A recipe for humanoid animation with Java3D:
* choose a humanoid model. This model must be
non-molitic, i.e, each part can be accessed by name,
as head, arm, etc;
* load this model into you Java3D app, split the model
by part, put each part in a TG. Put each part name
string (key) and the TG(obj)
Hi,
I hear a lot about peaple asking how to get more FPS
with Java3D applications. I guess this is a real issue
for old video card. This can be tought when our
clients are not ready to upgrading hardware.
I have some simple tips, but is does not fit all
cases. Actually in some cases this are not
Alessandro Borges wrote:
A recipe for humanoid animation with Java3D:
* remount the model, i.e, put each part in the correct
place, using a external config file to rule the TG
transforms. A Java XML bean (XMLEncode/XMLDecode saves
time here) can help you here for storage the model
scene graph.
I th
Lars van Gemerden wrote:
Hi Ben,
Could you tell me how to spare the user the manual installation of java3D? I
would be most grateful since this has virtually stopped my current project.
This question has been answered many times on this list and in the 2
Java3D forums.
Just search a bit.
--
Hi,
Please can you tell me how to make your tips?
How can I change Zbuffer depth and colorDepth?
Alessandro Borges wrote:
Hi,
I hear a lot about peaple asking how to get more FPS
with Java3D applications. I guess this is a real issue
for old video card. This can be tought when our
clients are not r
here are my 2c:
1) carefully design your scene. Don't use TransformGroups if you don't plan
to dynamically move the objects bellow. A static branch containing many
TransformGroups is a waste of resources which results in poor performance
and a high memory usage. Collapse whenever possible such sta
Please read the first email.
I understand you point of view and agree, but I guess
he needs a simple character animation, not a "Final
Fantasy" in Java3D.
Alessandro
--- "Nikolai V. Chr." <[EMAIL PROTECTED]> escreveu: >
Alessandro Borges wrote:
>
> >A recipe for humanoid animation with Java3D:
>
If your application is a full-screen one, you can set
your proper display mode using the full-screen api:
http://java.sun.com/docs/books/tutorial/extra/fullscreen/
But if you application is not full-screen you must
change your video card settings in your control panel.
Or edit your XFreeConfig fil
Alessandro Borges wrote:
Please read the first email.
I understand you point of view and agree, but I guess
he needs a simple character animation, not a "Final
Fantasy" in Java3D.
I did read it, and I think he does need it.
Let us make a test..
Alec Lombra, look at the attached picture, is that how
Hello,
Is there a description what the scene.compile() method does in detail?
(it can be called after creating the scene and before rendering.)
I think it recognises the static parts and applies the static transformation
matrices to every associated vertices. May be I am wrong?
Greeting Chris
--
I guess I wasn't clear enough after all :).
As a short answer, Nickolai is right: I actually already have a process that allows me
to create "robot" like animations easily using the NWN Loader, Gmax and the NWMax
script. (design with Gmax, export as MDL with the script and import with the loader
Florin Herinean wrote:
here are my 2c:
1) carefully design your scene. Don't use TransformGroups if you don't plan
to dynamically move the objects bellow. A static branch containing many
TransformGroups is a waste of resources which results in poor performance
and a high memory usage. Collapse when
Hi,
There are several ways to do the same thing.
In the link below a not so hurt model ;)
http://planeta.terra.com.br/educacao/alessandroborges/ana/ana.html
By the way 3D cloths can be replaced by a well done
texturing.
Alessandro Borges
--- "Nikolai V. Chr." <[EMAIL PROTECTED]> escreveu: >
A
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