP: [24.64.167.242]
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>X-Priority: 3
>X-MSMail-Priority: Normal
>X-MimeOLE: Produced By Microsoft MimeOLE V5.00.3018.1300
>X-Or
Hello,
>John Richardson wrote:
>
>> VRML 97 is an ISO standard so it is open source.
>
>Bzzzt. Wrong answer. ISO != Open Source. In fact, most ISO standards are
>incredibly closed due to patent limitations (look at the MPEG spec for a
>classic example). Sure anyone can purchase a copy of an ISO s
Doug Twilleager wrote:
> Not quite. postRender() is called when all geometries in the scene
> graph have been rendered. This is the last chance for an application
> to render into the back buffer before the back buffer is swapped into
> the front buffer. postSwap() is called after the back buf
Alvin,
If anyone would like to step up and pay for the development time I'd be
glad to add this feature. So far not a single person has sent any
payment and yet our loader is downloaded on average three times per day.
As I understood it the reverse engineered URL support is rather
convoluted (e
John Wright wrote:
>
> Alvin,
>
> If anyone would like to step up and pay for the development time I'd be
> glad to add this feature. So far not a single person has sent any
> payment and yet our loader is downloaded on average three times per day.
>
> As I understood it the reverse engineered UR
Gregory X Hopkins wrote:
>
> Hi everyone,
>
> I'm trying to do some simple animation where I move several objects between each
> frame. Is there a way to make sure that all the objects are moved at the same
> time?
>
> Maybe there is a function you can call to tell java3d to stop rendering, then
>
hello,
you can download HTML converter from www.sun.com.
But if you wish you can use what i attach.
By
Edith
- Original Message -
From: Tonz . <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, March 13, 2001 2:30 PM
Subject: [JAVA3D] HTML Converter
> Hello
> could anybody tell m
Hi:
Where can I find the web doc on com.sun.j3d.* similar in format to
http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_2_API/j3dapi/
Thanks,
Mona
==
Mona Wong
National Center for Microscopy and Imaging Resea
Here's a simple behaviour that should do the trick. Just define the updateX() methods
to whatever you'd like. I have a similar behaviour that received asynchronous updates,
then renders the most recent data for each object every frame.
josh
{laugh} I should stop responding to these and just rewrite the code. I
don't really think writing it using a sequential loading scheme
(streams) would be very hard. 3DS format seems to be designed for
random access though.
- John Wright
Starfire Research
Artur Biesiadowski wrote:
>
> John Wrig
Hi:
Okay, I feel like an idiot ... but I can't seem to get the
object to rotate about its center using the MouseRotate() class.
Note: my object is not centered at the origin but rather at
the Point3d location named centroid. What is wrong or missing
in the following code:
Trans
hi :)
I've downloaded the opengl95.exe file to my windows/system directory
!
thanx
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===
John,
I couldn't help making my last comment on this. As I just did a research about
Open Source
Development. The recent trend seems to be offering free version and advanced version
(paid
version). One of the examples will be NetBeans. I'd think that instead of asking for
donation,
make a
Personal experience
---
I wish there's a more convenient name for the loader even though it's
already defunct. I would briefly call it "the loader" in the following. My
experience with the loader has been very frustrating. First, nodes supported
are kept on a functional level. Seco
Hi there
You must check thats j3dauidio.jar,j3dcore.jar,j3dutils.jar,vecmath.jar
located at "Current JRE HOME directory"/lib/ext/
for example
c:\program files\javasoft\jre1.3\lib\ext\
or
d:\jdk1.3\jre\lib\ext\
in the Advanced tab in Control Panel try to select JRE manualy.
wbr Alexey
-Origin
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