[JAVA3D] Fw: [JAVA3D] Geometry of dodecahedron ??

2000-08-01 Thread Mauro Fabozzi
This is the file you need: i hope that its format is clear enought . By, Mauro. Hi I need the geometry of the regular object dodecahedron (12 faces). I have the tetrahedron, icosahedron e octahedron. Where do I get the file with this geometry? Thanks []s Haroldo

[JAVA3D] Test of Texture

2000-08-01 Thread HAroldo Pereira
Hi I need that anybody test my example, because the texture of the sphere dont work. Unbelieve is that in the anterior version of Java 3D is worked, now in Java3D 1.2 it dont work. Attach this e-mail is the example for test end the "world.bmp". This picture is the virtual ambient that I see

Re: [JAVA3D] Fw: [JAVA3D] Geometry of dodecahedron ??

2000-08-01 Thread HAroldo Pereira
Hi Thanks for e-mail, but I need the file .java extends Shape3D, similar to the .../demo/Java3D/Appearance/tetrahedron.java. []s Haroldo From: Mauro Fabozzi [EMAIL PROTECTED] Reply-To: Mauro Fabozzi [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [JAVA3D] Fw: [JAVA3D] Geometry of

Re: [JAVA3D] Test of Texture

2000-08-01 Thread Joerg 'Herkules' Plewe
I see a textured earth, a textured moon and a light spinning around - changing color whenever it hits the moon. - J Joerg 'Herkules' Plewe HARDCODE Development http://www.hardcode.de -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of

[JAVA3D] detach() suggestion

2000-08-01 Thread J. Lee Dixon
Why is there not a Node.detach() function? In order to detach a Node child from its parent, currently you have to go to the parent, then search the list of its children to find the index of the one you want to detach, then call Group.removeChild(index). (Am I missing some better way of doing

[JAVA3D] 3 questions

2000-08-01 Thread Terence J Fagan
Hello all, 1.) Is there anyway I can change the image plate view? 2.) Does java3D support boolean operators, ie Union, Intersection? 3.) Is there a highlight fuction in Java so I can highlightedges of of an object? 4.) I came across PARALLEL_PROJECTION what is it and where can I

Re: [JAVA3D] 3 questions

2000-08-01 Thread Pondrom, Pierre L
Hello all, 1.) Is there anyway I can change the image plate view? Yes, http://java.sun.com/products/java-media/3D/collateral/#tutorial see Chapter 1 2.) Does java3D support boolean operators, ie Union, Intersection? Yes, see Collections 3.) Is there a highlight fuction in Java so

Re: [JAVA3D] detach() suggestion

2000-08-01 Thread Christopher Collins
Rob and everyone else, On a related note then... why is there only BranchGroup.detach() and not a general Node.detach()? It makes scenes much larger when you have many shapes, each with it's own BranchGroup to allow the shapes to be detachable! It would be more convenient to be able to have

Re: [JAVA3D] detach() suggestion

2000-08-01 Thread Rob Nugent
Christopher, I can only guess, since it's down to the Sun folks for a good explanation, but it seems to me that the BranchGroup class is fundamental in this respect. E.G. it is the unit that can be compiled via compile(). I can't begin to imagine what would happen if you could detach a Node

Re: [JAVA3D] detach() suggestion

2000-08-01 Thread Matthew Flagg
Chris and the list, Probably by keeping detach() in only BranchGroup it is easier to do the optimizations when a scenegraph is compiled. That would be my guess. -Original Message- From: Christopher Collins [mailto:[EMAIL PROTECTED]] Sent: Tuesday, August 01, 2000 9:16 AM To:

Re: [JAVA3D] 3 questions

2000-08-01 Thread Eelco van den Berg
2.) Does java3D support boolean operators, ie Union, Intersection? Yes, see Collections I don't think this is what is meant by boolean operators. Java3D does NOT support substractive and additive geometry, like creating a through hole by subtracting a cylinder from a box. You will have to

Re: [JAVA3D] detach() suggestion

2000-08-01 Thread Christopher Collins
Hi Pierre, This is simplistic, but couldn't you have each individual box under it's own BranchGroup, and oriented with it's own TransformGroup? In this way, each box would be independently detachable. Just use picking to find the BranchGroup of the picked box, then detach it. Since the

