Phew.... I'm glad you can backup my claim...
I was never sure that I was not just too stupid to use it.


----- Original Message -----
From: "Nikolai V. Chr." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, April 13, 2004 10:58 AM
Subject: Re: [JAVA3D] What are the bugs in Sound?


> Michael Pfeiffer wrote:
>
> > If you use plain BackgroundSound, PointSound and ConeSound nodes in your
> > application, there shouldn't be problems.
>
> It may seem so when you use it in a simple demo. But believe me the
> sound system is not working. The bugs are not minor stuff you can
> ignore. You cannot even control when to enable/disable your sound,
> somtimes it work sometimes not. And don't even try to minimize your app,
> that will enable/disable the sounds in a random way. Go check out the
> java bugparade for Java3D sound bugs, and you will not even consider
> using it.
>
> Not even is it full with bugs, but much of the API does not even do
> anything. alot of methods seems to be nothing but empty brackets. And
> environmental sound is simply vaporware, as you will see when they
> open-source it. I hope we can toss it all away and incorporate JOAL into
> Java3D instead when they open-source it.

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