[JAVA3D] printing Swing GUI page containing J3D Canvas3D

2002-02-07 Thread Stedum, Harry van
Hi all, I have a problem with printing a Swing gui page (Windows NT4, Java3D 1.2, JDK1.2.2, JRE1.3) containing some Swing components and a panel containing a canvas3D; I had some succes printing the isolated canvas, thanks to the several suggestions/solutions in the java3d-interest archives and b

Re: [JAVA3D] OffScreenCanvas3D using pure immediate mode

2002-02-07 Thread Joachim Diepstraten
Hi Michael Sorry I've just discovered this mail in my inbox (I also was on a conference the last 3 days so I hadn't time to check mails) I'm not sure if this still urgent. > well that depends if I could modify it to pure immediate mode - but perhaps > I have more luck to start the modification

[JAVA3D] Urgent...Collision

2002-02-07 Thread SUBSCRIBE JAVA3D-INTEREST clsiu
Dear All, I am now writing my program on Java3D and have encountered a problem.In fact I am only a newbie and hope that ppl there can kindly give me a helping hand. I try to use a keyboard behavior so that when the user press the key button, the viewplatform can move. And I try to add a sha

[JAVA3D] AW: [JAVA3D] VRML loader texture problem

2002-02-07 Thread Thomas Bendig
Hi, a workaround for correctly displaying the transparent textures (gif with 1bit alpha ?) is to set the transparency to 0.01. Regards. Thomas Bendig [EMAIL PROTECTED] Fraunhofer-Institut für Rechnerarchitektur und Softwaretechnik, FIRST Visualisierungssysteme, Technologie und Anwendung, ViST

[JAVA3D] OffscreenCanvas problems

2002-02-07 Thread marco fiocca
Hello guys, I have a problem; I use an offscreen Canvas3D with a ImageComponent2D with 16 bit per pixel and when I render my lines their pixels are not of the same color, but, for example, one (0,0,0) ant the nearer(0,4,0) and so on. I have to do a pixel per pixel control on the rendered i

[JAVA3D] coord info

2002-02-07 Thread A. Murat Tanyer
Dear Java3D members; I created a Shape3D object (rectangular prism) by using quad array; so I know the coordinates of each vertex. Now, I have a plane which cuts this object. The plane is defined by a location point and a vector which is perpendicular to the plane. How can I find the intesection

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-07 Thread Lan Wu-Cavener
Forgive my curiosity (hope this curious cat won't be killed). 1000x1000 is my goal. Now I am in a magnitude distance from it. So you have at least two threads and one behavior running together. How do you synchronize these threads. For instance, the new node needs to be built before adding to the

[JAVA3D] striptified vs non striptified data

2002-02-07 Thread Saurabh Akhauri
hi i have a fairly heavy scenegraph, constituting shape3ds with trianglearray as geometry. was trying to make some gain in terms of frame rate by using TriangleStripArray instead of TriangleArray as geometry of shape3d but dont see any improvement in frame rate for the two cases can someone pls

Re: [JAVA3D] Expressions of interest in a Java3D Terrain list

2002-02-07 Thread Raul Rios
Add me to the list of interested people, please. Thank you. One more thing... if you don´t mind: How many answers have you received yet? (total, public and private) ==To unsubscribe, send email to [EMAIL PROTECTED] and inc

Re: [JAVA3D] Expressions of interest in a Java3D Terrain list

2002-02-07 Thread Phil Feldman
Add me to the list of interested people. Thanks Phil Feldman Software Manager Immersion Medical http://www.immersion.com Googlewhack: A two-word search term that turns up a single search result in Google. Some examples ar

[JAVA3D] Streaming video as texture

2002-02-07 Thread Mojtaba Hosseini
Hello, I believe there was an interest in streaming video from one terminal to another and displaying the video in a Java3D scene. The 3 components to do this (1-capture and stream video 2-receive video stream and 3- display video stream in Java3D) has already been done and is made available in J

Re: [JAVA3D] coord info

2002-02-07 Thread Raj Vaidya
Hi, >On Thu, 7 Feb 2002 13:39:49 +, A. Murat Tanyer <[EMAIL PROTECTED]> >wrote: >Dear Java3D members; > >I created a Shape3D object (rectangular prism) by using quad array; so I >know the coordinates of each vertex. Now, I have a plane which cuts this >object. The plane is defined by a loca

