Hi all,
I have a problem with printing a Swing gui page (Windows NT4, Java3D 1.2,
JDK1.2.2, JRE1.3) containing some Swing components and a panel containing a
canvas3D; I had some succes printing the isolated canvas, thanks to the
several suggestions/solutions in the java3d-interest archives and b
Hi Michael
Sorry I've just discovered this mail in my inbox (I also was
on a conference the last 3 days so I hadn't time to check mails)
I'm not sure if this still urgent.
> well that depends if I could modify it to pure immediate mode - but perhaps
> I have more luck to start the modification
Dear All,
I am now writing my program on Java3D and have encountered a problem.In fact I am
only a newbie and hope that ppl there can kindly give me a helping hand.
I try to use a keyboard behavior so that when the user press the key button, the
viewplatform can move. And I try to add a sha
Hi,
a workaround for correctly displaying the transparent textures (gif with
1bit alpha ?) is to set the transparency to 0.01.
Regards.
Thomas Bendig
[EMAIL PROTECTED]
Fraunhofer-Institut für Rechnerarchitektur und Softwaretechnik, FIRST
Visualisierungssysteme, Technologie und Anwendung, ViST
Hello guys,
I have a problem; I use an offscreen Canvas3D with
a ImageComponent2D with 16 bit per pixel and when I render my lines
their pixels are not of the same color, but, for example, one (0,0,0) ant the
nearer(0,4,0) and so on. I have to do a pixel per pixel control on the
rendered i
Dear Java3D members;
I created a Shape3D object (rectangular prism) by using quad array; so I
know the coordinates of each vertex. Now, I have a plane which cuts this
object. The plane is defined by a location point and a vector which is
perpendicular to the plane. How can I find the intesection
Forgive my curiosity (hope this curious cat won't be killed). 1000x1000 is
my goal. Now I am in a magnitude distance from it.
So you have at least two threads and one behavior running together. How do
you synchronize these threads. For instance, the new node needs to be built
before adding to the
hi
i have a fairly heavy scenegraph, constituting shape3ds
with trianglearray as geometry.
was trying to make some gain in terms of frame rate by
using TriangleStripArray instead of TriangleArray as geometry of shape3d
but dont see any improvement in frame rate for the two cases
can someone pls
Add me to the list of interested people, please.
Thank you.
One more thing... if you don´t mind:
How many answers have you received yet?
(total, public and private)
==To
unsubscribe, send email to [EMAIL PROTECTED] and inc
Add me to the list of interested people.
Thanks
Phil Feldman
Software Manager
Immersion Medical
http://www.immersion.com
Googlewhack: A two-word search term that turns up a single search result in
Google. Some examples ar
Hello,
I believe there was an interest in streaming video from one terminal to
another and displaying the video in a Java3D scene. The 3 components to
do this (1-capture and stream video 2-receive video stream and 3-
display video stream in Java3D) has already been done and is made
available in J
Hi,
>On Thu, 7 Feb 2002 13:39:49 +, A. Murat Tanyer <[EMAIL PROTECTED]>
>wrote:
>Dear Java3D members;
>
>I created a Shape3D object (rectangular prism) by using quad array; so I
>know the coordinates of each vertex. Now, I have a plane which cuts this
>object. The plane is defined by a loca
Reagrding vCubes-
Sounds like we have some competing projects
going which is both good and bad. Again,
there is nothing too magical about how everyone
is attempting to do this and I think cooperation/
collaboration is the best model.
I am proposing that we get the vCube meeting
going for Tuesda
Mojtaba Hosseini wrote:
> Hello,
> I believe there was an interest in streaming video from one terminal to
> another and displaying the video in a Java3D scene. The 3 components to
[snip]
> If j3d.org is interested they can take the code as well.
Yes, we are. I also know that Alex is doing a l
Raul Rios wrote:
> One more thing... if you don´t mind:
> How many answers have you received yet?
