Alan
Thanks for the tips. I had seen the setCapabilityRequiredMap field on the
Javadoc for the VRML97Loader and thought I bet it has something to do with
this field! The problem is I am a little naive as to how to go about
implementing this if you could post a couple of links as to where to see
e
My brain is fried right now, so I'll just answer the simple stuff :)
Philip J Colbert wrote:
As for XJ3D my colleague and I have considered looking more into XJ3D but
neither of us have any experience with XML and are nervous of undertaking the
learning of XJ3D. Again if you could point me in t
Michael P. McCutcheon wrote:
The DOCTYPE was taken directly out of the documentation for the startDTD
method of the
org.web3d.x3d.jaxp.X3DSAVAdapter class. So I can't figure out why it
keeps bombing out.
The spec is slightly different to the documentation in that it has moved
on a fraction sin
Thanks Justin
I personally don't have any experience with VRML as I have only been out of
Uni a year and have mainly focused on Java. Looking at Java3D for about 5
months now! My colleague is quite good with VRML and may well look into using
XJ3D but for the project brief we have We will still n
Your sample code is not very clear (i think) as you
define " scene = new BranchGroup() " and then set it's
capabilities; however you the declare " scene =
createSceneGraph(vis) " which is calling another
initialization method - unless you are also the
setting the capabilities as well within the
cre
Title: Network Blitz
Runaway of S3 Savage, doesnot matter the
model.
This card is only OpenGL 1.1(old old) and
DirectX 5.0(old old old).
And the last video drivers were made in 1999
!!!
Alessandro
- Original Message -
From:
GB
Liu
To: [EMAIL PROTECTED]
Sent: Tu
Hello Guys,
I've just loaded Java 3D and J21.4.1_01, and have encountered a problem.
When running a 3D program, the DOS output (between lines) reads as follows:
__
*** ERROR: Canvas3D constructed with a null GraphicsConfiguratio
Hi,
I am trying to use an IndexedTriangleArrray but run into a problem when I try to use
the setColors method.
IndexedTriangleArray(verticeLength,GeometryArray.COORDINATES |
GeometryArray.USE_COORD_INDEX_ONLY |
GeometryArray.COLOR_3, indexLength);
When I use the setColors(0,color
> I've just loaded Java 3D and J21.4.1_01, and have encountered a problem.
>
> When running a 3D program, the DOS output (between lines) reads as
follows:
>
> __
> *** ERROR: Canvas3D constructed with a null GraphicsConfiguration
>
Your Canvas3D was probably constructed with null as argument.
I do not know at which J3D release this went out of fashion.
Today you pass in
com.sun.j3d.utils.universe.SimpleUniverse.getPreferredConfiguration()
instead.
You also may want to browse the Java3D demo examples for this.
H.
===
I've tried all of the ones you listed...but it still keeps getting the same error. Here are the
ones I tried:
http://www.web3d.org/specification/x3d/x3d-3_0.dtd";>
http://www.web3d.org/specification/x3d/x3d-3_0.dtd";>
http://www.web3d.org/specification/x3d/x3d-3_0.dtd";>
http://www.web3d.org/s
I tried this XML file:
http://www.web3d.org/specification/x3d-30.dtd";>
Does work either. I also have the "The SYSTEM ID provided is wrong"
Exception
Michael, I tried to locate the DTD at
"http://www.web3d.org/specif
Michael P. McCutcheon wrote:
Yes...you were correct...it was a problem with my classpath. (I have
fixed it)...BUT,
Now I'm having different problems...it keeps saying that my PUBLIC ID is
incorrect. See attached
x3d file.
The DOCTYPE was taken directly out of the documentation for the startDTD
Dear All:
i have a branch Group with three children. All the children are also branch
Groups which also contains 3D graphs like;
BranchGroup createSceneGraph(Vector hix)
{
BranchGroup objRoot = new BranchGroup();
objRoot.setCapability(BranchGroup.ALLOW_DETACH);
objRoot
Xuedong Din (IT) wrote:
Hi, there,
After I installed JDK 1.4.1 and Java 3D 1.3 (OpenGL version) on my
Windows 2000 Professional IBM ThinkPad, I can run all the programs and
see all the objects in the demo directory {jdk home}\demo\java3d. Then
I uninstalled Java 3D (OpenGL version), and reinsta
Robert Lemke - CA Mngd Services wrote:
Hello Guys,
I've just loaded Java 3D and J21.4.1_01, and have encountered a problem.