Re: [JAVA3D] Streaming video as texture

2002-02-07 Thread Alex Terrazas
Reagrding vCubes- Sounds like we have some competing projects going which is both good and bad. Again, there is nothing too magical about how everyone is attempting to do this and I think cooperation/ collaboration is the best model. I am proposing that we get the vCube meeting going for Tuesda

Re: [JAVA3D] Streaming video as texture

2002-02-07 Thread Justin Couch
Mojtaba Hosseini wrote: > Hello, > I believe there was an interest in streaming video from one terminal to > another and displaying the video in a Java3D scene. The 3 components to [snip] > If j3d.org is interested they can take the code as well. Yes, we are. I also know that Alex is doing a l

Re: [JAVA3D] Expressions of interest in a Java3D Terrain list

2002-02-07 Thread Justin Couch
Raul Rios wrote: > One more thing... if you don´t mind: > How many answers have you received yet? > (total, public and private) A total of ~40 answers. There were 4 that wanted to keep it on the main list, another 3-4 that would prefer it on the main list but would join if there was a separate o

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-07 Thread Justin Couch
Lan Wu-Cavener wrote: > Forgive my curiosity (hope this curious cat won't be killed). 1000x1000 is > my goal. Now I am in a magnitude distance from it. Just an update on my current roam code. Tried adding bigger areas to it yesterday. It chokes once you get above 1000 grid points on a side. It is

[JAVA3D] Streaming video as texture: please put the code on the web

2002-02-07 Thread P. Flavin
Yes, I, and I'm sure others are interested in the JMF streaming code for displaying videos in a Java3d Scene, along with the other components ( create, read, transmit, receive ). I've used Java3d, the Java Media Framework and the VRML Loaders, along with Web3d's VRML based H-Anim avatars to cre

Re: [JAVA3D] Streaming video as texture

2002-02-07 Thread Mojtaba Hosseini
Hello, I apologize if I came across as a competitor. Alex's code is certainly much more advanced than mine so I think it is worth waiting until Monday to get his code. I would still like to participate in the vCube meeting. Thank you.

Re: [JAVA3D] Streaming video as texture

2002-02-07 Thread Alex Terrazas
Mojtaba- There is no problem at all. I appreciate your participation. Why don't you post your code today so we can start having a look? I still have to "spank" my student a little but he is pretty smart and is doing a lot of other stuff so I can't complain too much. Also,I want to start a dis

Re: [JAVA3D] Expressions of interest in a Java3D Terrain list

2002-02-07 Thread David Higginbotham
I agree with the concern over isolating terrain information to a separate list and whether those who have expressed interest are primarily beginners just want to learn more. In our case, we have a commercial product in mind, but we may or may not use the information made available in this li

Re: [JAVA3D] Streaming video as texture

2002-02-07 Thread Mojtaba Hosseini
Hello, I hope attaching the 15Kb zip file doesn't create problems. I think having video captured on user's terminal and streaming it to closeby users to be shown on their avatar is of use to most DVE applications. We're working on a DVE for industrial training purposes and having such avatars wo

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-07 Thread Artur Biesiadowski
Justin Couch wrote: > Yup. That's exactly what we're talking about. Sometimes this means ignoring > the scengraph stuff and just reverting to OpenGL like calls of using > GeometryUpdater and pushing raw triangles (TriangleArray) to the video > card each frame, which is what the ROAM implementatio

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-07 Thread Paul Byrne
HI Artur, Your observations are correct. The codebase was orginally developed as a proof of concept to test features of Java3D that would be relevant to implementing ROAM (and similar) algorithms, as such it is not feature complete. The code structure should allow these features to be added with

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-07 Thread Justin Couch
Artur Biesiadowski wrote: > After quick browsing your terrain code, it seems to me that you allow > either colors or texture, not both (so no modulating by texture etc). I did that last night as a memory usage thing. I'm trying to find out why I'm running out of memory on a 1K square grid. Is it