> (total, public and private)
A total of ~40 answers. There were 4 that wanted to keep it on the main
list, another 3-4 that would prefer it on the main list but would join
if there was a separate o
Lan Wu-Cavener wrote:
> Forgive my curiosity (hope this curious cat won't be killed). 1000x1000 is
> my goal. Now I am in a magnitude distance from it.
Just an update on my current roam code. Tried adding bigger areas to it
yesterday. It chokes once you get above 1000 grid points on a side. It
is
Yes, I, and I'm sure others are interested in the JMF streaming
code for displaying videos in a Java3d Scene, along with the
other components ( create, read, transmit, receive ).
I've used Java3d, the Java Media Framework and the VRML Loaders,
along with Web3d's VRML based H-Anim avatars to cre
Hello,
I apologize if I came across as a competitor. Alex's code is certainly
much more advanced than mine so I think it is worth waiting until Monday
to get his code.
I would still like to participate in the vCube meeting. Thank you.
Mojtaba-
There is no problem at all. I appreciate your
participation. Why don't you post your code
today so we can start having a look? I still
have to "spank" my student a little but he
is pretty smart and is doing a lot of other
stuff so I can't complain too much.
Also,I want to start a dis
I agree with the concern over isolating terrain
information to a separate list and whether those who have expressed interest are
primarily beginners just want to learn more. In our case, we have a commercial
product in mind, but we may or may not use the information made available in
this li
Hello,
I hope attaching the 15Kb zip file doesn't create problems.
I think having video captured on user's terminal and streaming it to
closeby users to be shown on their avatar is of use to most DVE
applications. We're working on a DVE for industrial training purposes
and having such avatars wo
Justin Couch wrote:
> Yup. That's exactly what we're talking about. Sometimes this means ignoring
> the scengraph stuff and just reverting to OpenGL like calls of using
> GeometryUpdater and pushing raw triangles (TriangleArray) to the video
> card each frame, which is what the ROAM implementatio
HI Artur,
Your observations are correct. The codebase was orginally developed as
a proof of concept to test features of Java3D that would be relevant to
implementing ROAM (and similar) algorithms, as such it is not feature
complete.
The code structure should allow these features to be added with
Artur Biesiadowski wrote:
> After quick browsing your terrain code, it seems to me that you allow
> either colors or texture, not both (so no modulating by texture etc).
I did that last night as a memory usage thing. I'm trying to find out
why I'm running out of memory on a 1K square grid. Is it
Dave,
A bug report has been filed for further investigation. If you can
send us a test program that will be great.
BugId : 4634751 - BackgroundSound fails to activate with the view intersects
it's bounds.
thanks,
Chien Yang
Java 3D Team.
> Delivered-To
Hi Siu,
Looks like you found a bug in v1.2.1_03, please send us a test
case to investigate. You may also check out v1.3 beta1.
Thanks.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
>Delivered-To: [EMAIL PROTECTED]
>Delivered-To: [EMAIL PROTECTED]
>Date: Thu, 7 Feb 2002 03:43:42
Saurabh Akhauri wrote:
> hi
> i have a fairly heavy scenegraph, constituting shape3ds
> with trianglearray as geometry.
> was trying to make some gain in terms of frame rate by
> using TriangleStripArray instead of TriangleArray as geometry of shape3d
>
> but dont see any improvement in frame rate
Can I see the source code for this?
--- "Yazel, David J." <[EMAIL PROTECTED]> wrote:
> When I said 6.6 million triangles it means that a
> terrain formed on our
> heightmap with no reduction would be 6.6 million
> triangles. Each of our
> heightmaps is 1280 x 1280.
>
> We do not use a behavior t
I've seen a number of people talking about the
BranchGroup.detach() and BranchGroup.ALLOW_DETACH
methods, but the J3D version I'm using (1.2.1 OpenGL)
has neither. Are these new features?
-Brad
=
3790 Colorado Ave. G Mobile: (303)641-8936
Boulder, COeFax: (305)723-296
These features have been in Java 3D since the first release of Java 3D.
They are documented in the BranchGroup class.