Re: [JAVA3D] detach() suggestion

2000-08-01 Thread J. Lee Dixon
Well, as for keeping only BranchGroup.detach()... that is not the only place you can detach. As I mentioned, you can detach a child from its parent using Group.removeChild(index). As for optimization, you can only do this if the capability bit is set. (Personally, I'm doing my detach before

Re: [JAVA3D] detach() suggestion

2000-08-01 Thread Pondrom, Pierre L
Chris, Yes. That should work in a live sceen. I plan to use changes to a JTree to trigger changes in the sceen. Boxes may only be added or removed from the top of the stack. I will set the capabilities and add a BranchGroup as well as a TransformGroup. Thanks for the idea. Pierre

[JAVA3D] Incomplete RotPosScaleTCBSplinePathInterpolator

2000-08-01 Thread J. Lee Dixon
I found that the RotPosScaleTCBSplinePathInterpolator in the Sun j3dutils did not support non-uniform scaling. Can the guys at Sun fix this by the next release? I changed all of 3 lines of code and got it to work... at least it "looks" right. // TODO: Vijay - Handle Non-Uniform

Re: [JAVA3D] detach() suggestion

2000-08-01 Thread Andrew R. Thomas-Cramer
I've frequently wanted Group.removeChild(Node). But every time I've wanted this, instead of O(n) searching on index so I could then call Group.removeChild(int) -- and in the process expose myself to thread conflicts -- I've added a BranchGroup above the node I might want to delete in this manner,

[JAVA3D] textures

2000-08-01 Thread b. white
I am using TextureLoader to put .jpg's on a shape 3d. The .jpg's I have a smaller than the shape that I map them to so java automatically stretches them to be the right size, which is fine. However it looks like java is carrying out some sort of blending algorithm to compensate for the

Re: [JAVA3D] textures

2000-08-01 Thread Tobias Stjernefeldt
Hi, On Tue, 1 Aug 2000, b. white wrote: I am using TextureLoader to put .jpg's on a shape 3d. The .jpg's I have a smaller than the shape that I map them to so java automatically stretches them to be the right size, which is fine. However it looks like java is carrying out some sort of

[JAVA3D] Problem with Lights and animation

2000-08-01 Thread Carl Smotricz
Hello again, With the help of the List (thanks!) I've verified that I have the latest, greatest Java3D. This rules out the most obvious reason for the problems I'm having, so now I would like to hear if these problems are known to other users and perhaps also Sun: Attenuation doesn't work for

Re: [JAVA3D] [Re: [JAVA3D] A java3D book]

2000-08-01 Thread Justin Couch
Carl Smotricz wrote: OK, this guy is more into the philosophical aspects of a 3D GUI than the technical stuff. Most of his discussion is based on the assumption that he wants things to work on any old PC, so the "standard" GUI is meant to work with a screen, mouse, keyboard and [snip]

Re: [JAVA3D] boolean operators

2000-08-01 Thread Justin Couch
Terence J Fagan wrote: I am working on a solid modeling project, and I was wondering if Java3D supports operators? I can't seem to find them anywhere. No it doesn't. These are quite complex things to code and can be very computationally expensive making them hard to do in realtime (ie

[JAVA3D] Java3d on the web

2000-08-01 Thread Fred Klingener
Dear List members, I have ambitions to publish Java3d models on the web for a (motivated) general audience. Never mind whether it's practical yet. I'm working on possible. What I'd like to do is work up a description of the process for a visitor before he starts. My visitor probably has W95,

Re: [JAVA3D] [Re: [JAVA3D] A java3D book]

2000-08-01 Thread Robert Schmieder
Carl Smotricz wrote: OK, this guy is more into the philosophical aspects of a 3D GUI than the technical stuff. Most of his discussion is based on the assumption that he wants things to work on any old PC, so the "standard" GUI is meant to work with a screen, mouse, keyboard and [snip]

[JAVA3D] dodecahedron geometry

2000-08-01 Thread HAroldo Pereira
Hi I need the geometry of the dodecahedron in format similar to tetrahedron of the .../demo/java3D/Appearance/tetrahedron.java. This file is the class extends the Shape3D. Where do I find this file? []s Haroldo