Hi,
This is probably an FAQ, but I can't seem to find the
answer.
I would like to understand the loop that's "driving"
Java3D. In particular, how do I stop it
programatically so my program can quit w/o a
System.exit() call? Can you point me to a source that
talks about clearing Java3D resourses (
Hi,i have a problem with removing Branch graphs
from scene.
I use SimpleUniverse and have one Branch graph in
the scene.I want it dynamically replaced by other one.After i do it,
memory from the first is still usedand when i do it many times i received
"java.lang.outOfMemory"exception.
C
I want to display text at the right corner on the canvas that should always be visible while i room around by 3d universe
I am using VirtualUniverse ...
I heard that there are util packages like one available at http://www.newdawnsoftware.com/ but i think they are for only simpleUniverse ...
Hi All,
I am getting the following wierd run-time error that is rather hard to trace
for obvious reasons, anyone seen it before? any suggestions? I'm pretty sure
it's in relation to haveing a sound below a switch? but this should be
allowed shouildn't it?
java.lang.ClassCastException
at
j
Just a quick comment: if you have few objects, the Vector stuff should be
ok. However, if the number of objects increases and you need speed, you may
consider using a HashMap or Hashtable for storing the name-shape pairs
instead of a Vector.
Cheers,
Florin
-Ursprüngliche Nachricht-
Von:
As David have said, it's either a lighting problem or, more probable, a
geometry construction problem.
I've tryied to play with your profile. There are two pictures attached,
first contains two objects, the profile rotated first around y axis and
second around x axis. The second picture shows the
Well, I'm not very sure, but if you set a parallel projection in the view
and move the camera to a fixed position, let's say (100, 100, 100) and look
at the origin (0, 0, 0), isn't that an isometric projection ?
Cheers,
Florin
-Ursprüngliche Nachricht-
Von: Justin Couch [mailto:[EMAIL P
I use the example sound program, with system outs enabled.
First I run the program until it writes: Test Complete
Then I start minimizing it, then maximize it, and does this with some
seconds delay.
What should happen is: NOTHING
What happens is : the sounds start playing again, or becom
Hi
I'm still having troubles with multiple transparencies, but having spend 4
days at it' I noticed the one difference to the code that works, and what I'm
doing, mine are buried under an ordered group, if I change this for a
branchgroup the transparencies work with each other, and I can see tran
Does anyone know if it's possible to stop Java3D using OpenGL displaylists ?
E.G. is there a property I can set on the Java command line at start up ?
Thanks,
Rob
--
Rob Nugent
Sun Microsystems, Southampton, UK
[EMAIL PROTECTED]
Tel: +44 (0) 1489 585503
Fax: +44 (0) 1489 881363
==
Hi,
I have a JSplitPane which has been split vertically. Now, this
JSplitPane has 2 JSplitPanes on the left and right half. The left
JSplitPane has 2 Canvas3Ds and the right JSplitPane has a bottom
Canvas3D and a top Chart (extends JPanel).
All the Canvas3Ds are attached to JPanels which in turn a
It is possible to have isometric projections.
It's just a matter of setting an orthographic projection:
view_.setProjectionPolicy(View.PARALLEL_PROJECTION);
(optional: you can change the scale, i.e. "zoom" explicitly, using:
view_.setScreenScalePolicy(View.SCALE_EXPLICIT);
The Java 3D Frequently Asked Questions list for Monday June 2 2003
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If there
Hi,
I have an application wherein LineArrays turn black if they
are displayed with a Texture. I'm running RedHat 8.0 with
Sun's jdk1.3.1_08 and Java3D 1.3 fcs from Blackdown. I'm
using a NVidea Quadro4 900XGL and I'm *fairly* sure the
XFree86/OpenGL/nvidea drivers are updated and installed
prope
hammad wrote:
I want to display text at the right corner on the canvas that should always be visible
while i room around by 3d universe
I am using VirtualUniverse ...