Doug Twilleager
Java 3D Team
Sun Microsystems
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Subject: [JAVA3D] removing scene graph objects
>To: [EMAIL PROTECTED]
>
>I've
>
> There could be many reasons for this. Most of these reasons are to do
> with how you may have set the code up in the first place. For example,
> did you nominate BY_REFERENCE geometry? If so, j3d can't build display
> lists to send it to the card. Are you using textures? Texture calcs take
A
Title: RE: [JAVA3D] Full Scene Antialiasing
Hi Kelvin,
Thanks for your response.
Your test program does not present the problem indeed. However, this is only so since the scale of your geometry is in the order of 1. I modified the code so that the color cube is 100 times smaller, slightly
Hi Yuri,
Cool effect ! This happen under opengl version
when hardware antialising is not support. In this
case accumulation buffer is used for multipass
blending. Obviously fieldOfView is not taken
into account when computation the jitter offset.
Bug 4634877 -
Antialiasing using accumulatio
Alright. We are taking some baby steps here.
We have two streams on now. This doesn't
have anything to do with Java 3D yet. If
you are planning to join the vCube demo
(hopefully) Tuesday, try to receive our
stream.
1) Load up JMFStudio
2) Open up RTP Session
3) Type 224.123.111.101 for address
I'd like to know how many FPS we can expect with a
ROAM algotithm : I currently have a map which size is
80 * 80 quads and my FPS on a PIII 800 with geforce II
is "only" 10-11 FPS (I am using j3d 1.2.1_03 on win98)
without moving the terrain
I noticed that it is faster to create n shape3D at the
I am interested too for the source code !
___
--- Brad Urani <[EMAIL PROTECTED]> wrote:
> Can I see the source code for this?
>
> --- "Yazel, David J." <[EMAIL PROTECTED]>
> wrote:
> > When I said 6.6 million triangles it means that a
> > terrain f
Hi:
I've found the Switch class to work very well for me for removing and
re-displaying objects.
Cheers,
Mona
==
Mona Wong-Barnum
National Center for Microscopy and Imaging Research
University of California, San Diego
http:
Enrique Dumas wrote:
> I'd like to know how many FPS we can expect with a
> ROAM algotithm : I currently have a map which size is
> 80 * 80 quads and my FPS on a PIII 800 with geforce II
> is "only" 10-11 FPS (I am using j3d 1.2.1_03 on win98)
> without moving the terrain
Similar hardware, excep
Look at this code, hooping that it can help you !
__
--- SUBSCRIBE JAVA3D-INTEREST clsiu
<[EMAIL PROTECTED]> wrote:
> Dear All,
> I am now doing a project that need some kind of
> transformation just like you play the doom game, ie,
> and 3D imag
I would like to see the source code if it is ok.
Thanks!
At 10:35 AM 2/7/2002 -0800, you wrote:
>Can I see the source code for this?
>
>--- "Yazel, David J." <[EMAIL PROTECTED]> wrote:
> > When I said 6.6 million triangles it means that a
> > terrain formed on our
> > heightmap with no reduction
I'd classify myself as an intermediate-level
(hobbiest) developer when it comes to real-time
terrain rendering, and would be interested in
particpating in relevant discussions in both question
asking and (when appropriate) answering modes. Most
of my terrain experience to date is with binary
tria
For anyone who's interested, Visual Numerics has announced JMSL,
a math, statistics, and charting package for 100% Java based on
IMSL. Their website doesn't say how much it's going to cost,
http://www.vni.com/products/imsl/jmsl.html
but the javadoc is up here:
http://www.vni.com/products/jmsl/
I'm having trouble with the J3D 1.3 beta on Win98. The install seemed to
go OK and
programs compile, but won't run.
I was running J3D 1.2.1 without problems using JDK1.3.0.
I installed JDK1.3.1 then installed J3D 1.3 beta. It looks like the dll's
and the jar's are
in the right jre directories.
W
Are you using the DirectX or OpenGL version of Java 3D?
Do you have DirectX 8.0 or OpenGL 1.1 installed respectively?