Re: [JAVA3D] background sound

2002-02-07 Thread Chien Yang
Dave, A bug report has been filed for further investigation. If you can send us a test program that will be great. BugId : 4634751 - BackgroundSound fails to activate with the view intersects it's bounds. thanks, Chien Yang Java 3D Team. > Delivered-To

Re: [JAVA3D] Urgent...Collision

2002-02-07 Thread Kelvin Chung
Hi Siu, Looks like you found a bug in v1.2.1_03, please send us a test case to investigate. You may also check out v1.3 beta1. Thanks. - Kelvin -- Java 3D Team Sun Microsystems Inc. >Delivered-To: [EMAIL PROTECTED] >Delivered-To: [EMAIL PROTECTED] >Date: Thu, 7 Feb 2002 03:43:42

Re: [JAVA3D] striptified vs non striptified data

2002-02-07 Thread Justin Couch
Saurabh Akhauri wrote: > hi > i have a fairly heavy scenegraph, constituting shape3ds > with trianglearray as geometry. > was trying to make some gain in terms of frame rate by > using TriangleStripArray instead of TriangleArray as geometry of shape3d > > but dont see any improvement in frame rate

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-07 Thread Brad Urani
Can I see the source code for this? --- "Yazel, David J." <[EMAIL PROTECTED]> wrote: > When I said 6.6 million triangles it means that a > terrain formed on our > heightmap with no reduction would be 6.6 million > triangles. Each of our > heightmaps is 1280 x 1280. > > We do not use a behavior t

[JAVA3D] removing scene graph objects

2002-02-07 Thread Brad Urani
I've seen a number of people talking about the BranchGroup.detach() and BranchGroup.ALLOW_DETACH methods, but the J3D version I'm using (1.2.1 OpenGL) has neither. Are these new features? -Brad = 3790 Colorado Ave. G Mobile: (303)641-8936 Boulder, COeFax: (305)723-296

Re: [JAVA3D] removing scene graph objects

2002-02-07 Thread Doug Twilleager
These features have been in Java 3D since the first release of Java 3D. They are documented in the BranchGroup class. Doug Twilleager Java 3D Team Sun Microsystems >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Subject: [JAVA3D] removing scene graph objects >To: [EMAIL PROTECTED] > >I've

Re: [JAVA3D] striptified vs non striptified data

2002-02-07 Thread Chien Yang
> > There could be many reasons for this. Most of these reasons are to do > with how you may have set the code up in the first place. For example, > did you nominate BY_REFERENCE geometry? If so, j3d can't build display > lists to send it to the card. Are you using textures? Texture calcs take A

Re: [JAVA3D] Full Scene Antialiasing

2002-02-07 Thread Yuri Nikishkov
Title: RE: [JAVA3D] Full Scene Antialiasing Hi Kelvin, Thanks for your response. Your test program does not present the problem indeed. However, this is only so since the scale of your geometry is in the order of 1. I modified the code so that the color cube is 100 times smaller, slightly

Re: [JAVA3D] Full Scene Antialiasing

2002-02-07 Thread Kelvin Chung
Hi Yuri, Cool effect ! This happen under opengl version when hardware antialising is not support. In this case accumulation buffer is used for multipass blending. Obviously fieldOfView is not taken into account when computation the jitter offset. Bug 4634877 - Antialiasing using accumulatio

[JAVA3D] Streaming Media Test

2002-02-07 Thread Alex Terrazas
Alright. We are taking some baby steps here. We have two streams on now. This doesn't have anything to do with Java 3D yet. If you are planning to join the vCube demo (hopefully) Tuesday, try to receive our stream. 1) Load up JMFStudio 2) Open up RTP Session 3) Type 224.123.111.101 for address

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-07 Thread Enrique Dumas
I'd like to know how many FPS we can expect with a ROAM algotithm : I currently have a map which size is 80 * 80 quads and my FPS on a PIII 800 with geforce II is "only" 10-11 FPS (I am using j3d 1.2.1_03 on win98) without moving the terrain I noticed that it is faster to create n shape3D at the

