Michael Pfeiffer wrote:
If you use plain BackgroundSound, PointSound and ConeSound nodes in your
application, there shouldn't be problems.
It may seem so when you use it in a simple demo. But believe me the
sound system is not working. The bugs are not minor stuff you can
ignore. You cannot even c
Hi all,
Plz Consider it as urgent.
how to get a 3D point on any "java3D polygon" if we pick by using mouse
click. i.e. i had to map the 2D point on 2D canvas to a 3D point on 3D
canvas how to do that?
thanks a lot
bye for now,
sandeep munde
===
Phew I'm glad you can backup my claim...
I was never sure that I was not just too stupid to use it.
- Original Message -
From: "Nikolai V. Chr." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, April 13, 2004 10:58 AM
Subject: Re: [JAVA3D] What are the bugs in Sound?
> Mic
I guess PickTest demo has much of what you need.
Alessandro
--- MUNDE SANDEEP VIJAYKUMAR <[EMAIL PROTECTED]>
escreveu: > Hi all,
>
> Plz Consider it as urgent.
> how to get a 3D point on any "java3D polygon" if we
> pick by using mouse
> click. i.e. i had to map the 2D point on 2D canvas
> to a
Nikolai V. Chr. schrieb:
> And
> environmental sound is simply vaporware
Thats funny. Some month ago I posted a question about it because I had
problems with SoundScape/AuralAttributes and somebody told me it works
fine. I for myself never get it working with really _strong_ effects.
May be sound
M. Pfeiffer wrote:
Nikolai V. Chr. schrieb:
And
environmental sound is simply vaporware
Thats funny. Some month ago I posted a question about it because I had
problems with SoundScape/AuralAttributes and somebody told me it works
fine. I for myself never get it working with really _strong_ effe
Moin
> how to get a 3D point on any "java3D polygon" if we pick by using mouse
> click. i.e. i had to map the 2D point on 2D canvas to a 3D point on 3D
> canvas how to do that?
From the PickCanvas-doc:
PickCanvas pickCanvas = new PickCanvas(canvas, scene);
pickCanvas.setMode(PickTool.GEOMETRY_IN
Fred Klingener wrote:
Do
you suppose that X3D's headstart will squeeze out
other interests.
What headstart? Do they already have access to the source-code?
Please elaborate..
Btw. they have their own API now: Aviatrix3D, maybe they are not even
interested in Java3D anymore!?
Regards
Nikolai
Leandro L Dihl wrote:
Hi,
I have problem when I try to get a VRML object loaded with a x3d loader.
This error is generate after click on object.
javax.media.j3d.CapabilityNotSetException: GeometryArray: no capability to get vertex count
You need to call this method on your object if you want to
--- "Nikolai V. Chr." <[EMAIL PROTECTED]> wrote:
> Fred Klingener wrote:
>
> >Do
> >you suppose that X3D's headstart will squeeze out
> >other interests.
> >
>
> What headstart? Do they already have access to the
> source-code?
Gosh. Not that I know about. I just supposed that
they were at least
We are investigating an implementation of the Java3D sound renderer on
top of the Joal API. We may have a very early (partial) implementation
in the source code when we release it, but we won't hold up the release
for it.
Regardless this would be an excellent project for someone in the
community to
How about platform independence of this project? I think it would be a
good solution only if it can be realized for as much different systems J3D
is available for too.
On Tue, 13 Apr 2004 09:52:33 -0700, Paul Byrne <[EMAIL PROTECTED]> wrote:
We are investigating an implementation of the Java3D sou
Agreed, maintaing platform independence of Java 3D is very important.
OpenAL which is the native layer used by joal is available on the
following platforms.
Macintosh OS 8/9
Sound Manager
Open Source (LGPL)
Macintosh OS X
Core Audio
Open
Here is topic of my interest (here is no answers on it :( ):
http://archives.java.sun.com/cgi-bin/wa?A2=ind0404&L=java3d-interest&F=&S=&P=4535
What I am doing, is something like rendering on server side. I do not want
to use native rendering, using Canvas3D, because of memory leak. What I need
-
On Tue, 13 Apr 2004 12:00:02 -0600, Maxim Tugai <[EMAIL PROTECTED]> wrote:
What I am doing, is something like rendering on server side. I do not
want
to use native rendering, using Canvas3D, because of memory leak. What I
need
- geometry picking/collision detecting, but this stuff works only in li
>Picking works very well with off-screen canvases so I don't know why it is
>a problem for you. And "serverside rendering" sounds like off-screen
>rendering for me: images which are created "invisible" and used afterwards
>somewhere else than in a Canvas3D.
>
No, no, no!
This way I was tried alrea
On Tue, 13 Apr 2004 13:04:46 -0600, Maxim Tugai <[EMAIL PROTECTED]> wrote:
Picking works very well with off-screen canvases so I don't know why it
is
a problem for you. And "serverside rendering" sounds like off-screen
rendering for me: images which are created "invisible" and used
afterwards
some
>You must use millions of polygons and/or thousands of different 3D-objects
>when this memory leak affects your program that much. I know that there is
>such a bug but I had never _SO_ much problems with it also when I'm not
>able to call Universe.cleanup() because the same universe is reused again
Hi guys,
Just getting started with J3D. I want to rotate a Quadarray, but was
unsuccessful.
When i try to add the QuadArray object to the TransformGroup( i.e.
TG.addChild) , it does not allow me to do so.
Please help.
---
Romil
==
ROMIL D SHAH wrote:
Just getting started with J3D. I want to rotate a Quadarray, but was
unsuccessful.
When i try to add the QuadArray object to the TransformGroup( i.e.
TG.addChild) , it does not allow me to do so.
What was the error message? You can only add nodes before they are live,
or if y
Thanks for the help.
The error was ::
I created a QuadArray object and was trying to add that to the
TransformGroup, instead of a Shape3D(QuadArray object).
Sorry for this one.!
--
Romil
Justin Couch wrote:
>ROMIL D SHAH wrote:
>
>
>> Just getting started with J3D. I want to rotate a Quadarray
> Hmm.. No, Now I'm using test models, which are quite
> small. But memory leak
> is big (I am using mandrake linux 9.0 with radeon 8500
> and direct rendering).
> Do not know, where is the reason.
Just to give you an idea about the dimensions:
My biggest scene uses more than 500 Shape3Ds, every
22 matches
Mail list logo