Phew.... I'm glad you can backup my claim... I was never sure that I was not just too stupid to use it.
----- Original Message ----- From: "Nikolai V. Chr." <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, April 13, 2004 10:58 AM Subject: Re: [JAVA3D] What are the bugs in Sound? > Michael Pfeiffer wrote: > > > If you use plain BackgroundSound, PointSound and ConeSound nodes in your > > application, there shouldn't be problems. > > It may seem so when you use it in a simple demo. But believe me the > sound system is not working. The bugs are not minor stuff you can > ignore. You cannot even control when to enable/disable your sound, > somtimes it work sometimes not. And don't even try to minimize your app, > that will enable/disable the sounds in a random way. Go check out the > java bugparade for Java3D sound bugs, and you will not even consider > using it. > > Not even is it full with bugs, but much of the API does not even do > anything. alot of methods seems to be nothing but empty brackets. And > environmental sound is simply vaporware, as you will see when they > open-source it. I hope we can toss it all away and incorporate JOAL into > Java3D instead when they open-source it. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".