I heard that there are util packages like one available at
http://www.newdawnsoftware.com/ but i think they are for only simp
Use java -Dj3d.displaylist=false AppName
For a more complete list of Java 3D properties see:
http://www.j3d.org/implementation/properties.html
Hope this helps,
Carlos
-Original Message-
From: Rob Nugent [mailto:[EMAIL PROTECTED]
Sent: segunda-feira, 2 de junho de 2003 12:39
To: [EMAI
Hi, All:
I'm using PickMouseBehavior to pick and transform the objects in a scene. I need to
get the information of transformations, so I use pick behavior's setupCallback()
method. But after I call this method, the movement of the transformations became out
of control, very big movements for r
>On Mon, 2 Jun 2003 16:39:08 +0100, Rob Nugent <[EMAIL PROTECTED]> wrote:
>Does anyone know if it's possible to stop Java3D using OpenGL displaylists ?
>E.G. is there a property I can set on the Java command line at start up ?
>
Rob,
I'm not sure if such a command line option has been made publi
Well, something which caught my eye...TetrahedronILA doesn't have
texture coordinates specified. Have you added them to the code ?
I can confirm that on windows textured lines have been working
even with Java versions pre-dating yours, though I may have
used only a selected texture modes.
Rgds
V
Hmm..something seems to be awry with my e-mail system today...
none of my e-mails seem to go thru'
Anyways, just wanted to check if you had specified Texture Coordinates
on the TetrahedronILA. Set the Texture_COORDINATE_2 ( or even 3 )bit
and do a setTextureCoordinates(...) on the ILA if you haven
Florin Herinean wrote:
Well, I'm not very sure, but if you set a parallel projection in the view
and move the camera to a fixed position, let's say (100, 100, 100) and look
at the origin (0, 0, 0), isn't that an isometric projection ?
No. Isometric projection is a technique used in architectural a
Sorry, there does appear to be a command line as Carlos mentioned.
I really need to download and cache the props. file from j3d.org...:)
Vaidya
>On Mon, 2 Jun 2003 09:57:58 -0600, N. Vaidya <[EMAIL PROTECTED]> wrote:
>>On Mon, 2 Jun 2003 16:39:08 +0100, Rob Nugent <[EMAIL PROTECTED]> wrote:
>
>
Justin Couch wrote:
Florin Herinean wrote:
Well, I'm not very sure, but if you set a parallel projection in the
view
and move the camera to a fixed position, let's say (100, 100, 100)
and look
at the origin (0, 0, 0), isn't that an isometric projection ?
No. Isometric projection is a technique
But that's precisely what you get when you fix the camera to some point
(1,1,1) looking at (0,0,0). It is called isometric projection because
the result is that angles between the three axes are equal (120 degrees)
The fact that games use 2D or software rendering is just a matter of
implementation.
For a good discussion of this see "Computer Graphics: Principles and Practice" Foley,
van Dam, et al.
-DaveS
> -Original Message-
> From: Carlos D Correa [mailto:[EMAIL PROTECTED]
> Sent: Monday, June 02, 2003 6:29 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] AW: [JAVA3D] Isometr
Carlos D Correa wrote:
But that's precisely what you get when you fix the camera to some point
(1,1,1) looking at (0,0,0). It is called isometric projection because
the result is that angles between the three axes are equal (120 degrees)
The fact that games use 2D or software rendering is just a m
That's right, isometric projection cannot have perspective distortion.
Of course, in order to get isometric projection you must set:
view.setProjectionPolicy(View.PARALLEL_PROJECTION)
and that's it. But again, it is possible to do it with Java3D.
(Definition of isometric projection:
http://www.w
Justin Couch wrote:
Very simple - the requirements of DOM and those of the X3D scene graph
model are almost mutually incompatible.
[...]
Justin Couch http://www.vlc.com.au/~justin/
That was really very enlightening. Thanks very much for the detailed
reply - I appreciate it.