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-07 Thread Enrique Dumas
I am interested too for the source code ! ___ --- Brad Urani <[EMAIL PROTECTED]> wrote: > Can I see the source code for this? > > --- "Yazel, David J." <[EMAIL PROTECTED]> > wrote: > > When I said 6.6 million triangles it means that a > > terrain f

Re: [JAVA3D] removing shapes

2002-02-07 Thread Mona Wong
Hi: I've found the Switch class to work very well for me for removing and re-displaying objects. Cheers, Mona == Mona Wong-Barnum National Center for Microscopy and Imaging Research University of California, San Diego http:

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-07 Thread Justin Couch
Enrique Dumas wrote: > I'd like to know how many FPS we can expect with a > ROAM algotithm : I currently have a map which size is > 80 * 80 quads and my FPS on a PIII 800 with geforce II > is "only" 10-11 FPS (I am using j3d 1.2.1_03 on win98) > without moving the terrain Similar hardware, excep

Re: [JAVA3D] About the sharing of the transform group

2002-02-07 Thread Enrique Dumas
Look at this code, hooping that it can help you ! __ --- SUBSCRIBE JAVA3D-INTEREST clsiu <[EMAIL PROTECTED]> wrote: > Dear All, > I am now doing a project that need some kind of > transformation just like you play the doom game, ie, > and 3D imag

Re: [JAVA3D] ROAM and GPU Usage (off-topic)

2002-02-07 Thread Lan Wu-Cavener
I would like to see the source code if it is ok. Thanks! At 10:35 AM 2/7/2002 -0800, you wrote: >Can I see the source code for this? > >--- "Yazel, David J." <[EMAIL PROTECTED]> wrote: > > When I said 6.6 million triangles it means that a > > terrain formed on our > > heightmap with no reduction

Re: [JAVA3D] Expressions of interest in a Java3D Terrain list

2002-02-07 Thread Robert Bergman
I'd classify myself as an intermediate-level (hobbiest) developer when it comes to real-time terrain rendering, and would be interested in particpating in relevant discussions in both question asking and (when appropriate) answering modes. Most of my terrain experience to date is with binary tria

[JAVA3D] JMSL

2002-02-07 Thread Fred Klingener
For anyone who's interested, Visual Numerics has announced JMSL, a math, statistics, and charting package for 100% Java based on IMSL. Their website doesn't say how much it's going to cost, http://www.vni.com/products/imsl/jmsl.html but the javadoc is up here: http://www.vni.com/products/jmsl/

[JAVA3D] Trouble running J3d 1.3 beta applets

2002-02-07 Thread James Robertson
I'm having trouble with the J3D 1.3 beta on Win98. The install seemed to go OK and programs compile, but won't run. I was running J3D 1.2.1 without problems using JDK1.3.0. I installed JDK1.3.1 then installed J3D 1.3 beta. It looks like the dll's and the jar's are in the right jre directories. W

Re: [JAVA3D] Trouble running J3d 1.3 beta applets

2002-02-07 Thread Doug Twilleager
Are you using the DirectX or OpenGL version of Java 3D? Do you have DirectX 8.0 or OpenGL 1.1 installed respectively? Doug Twilleager Java 3D Team Sun Microsystems >Delivered-To: [EMAIL PROTECTED] >MIME-version: 1.0 >User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:0.9.4) Gecko/20011128 >N

Re: [JAVA3D] screen capture

2002-02-07 Thread « - - ïªn +äßàngå¥ - - »
thanks for your help Liu. btw what graphic tool did you use? id run it in 2 different systems but it both had the same result. could it be that im using a j3d1.2 version? has anyone tried this and worked on their system? i have to know where particularly my problem is. - ian > --- « - - ïªn +

[JAVA3D] Looking for FTP site for j3d.org

2002-02-07 Thread Justin Couch
Bleating for help again :) This time I'm looking around for a site that could hold the FTP server section of j3d.org. The website and CVS is currently being hosted by iKestrel, but the FTP site is still on my VLC box in Oz on a 64K ISDN link. The repository is now starting to attract significant

Re: [JAVA3D] Urgent...Collision

2002-02-07 Thread Cheng Chang Dong
I have developed this behavior, the source codes attached, you can use mouse or keyboard to navigate, the example is given at http://vlab.ee.nus.edu.sg/~ccd/VR Rgds, Cheng Chang Dong - Original Message - From: "SUBSCRIBE JAVA3D-INTEREST clsiu" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]

