Hello ,
Is there any one who used .stl loader for animating 3d graphics .
with regards
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hello,
can i make a jpg or bmp image work (rotate , zoom , translate) as that of the 3d cube
which is drawn using sun utility java3d graphics.Alessandro Borges <[EMAIL PROTECTED]> wrote:
Hi.I am planning a hw upgrade and I wanna know if someone here already put yourJava3D stuff on these new Am
You can apply 3D transformation over textures.
See TextureAttributes javadoc
Alessandro
--- RAHUL KHANNA <[EMAIL PROTECTED]> escreveu: > hello,
>
> can i make a jpg or bmp image work (rotate , zoom , translate) as that of the
> 3d cube
>
> which is drawn using sun utility java3d graphics.
>
>
___
Alessandro,
I've been thinking about picking up an AMD 64 chip too. But I've heard
the performance improvement was more like only 5% for Linux's 64 bit
version (I'm talking the Linux optimization not the performance of the
chip).
I'd be curious to hear any real world feedback.
- John Wright
Starfi
When i try to use this code in two times or i call the class "MapaAltura"
in two times, i receive the OutOfMemory message. I dont know what to do,
to clean up or clear the SimpleUniverse when i call the class for second
time.
this is the code. Urgent please!!!
//Main Class
public class MainMapa
OVERVIEW
We announce the availability of the source code for the Java 3D API on
java.net. We are involving developers in the evolution of the Java 3D
API. Come join the Java 3D projects on java.net, and download the
source code for the core Java 3D API, vecmath, the Java 3D core
utilitie
"youpi youpi !!!". Means I am very very happy.
---Message original---
De : Discussion list for Java 3D API
Date : 06/26/04 00:50:25
A : [EMAIL PROTECTED]
Sujet : [JAVA3D] ANNOUNCEMENT: Java 3D source code now available!
OVERVIEW
We announce the availability of th
firstly.. this is excellent news!!
secondly, i did what i said i would do... i banished my dell inspiron 8100, in favor of a brand new powerBook 17", to do my java3d work on. so far, so good. give it a try!
ian
On Jun 25, 2004, at 4:26 PM, Thierry Milard (free) wrote:
"youpi youpi !!!". Mean
On 26/06/2004, at 9:25 AM, Ian Morris Nieves wrote:
firstly.. this is excellent news!!
secondly, i did what i said i would do... i banished my dell inspiron
8100, in favor of a brand new powerBook 17", to do my java3d work on.
so far, so good. give it a try!
good move! I nearly bought a new Dell
The RC2 release of Xj3D is available for testing. We are close to a
final release on this one. The only known issue for this release is a
culling bug in the opengl renderer.
Download this release if you do not have Java 1.4 installed and JOGL.
http://www.yumetech.com/temp/Xj3D-M9RC2-full.exe
Down
hi..
if you get the
java3dgamesdk. there is an example
that uses the ms3d loader to load an animated
dog .
I cant give give url sorry, it took me
an hour to find it on my system never mind the internet.
good luck.
geoff.
- Original Message -
From:
C
I am not sure why you are very
very happy, have we seen any commercial projects (games or any) built on
Java3D? I am still trying to figure out what is the best technology to use for
web-based graphics application (like game on the web), anybody has
comments?
Thanks
David
-Origi
that 500x500 array doesnot help a bit.If poosible lower down.
And make remove destroy the JMainFrame
For solve the "out of memory", besides a clean code management, there are 2
easy solutions:
* Solution 1:
add a -Xmx parameter, this way
java -Xmx380m MyClass
where 380m means the java memory ca
This is very very good news!!
to David:
About the "best technology for web-based games". Be sure, this is Holy Grail
for the entire game industry. There some solutions, as Flash, RealArcade Games,
ViewPoint, etc and applets java 1.1.
In my heart I believe the best way should be 100% java solution
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