Doug Twilleager
Java 3D Team
Sun Microsystems
>Delivered-To: [EMAIL PROTECTED]
>MIME-version: 1.0
>User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:0.9.4) Gecko/20011128
>N
thanks for your help Liu. btw
what graphic tool did you use? id run it in 2
different systems but it both had the same
result. could it be that im using a j3d1.2 version?
has anyone tried this and worked on their system?
i have to know where particularly my problem is.
- ian
> --- « - - ïªn +
Bleating for help again :) This time I'm looking around for a site that
could hold the FTP server section of j3d.org. The website and CVS is
currently being hosted by iKestrel, but the FTP site is still on my VLC
box in Oz on a 64K ISDN link. The repository is now starting to attract
significant
I have developed this behavior, the source codes attached, you can use mouse
or keyboard to navigate, the example is given at
http://vlab.ee.nus.edu.sg/~ccd/VR
Rgds,
Cheng Chang Dong
- Original Message -
From: "SUBSCRIBE JAVA3D-INTEREST clsiu" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]
I also use J3D SDK1.2. Maybe your system has some problems.
Rgds,
Cheng Chang Dong
http://vlab.ee.nus.edu.sg/~ccd
- Original Message -
From: "Brad Urani" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 07, 2002 3:15 AM
Subject: Re: [JAVA3D] Removing shapes
> I'm u
We used the JMF in J3D environment, as shown in the attachment, we make use
of it on the screen of the oscilloscope, which is updated constantly, so
students can obtain the experimental results when doing the oscillocope
experiment. Thanks.
Rgds,
Cheng Chang Dong
http://vlab.ee.nus.edu.sg/~ccd
I am using ATI Rage 128 VR AGP and J3D 1.3. That is
all!
Best,
G.B. Liu
--- « - - ïªn +äßàngå¥ - - »
<[EMAIL PROTECTED]> ¼g¹D¡G> thanks for your
help Liu. btw
> what graphic tool did you use? id run it in 2
> different systems but it both had the same
> result. could it be that im using a j3
Two problems I am running into:
1. Java3d is not letting me pick against an object in a shared group. This
is a big problem for us since a lot of our stuff like rocks, trees, etc are
in Links to shared groups. I can't understand why this is a limitation.
2. I am getting the error "interp point
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>X-Priority: 3
>X-MSMail-Priority: Normal
>X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200
>Date: Thu, 7 Feb 2002 22:09:09 -0500
>From: David Yazel <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Picking problem
>T
Thanks Kelvin.
Is there any way around the shared group limitation?
Dave
- Original Message -
From: Kelvin Chung <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Cc: <[EMAIL PROTECTED]>
Sent: Thursday, February 07, 2002 10:19 PM
Subject: Re: [JAVA3D] Picking problem
>Delivered-To: [EMAIL P
Dave,
>>
>>Two problems I am running into:
>>
>>1. Java3d is not letting me pick against an object in a shared group. This
>>is a big problem for us since a lot of our stuff like rocks, trees, etc are
>>in Links to shared groups. I can't understand why this is a limitation.
You should be able
Hi all,
I am trying to perform a picking behaviour on Shape3D object by extending
the PickMouseBehavior class. It works fine(Picking only single shape3d
object at one time) when i tried it out in a simple program( with a simple
scene graph structure). However, it is picking more than 1 single sha
Anyone know what's happened to JGO? Nslookup on 3 different machines on
3 different networks says that there is no records for the entry. Did
Sun forget to pay the registrar for the domain name?
--
Justin Couch http://www.vlc.com.au/~justin/
Freelance Java Consultant
Title: RE: [JAVA3D] javagaming.org disappeared?
I noticed that as well. Hopefully the registrar just goofed - I was recently working with a company who uses Verisign and Vsign somehow managed to blow away their domain name from the global DNS tree...
Here's hoping javagaming.org will be back
Hi Mona,
thanks for your reply.
It seems you slightly missunderstood my problem. The point is that I can provide a
signed jar files and
i can access all the permissions that are enabled by signing, but things (look and
feel and popup menu) that worked
with the unsigned version do not work anymore
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