Re: [JAVA3D] Removing shapes

2002-02-07 Thread Cheng Chang Dong
I also use J3D SDK1.2. Maybe your system has some problems. Rgds, Cheng Chang Dong http://vlab.ee.nus.edu.sg/~ccd - Original Message - From: "Brad Urani" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, February 07, 2002 3:15 AM Subject: Re: [JAVA3D] Removing shapes > I'm u

Re: [JAVA3D] Streaming video as texture

2002-02-07 Thread Cheng Chang Dong
We used the JMF in J3D environment, as shown in the attachment, we make use of it on the screen of the oscilloscope, which is updated constantly, so students can obtain the experimental results when doing the oscillocope experiment. Thanks. Rgds, Cheng Chang Dong http://vlab.ee.nus.edu.sg/~ccd

Re: [JAVA3D] screen capture

2002-02-07 Thread Guang Bin Liu
I am using ATI Rage 128 VR AGP and J3D 1.3. That is all! Best, G.B. Liu --- « - - ïªn +äßàngå¥ - - » <[EMAIL PROTECTED]> ¼g¹D¡G> thanks for your help Liu. btw > what graphic tool did you use? id run it in 2 > different systems but it both had the same > result. could it be that im using a j3

[JAVA3D] Picking problem

2002-02-07 Thread David Yazel
Two problems I am running into: 1. Java3d is not letting me pick against an object in a shared group. This is a big problem for us since a lot of our stuff like rocks, trees, etc are in Links to shared groups. I can't understand why this is a limitation. 2. I am getting the error "interp point

Re: [JAVA3D] Picking problem

2002-02-07 Thread Kelvin Chung
>Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >X-Priority: 3 >X-MSMail-Priority: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 >Date: Thu, 7 Feb 2002 22:09:09 -0500 >From: David Yazel <[EMAIL PROTECTED]> >Subject: [JAVA3D] Picking problem >T

Re: [JAVA3D] Picking problem

2002-02-07 Thread David Yazel
Thanks Kelvin. Is there any way around the shared group limitation? Dave - Original Message - From: Kelvin Chung <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Cc: <[EMAIL PROTECTED]> Sent: Thursday, February 07, 2002 10:19 PM Subject: Re: [JAVA3D] Picking problem >Delivered-To: [EMAIL P

Re: [JAVA3D] Picking problem

2002-02-07 Thread Chien Yang
Dave, >> >>Two problems I am running into: >> >>1. Java3d is not letting me pick against an object in a shared group. This >>is a big problem for us since a lot of our stuff like rocks, trees, etc are >>in Links to shared groups. I can't understand why this is a limitation. You should be able

[JAVA3D] Picking multiple object error

2002-02-07 Thread Siew Ching Tan
Hi all, I am trying to perform a picking behaviour on Shape3D object by extending the PickMouseBehavior class. It works fine(Picking only single shape3d object at one time) when i tried it out in a simple program( with a simple scene graph structure). However, it is picking more than 1 single sha

[JAVA3D] javagaming.org disappeared?

2002-02-07 Thread Justin Couch
Anyone know what's happened to JGO? Nslookup on 3 different machines on 3 different networks says that there is no records for the entry. Did Sun forget to pay the registrar for the domain name? -- Justin Couch http://www.vlc.com.au/~justin/ Freelance Java Consultant

Re: [JAVA3D] javagaming.org disappeared?

2002-02-07 Thread Pierce, Gregory (TBS)
Title: RE: [JAVA3D] javagaming.org disappeared? I noticed that as well. Hopefully the registrar just goofed - I was recently working with a company who uses Verisign and Vsign somehow managed to blow away their domain name from the global DNS tree... Here's hoping javagaming.org will be back

Re: [JAVA3D] Problems with signed jar files

2002-02-07 Thread Karsten Fries
Hi Mona, thanks for your reply. It seems you slightly missunderstood my problem. The point is that I can provide a signed jar files and i can access all the permissions that are enabled by signing, but things (look and feel and popup menu) that worked with the unsigned version do not work anymore