Hi Tom,
I'm having a similar problem on linux. The following applet will work ok on
Windows, but on Linux all the stars will turn black (they are implemented as
a PointArray).
http://clans.gameclubcentral.com/shoot/earth
If I remove the textured sphere from the scene the stars will show up fine.
AFAIK, it is sufficient to call
SimpleUniverse.removeAllLocales()
that should clean up all J3D resources.
I don't think that the J3D threads need
to be shut down explicitly (supposing that
they are deamon threads).
> -Original Message-
> From: Dola Woolfe [mailto:[EMAIL PROTECTED]
> S
Carlos, (and Vaidya),
Thanks for your replies. I don't know how I missed this on j3d.org...
Rob
CARLOS DA SILVA DOS SANTOS wrote:
Use java -Dj3d.displaylist=false AppName
For a more complete list of Java 3D properties see:
http://www.j3d.org/implementation/properties.html
Hope this helps,
Carl
Hi,
I am wondering if anyone can help me. I have loaded a vrml file into my
Java3D scene, assign a setUserData method to the branchgroup with a
relative
name. I have a separate pick routine that i would like to detect what
object
i have selected by using the getUserData method.
The problem is tha
Hi!
If you use complex secluded transparency objects, OrderedGroup not help. OrderedGroup
just make render objects one by one in compliance with childIndexOrder parameter. Try
to use Universe options:
u.getViewer().getView().setTransparencySortingPolicy(View.TRANSPARENCY_SORT_GEOMETRY);
u.getVie
On Mon, 2 Jun 2003 14:48:31 +0100, Jeremy Booth <[EMAIL PROTECTED]> wrote:
>Hi
> I'm still having troubles with multiple transparencies, but having spend 4
>days at it' I noticed the one difference to the code that works, and what I'm
>doing, mine are buried under an ordered group, if I change t
i have never use transparency. could you give some example.
thanks
-Message d'origine-
De : Vladimir Vernikovski <[EMAIL PROTECTED]>
À : [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date : mardi 3 juin 2003 12:40
Objet : Re: [JAVA3D] OrderedGroup and transparency
>On Mon, 2 Jun 2003 14:48:31 +0
You'v wrote:
"I'm still having troubles with multiple transparencies...".
May be you are using transparency :)
Vladimir A. Vernikovski
Programmer
---
JPROOF Technologies Ltd.
- Original Message -
From: "hterrolle" <[EMAIL PROTECTED]>
To: <[EMAIL PROT
Try BranchGroup instead Node
= PICKING
===BranchGroup shapeClicked =
null; // Get Object Data to determine
part shapeClicked =
(BranchGroup)
pickResultArray[i].getObject(); Object
shapeSelected = shapeClicked.getUserData();
greetz Martin
- Ori
Hi
I guess I didn't explain well enough what I'm doing. I have a 3d world that
contains transparent objects, these interact with each other as expected (most
used to simulate lights/lens flare), then I am creating a HUD close to the
viewer. The hud is designed to accept multiple levels and each o
Hi,
I am resending this mail. I have a JSplitPane which has been split
vertically. Now, this JSplitPane has 2 JSplitPanes on the left and right
half. The left JSplitPane has 2 Canvas3Ds and the right JSplitPane has a
bottom Canvas3D and a top Chart (extends JPanel).
All the Canvas3Ds are attached
I undestand...
Can you send me working sources of this application to let me run it in my
computer and perfom some experiments?
Vladimir A. Vernikovski
Programmer
---
JPROOF Technologies Ltd.
- Original Message -
From: "Jeremy Booth" <[EMAIL PROTECT
Title: FW: Re: [JAVA3D] AW: [JAVA3D] Isometric Projection
Is it just me or is this list bouncing messages
as undelivered even though they are delivered?
Last couple of mails I sent to the list did this.
But I still see my message posted.
Just checking,
-DaveS
-Original Mess
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