When running a 3D program, the DOS output (between lines) reads as follows:
__
*** ERROR: Canvas3D con
Elisabeth Thorsen wrote:
Hi,
I am trying to use an IndexedTriangleArrray but run into a problem when I try to use the setColors method.
IndexedTriangleArray(verticeLength,GeometryArray.COORDINATES |
GeometryArray.USE_COORD_INDEX_ONLY |
GeometryArray.COLOR_3, indexLength);
When I
Raghavendra R wrote:
Hi Kelvin,
Thanks for the information. When will the production version of Java3D
1.3.1 be available?
Raghav
Tentatively before this Summer.
So if anyone found bug in v1.3.1 beta1 please send us test case ASAP
before the final release.
So far we havan't got complain tha
--- "Brobbey,Isaac (neuron)"
<[EMAIL PROTECTED]> wrote:
> Dear All:
>
> i have a branch Group with three children. All the
> children are also branch
> Groups which also contains 3D graphs like;
>
> BranchGroup createSceneGraph(Vector hix)
> {
> BranchGroup objRoot = new BranchGroup();
> So if anyone found bug in v1.3.1 beta1 please send us test case ASAP
> before the final release.
> - Kelvin
Kelvin,
I am working on some TextureCubeMap demos, and on my GForce2MX I found the
following issues:
* OpenGL: The textures looks highly distorced, but with DirectX runs
beatifully;
* bu
Alessandro Borges wrote:
So if anyone found bug in v1.3.1 beta1 please send us test case ASAP
before the final release.
- Kelvin
Kelvin,
I am working on some TextureCubeMap demos, and on my GForce2MX I found the
following issues:
* OpenGL: The textures looks highly distorced, but with Direct
Hi:
In my program, lighting works when I use the Sphere but doesn't work
when I use GeometryInfo. Please see attached images for examples. I am using
1.3.
I use the same appearance and lighting setup code for both types. Here
are some code:
[...]
// Setup lightin
Title: Network Blitz
Hi Friends:
I need urgent help in solving this problem so I put this letter here
again.
I am trying to render an image with raster. However, the image
seems not being able to locate at the center of the screen and also it's
rotating axis is not at at origin (x=0, y
I'm not sure what your direct cause is. To increase
memory look at
http://www.j3d.org/faq/running.html#memory
I have a question, though, why are you using a for and
a switch to execute your commands? Just execute the
commands directly sequentially, since that is what is
going to happen anyway... I
Isaac,
I'd guess that the memory hog is buried in the not shown method
makeOneGraph().
That's where I would start digging if Mona's suggestion about upping the
memory you give to the JVM at startup does'nt cut it.
All the code you have shown us, does not seem to be relevant for the problem
to oc
Hi, Kelvin.
Below is the link to a page about my experiences with
cube map texturing.
I could not run in OpenGL, but runs fine in DirectX,
but DirectX gives a strange line in the botton of the
textures (?).
But it is a amazing feature ! very impressive and not
so hard to build.
http://www.cpm20
Alessandro borges wrote:
Hi, Kelvin.
Below is the link to a page about my experiences with
cube map texturing.
I could not run in OpenGL, but runs fine in DirectX,
but DirectX gives a strange line in the botton of the
textures (?).
But it is a amazing feature ! very impressive and not
so hard t
Well, we're at least we're getting closer :)
It seems that the DTD being pointed to is not valid.
Now I'm getting the following error with the file you gave me:
Fatal Error: URI=http://www.web3d.org/specification/x3d/x3d-3.0.dtd Line=1: The markup declarations
contained or pointed to by the docu
Dear all:
i am in trouble with java3D again.
i have created a branch group with six children.each of the children is also
a branch group containing a scene to be displayed, something like
scene = createSceneGraph(vis);
scene.compile();
pickCanvas = new PickCanvas(canvas, scene);
> Exception in thread "main" java.lang.OutOfMemoryError
You need to give it more memory. Try:
java -mx128M ...
Cheers,
Mona
==
Mona Wong-Barnum
National Center for Microscopy and Imaging Research
University of Cali
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