wow, thanx a lot..this si really great..however, I have a problem with your class and
I don't know if it's my computer...well I'm almost sure it is but maybe you know how I
can solve this.
I used the FreeLook class as you explained and everything works ok except one thing,
when I move the mouse
Hi Artur,
never mind my last question, I've fixed it...the applet needed permission to use a
robot.
However, I'd like to ask you some other questions and I hope you have the time
and want to answer them.
First, when I run my applet with freelook, the cursor is always positioned
in the middle of
Hi Brad.
I thought this would be the solution... but which "origin" of the rotation
should I set? I don't know if I should put the center of one of the
objects... the center of all of them... and in this case, how do I set that?
Sorry, but I'm a little lost with this stuff :///
Thanks and cheers
This polygon data is buggy...
- Original Message -
From:
Γιάννης
To: [EMAIL PROTECTED]
Sent: Saturday, June 07, 2003 8:14
PM
Subject: [JAVA3D] polyhedron creation
problem
I want to create a polyhedron and that is the
code. But the shape that gene
Thank you Allesadnro for your respone! I am looking
forwatrd to look your code!
It would be helpful to go on more complex shapes as
the one (polyhedron) that i want to create!
- Original Message -
From:
Alessandro Borges
To: [EMAIL PROTECTED]
Sent: Monday, June 09, 2
Hi
I will distribute a Java3D application, and I spect
some not so friendly hardware from my all clients.
I wanna know if SimpleUniverse.getPreferredConfiguration()
in this last version (1.3.1) deals with that cards with zbuffer reported as zero
bits depth buffer, as Kyro and Matrox video
Hi -
I have a set of objects, all of whose normals are initially correct (all
lighting looks as it should).
However, I apply a mirror transform to some of the objects, and when
viewing the new objects, it appears that the normals have been inverted on
the geometry. The lights still look correct
Grant Andrew Crofton wrote:
Slow compared to Quake II, where I got my models from. I have no
direct comparisons, but the framerate is certainly slower than a much
bigger Quake level.
ok, I seem to remember the original post being more of a benchmark, ie C
is better then Java. I just wanted to co
Hello everyone,
I've got problem with texturing GeometryInfo.
I have cod like this:
Point3f p1 = new Point3f(0.5f, 0.5f, 0.0f);
Point3f p2 = new Point3f(0.5f, 0.0f, 0.0f);
Point3f p3 = new Point3f(0.3f, -0.3f, 0.0f);
Point3f p4= new Point3f(-0.3f, -0.3f, 0.0f);
Point3f p5 = new
Hello all,
I'm using SimpleUniverse and PickCanvas together and running into some
difficulties. I've condensed all of the relevant code below.
public class Java3DWorld extends Canvas3D
{
private SimpleUniverse simpleUniverse;
private PickCanvas pickCanvas;
public Ja
Hi, I have troubles with reading scene graph from stream. Here is scenario:
1) I write root BranchGroup object to stream using SceneGraphStreamWriter.
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the bod
Hi, I have troubles with reading scene graph from stream. Here is scenario:
1) I write root BranchGroup object to stream using
SceneGraphStreamWriter.writeBranchGraph(BranchGroup graph, HashMap namedObjects)
While writing, I supply it with HashMap which contains named objects of scene graph.
2) I
Maybe this is a bug.
How do you do this mirroring ??
transform3D.setScale(-1) ? ( I guess the Java3D develop. team never imagined a
negative scaling hehehehe )
If so, may you can try another way as reverting X axis of the shapes, as below :
private void mirrorShapeXAxis(Shape3D
sh){ Appea
Alessandro Borges wrote:
Hi
I will distribute a Java3D application, and I spect some not so
friendly hardware from my all clients.
I wanna know if SimpleUniverse.getPreferredConfiguration() in this
last version (1.3.1) deals with that cards with zbuffer reported as
zero bits depth buffer, as Kyr
Thanks, Kelvin
- Original Message -
From: "Kelvin Chung" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Cc: "Discussion list for Java 3D API" <[EMAIL PROTECTED]>
Sent: Monday, June 09, 2003 2:36 PM
Subject: Re: [JAVA3D] Best getPreferredConfiguration
> Alessandro Borges wrote:
>
> > Hi
> >
Dani F. wrote:
Hi Brad.
I thought this would be the solution... but which "origin" of the rotation
should I set? I don't know if I should put the center of one of the
objects... the center of all of them... and in this case, how do I set that?
Hi,
something like this should work.
Find the center of
Flavius Alecu wrote:
First, when I run my applet with freelook, the cursor is always positioned
in the middle of the applet, but does not disappear. Is there a way to
make it invisible?
Yes. You need to set cursor to custom image, with nothing on it. I think
that following code should work (but I
The Java 3D Frequently Asked Questions list for Monday June 9 2003
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If there
Thanks for your response, Alessandro.
I am actually mirroring a coordinate system change transform. Here is one
of the transforms I am trying to mirror.
0.997564, -0.069755, -0.000462, -0.00,
0.067070, 0.957300, 0.281208, -0.006913,
-0.019174, -0.280554, 0.959647, -0.04314,
0.00, 0.00
N. Vaidya wrote:
Well, still seem to be having problems with transparency
and COLOR_3 + UCIO with the J3D FCS. Here is a summary:
With transparency set up thru' TransparencyAttributes:
1. IndexedGeometryArray with COLOR_3 + UCIO bits appear
opaque instead of transparent.
2. IGA with COLOR_3 bit
Hi,
Can SimpleUniverse.getPreferredConfiguration return NULL anytime? One of
our customers is getting an
" ERROR: Canvas3D constructed with a null GraphicsConfiguration
This will cause a NullPointerException in a subsequent release "
when a Canvas3D is constructed passing
"SimpleUniverse.getPrefer
Hi Nick,
In the past I made some mistakes with mirrorring myself, so I
learned that simply mirroring triangles don't work well. I's just
a matter of disturbing your counterclockwise vertex sequence. I
would like to explain it with an example below:
Let's assume you created just one traingle at th
Nick,
while sending my reply, I saw that those traingle were messed up.
Still I hope you got the idea. If not, please let me know.
Dirk
- Original Message -
From: "Nick Stark" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, June 09, 2003 10:53 PM
Subject: Re: [JAVA3D] Inverted
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