This is the file you need: i hope that its format is clear enought .
By, Mauro.
Hi
I need the geometry of the regular object dodecahedron (12 faces). I have
the tetrahedron, icosahedron e octahedron.
Where do I get the file with this geometry?
Thanks
[]s
Haroldo
Hi
I need that anybody test my example, because the texture of the sphere
dont work. Unbelieve is that in the anterior version of Java 3D is worked,
now in Java3D 1.2 it dont work.
Attach this e-mail is the example for test end the "world.bmp". This
picture is the virtual ambient that I see
Hi
Thanks for e-mail, but I need the file .java extends Shape3D, similar to
the .../demo/Java3D/Appearance/tetrahedron.java.
[]s
Haroldo
From: Mauro Fabozzi [EMAIL PROTECTED]
Reply-To: Mauro Fabozzi [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Fw: [JAVA3D] Geometry of
I see a textured earth, a textured moon and a light spinning around -
changing color whenever it hits the moon.
- J
Joerg 'Herkules' Plewe
HARDCODE Development
http://www.hardcode.de
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of
Why is there not a Node.detach() function? In order to detach a Node
child from its parent, currently you have to go to the parent, then
search the list of its children to find the index of the one you want to
detach, then call Group.removeChild(index). (Am I missing some better
way of doing
Hello all,
1.) Is there
anyway I can change the image plate view?
2.) Does java3D
support boolean operators, ie Union, Intersection?
3.) Is there a
highlight fuction in Java so I can highlightedges of of an
object?
4.) I came across
PARALLEL_PROJECTION what is it and where can I
Hello all,
1.) Is there anyway I can change the image plate view? Yes,
http://java.sun.com/products/java-media/3D/collateral/#tutorial see Chapter
1
2.) Does java3D support boolean operators, ie Union, Intersection? Yes,
see Collections
3.) Is there a highlight fuction in Java so
Rob and everyone else,
On a related note then... why is there only BranchGroup.detach() and not a
general Node.detach()? It makes scenes much larger when you have many
shapes, each with it's own BranchGroup to allow the shapes to be detachable!
It would be more convenient to be able to have
Christopher,
I can only guess, since it's down to the Sun folks for a good explanation, but
it seems to me that the BranchGroup class is fundamental in this respect. E.G. it
is the unit that can be compiled via compile().
I can't begin to imagine what would happen if you could detach a Node
Chris and the list,
Probably by keeping detach() in only BranchGroup it is easier to do
the optimizations when a scenegraph is compiled. That would be my guess.
-Original Message-
From: Christopher Collins [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, August 01, 2000 9:16 AM
To:
2.) Does java3D support boolean operators, ie Union, Intersection?
Yes, see Collections
I don't think this is what is meant by boolean operators. Java3D does NOT
support substractive and additive geometry, like creating a through hole
by subtracting a cylinder from a box.
You will have to
Hi Pierre,
This is simplistic, but couldn't you have each individual box under it's own
BranchGroup, and oriented with it's own TransformGroup? In this way, each
box would be independently detachable. Just use picking to find the
BranchGroup of the picked box, then detach it.
Since the
Well, as for keeping only BranchGroup.detach()... that is not the only
place you can detach. As I mentioned, you can detach a child from its
parent using Group.removeChild(index). As for optimization, you can
only do this if the capability bit is set. (Personally, I'm doing my
detach before
Chris,
Yes. That should work in a live sceen. I plan to use changes to a JTree to
trigger changes in the sceen. Boxes may only be added or removed from the
top of the stack. I will set the capabilities and add a BranchGroup as well
as a TransformGroup.
Thanks for the idea.
Pierre
I found that the RotPosScaleTCBSplinePathInterpolator in the Sun
j3dutils did not support non-uniform scaling. Can the guys at Sun fix
this by the next release? I changed all of 3 lines of code and got it
to work... at least it "looks" right.
// TODO: Vijay - Handle Non-Uniform
I've frequently wanted Group.removeChild(Node). But every time I've wanted this,
instead of O(n) searching on index so I could then call
Group.removeChild(int) -- and in the process expose myself to thread
conflicts -- I've added a BranchGroup above the node I might want to delete in
this manner,
I am using TextureLoader to put .jpg's on a shape 3d. The .jpg's I have a
smaller than the shape that I map them to so java automatically stretches
them to be the right size, which is fine. However it looks like java is
carrying out some sort of blending algorithm to compensate for the
Hi,
On Tue, 1 Aug 2000, b. white wrote:
I am using TextureLoader to put .jpg's on a shape 3d. The .jpg's I have a
smaller than the shape that I map them to so java automatically stretches
them to be the right size, which is fine. However it looks like java is
carrying out some sort of
Hello again,
With the help of the List (thanks!) I've verified that I have the latest,
greatest
Java3D. This rules out the most obvious reason for the problems I'm having,
so now I would like to hear if these problems are known to other users and
perhaps also Sun:
Attenuation doesn't work for
Carl Smotricz wrote:
OK, this guy is more into the philosophical aspects of a 3D GUI than the
technical stuff.
Most of his discussion is based on the assumption that he wants things to
work on any
old PC, so the "standard" GUI is meant to work with a screen, mouse,
keyboard and
[snip]
Terence J Fagan wrote:
I am working on a solid modeling project, and I was wondering if Java3D
supports operators? I can't seem to find them anywhere.
No it doesn't. These are quite complex things to code and can be very
computationally expensive making them hard to do in realtime (ie
Dear List members,
I have ambitions to publish Java3d models on the web for a (motivated)
general audience. Never mind whether it's practical yet. I'm working on
possible. What I'd like to do is work up a description of the process for a
visitor before he starts. My visitor probably has W95,
Carl Smotricz wrote:
OK, this guy is more into the philosophical aspects of a 3D GUI than the
technical stuff.
Most of his discussion is based on the assumption that he wants things to
work on any
old PC, so the "standard" GUI is meant to work with a screen, mouse,
keyboard and
[snip]
Hi
I need the geometry of the dodecahedron in format similar to tetrahedron
of the .../demo/java3D/Appearance/tetrahedron.java.
This file is the class extends the Shape3D.
Where do I find this file?
[]s
Haroldo
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