Re: [JAVA3D] Xj3D VRML Loader and animations control for games

2004-05-05 Thread Alessandro Borges
A recipe for humanoid animation with Java3D: * choose a humanoid model. This model must be non-molitic, i.e, each part can be accessed by name, as head, arm, etc; * load this model into you Java3D app, split the model by part, put each part in a TG. Put each part name string (key) and the TG(obj)

[JAVA3D] the Need for Speed debate

2004-05-05 Thread Alessandro Borges
Hi, I hear a lot about peaple asking how to get more FPS with Java3D applications. I guess this is a real issue for old video card. This can be tought when our clients are not ready to upgrading hardware. I have some simple tips, but is does not fit all cases. Actually in some cases this are not

Re: [JAVA3D] Xj3D VRML Loader and animations control for games

2004-05-05 Thread Nikolai V. Chr.
Alessandro Borges wrote: A recipe for humanoid animation with Java3D: * remount the model, i.e, put each part in the correct place, using a external config file to rule the TG transforms. A Java XML bean (XMLEncode/XMLDecode saves time here) can help you here for storage the model scene graph. I th

Re: [JAVA3D] Deploying java3d apps

2004-05-05 Thread Nikolai V. Chr.
Lars van Gemerden wrote: Hi Ben, Could you tell me how to spare the user the manual installation of java3D? I would be most grateful since this has virtually stopped my current project. This question has been answered many times on this list and in the 2 Java3D forums. Just search a bit. --

Re: [JAVA3D] the Need for Speed debate

2004-05-05 Thread Damien Maillet
Hi, Please can you tell me how to make your tips? How can I change Zbuffer depth and colorDepth? Alessandro Borges wrote: Hi, I hear a lot about peaple asking how to get more FPS with Java3D applications. I guess this is a real issue for old video card. This can be tought when our clients are not r

Re: [JAVA3D] the Need for Speed debate

2004-05-05 Thread Florin Herinean
here are my 2c: 1) carefully design your scene. Don't use TransformGroups if you don't plan to dynamically move the objects bellow. A static branch containing many TransformGroups is a waste of resources which results in poor performance and a high memory usage. Collapse whenever possible such sta

Re: [JAVA3D] Xj3D VRML Loader and animations control for games

2004-05-05 Thread Alessandro Borges
Please read the first email. I understand you point of view and agree, but I guess he needs a simple character animation, not a "Final Fantasy" in Java3D. Alessandro --- "Nikolai V. Chr." <[EMAIL PROTECTED]> escreveu: > Alessandro Borges wrote: > > >A recipe for humanoid animation with Java3D: >

Re: [JAVA3D] the Need for Speed debate

2004-05-05 Thread Alessandro Borges
If your application is a full-screen one, you can set your proper display mode using the full-screen api: http://java.sun.com/docs/books/tutorial/extra/fullscreen/ But if you application is not full-screen you must change your video card settings in your control panel. Or edit your XFreeConfig fil

Re: [JAVA3D] Xj3D VRML Loader and animations control for games

2004-05-05 Thread Nikolai V. Chr.
Alessandro Borges wrote: Please read the first email. I understand you point of view and agree, but I guess he needs a simple character animation, not a "Final Fantasy" in Java3D. I did read it, and I think he does need it. Let us make a test.. Alec Lombra, look at the attached picture, is that how

Re: [JAVA3D] the Need for Speed debate

2004-05-05 Thread Chris Ender
Hello, Is there a description what the scene.compile() method does in detail? (it can be called after creating the scene and before rendering.) I think it recognises the static parts and applies the static transformation matrices to every associated vertices. May be I am wrong? Greeting Chris --

Re: [JAVA3D] Xj3D VRML Loader and animations control for games

2004-05-05 Thread Laurent Letellier
I guess I wasn't clear enough after all :). As a short answer, Nickolai is right: I actually already have a process that allows me to create "robot" like animations easily using the NWN Loader, Gmax and the NWMax script. (design with Gmax, export as MDL with the script and import with the loader

Re: [JAVA3D] the Need for Speed debate

2004-05-05 Thread Mark McKay
Florin Herinean wrote: here are my 2c: 1) carefully design your scene. Don't use TransformGroups if you don't plan to dynamically move the objects bellow. A static branch containing many TransformGroups is a waste of resources which results in poor performance and a high memory usage. Collapse when

Re: [JAVA3D] Xj3D VRML Loader and animations control for games

2004-05-05 Thread Alessandro Borges
Hi, There are several ways to do the same thing. In the link below a not so hurt model ;) http://planeta.terra.com.br/educacao/alessandroborges/ana/ana.html By the way 3D cloths can be replaced by a well done texturing. Alessandro Borges --- "Nikolai V. Chr." <[EMAIL PROTECTED]> escreveu: > A