Hi,
[ I added the Telepathy mailing list in Cc. ]
Le Sat, 30 Aug 2008 13:56:31 +0200,
Kleag [EMAIL PROTECTED] a écrit :
Hello,
New to this list, I'm the author of KsirK, a KDE strategy game.
Currently its net game uses pure TCP/IP. One player start its game by
setting a port on which to
on the other side,
who want really get messages from unknown contacts?
This would make the gTalk service unusable.
Peter
--
Lastwebpage
Lastwebpage's Profile: http://www.jabberforum.org/member.php?userid=41
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Lastwebpage wrote:
on the other side,
who want really get messages from unknown contacts?
And who wants to grant subscription to a jid you see first time in your
life and you have no idea why you're being asked for it?
--
Maciek
xmpp:[EMAIL PROTECTED]
Hi,
My name is Anisa Ragalo. I am a Masters in Computer Science student at the
University of Cape Town, South Africa.
My masters project involves the aggregation of presence awareness
information from assorted devices (including mobile phones and PDAs)
belonging to an individual in order to
Le jeudi 04 septembre 2008 à 12:31 +0100, Alban Crequy a écrit :
The advantages would be that your users do not need to setup the jabber
(server name, password) in your game because it reuses the connection
of the desktop. And that you keep your current protocol, the Telepathy
framework will
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of [EMAIL PROTECTED]
Sent: Thursday, September 04, 2008 2:32 PM
To: jdev@jabber.org
Subject: [jdev] Research Assistance
Hi,
My name is Anisa Ragalo. I am a Masters in Computer Science student at
the
Maciek Niedzielski wrote:
Lastwebpage wrote:
on the other side,
who want really get messages from unknown contacts?
And who wants to grant subscription to a jid you see first time in your
life and you have no idea why you're being asked for it?
I do that all the time. But maybe that's why
During the SIMPLE-XMPP workshop in Paris we've played with many
clients and a few servers.
It seems to me that sending invitations to chat rooms is very
unreliable. Is that your experience too?
It works very randomly. I haven't debugged if it's a server-side issue
or a client side issue,
On Thu Sep 4 16:48:16 2008, Johansson Olle E wrote:
It seems to me that sending invitations to chat rooms is very
unreliable. Is that your experience too?
It works very randomly. I haven't debugged if it's a server-side
issue or a client side issue, but I think it's a combination.
We're having great fun exploring and testing SIP/XMPP interoperability
issues here at INRIA in Paris. We've touched XCAP, MSRP, Jingle and
basic IM and presence and are testing stuff with real implementations.
To kick off the discussions I collected some random thoughts in a
presentation I
4 sep 2008 kl. 17.58 skrev Dave Cridland:
On Thu Sep 4 16:48:16 2008, Johansson Olle E wrote:
It seems to me that sending invitations to chat rooms is very
unreliable. Is that your experience too?
It works very randomly. I haven't debugged if it's a server-side
issue or a client side
Johansson Olle E wrote:
I will have to check the writings in the baseline client XEPs.
If it's not describe there, maybe we should incorporate some basic
guidelines in the 2009 edition.
Those are done. Maybe for 2010. :)
/psa
smime.p7s
Description: S/MIME Cryptographic Signature
4 sep 2008 kl. 22.35 skrev Peter Saint-Andre:
Johansson Olle E wrote:
I will have to check the writings in the baseline client XEPs.
If it's not describe there, maybe we should incorporate some basic
guidelines in the 2009 edition.
Those are done. Maybe for 2010. :)
Talk about future-ware
On Thu, Sep 4, 2008 at 10:29 PM, Johansson Olle E [EMAIL PROTECTED] wrote:
We're having great fun exploring and testing SIP/XMPP interoperability
issues here at INRIA in Paris. We've touched XCAP, MSRP, Jingle and basic IM
and presence and are testing stuff with real implementations.
To kick
Maciek Niedzielski;3345 Wrote:
Lastwebpage wrote:
on the other side,
who want really get messages from unknown contacts?
And who wants to grant subscription to a jid you see first time in
your
life and you have no idea why you're being asked for it?
I must admit, your right, but on
2008/9/4 Johansson Olle E [EMAIL PROTECTED]:
If the invitation doesn't work, sending a URI and clicking on it
works in some, but not all clients. Some clients just doesn't have
any menu option for connecting to a MUC. Coccinella could connect
to a remote MUC (in another domain) while getting
Guillaume, Alban,
The telepathy solution seems quite fine, at least with an invitation use
case. But for KsirK I think more to a solution where games (wanting to run
the game or connect to a waiting one) connect to a room (viewed as a
whiteboard) and discuss there to find their peers.
Do you
Hi,
I had a question on the subscribe part of pub-sub.
1. Lets say my client X is subscribed to a node and gets say message A and B
that gets published while its active.
2. After some time Client X disconnects. At this time a message C is
published to the node.
3. When it connects again.
Le Fri, 5 Sep 2008 00:50:42 +0200,
Kleag [EMAIL PROTECTED] a écrit :
Guillaume, Alban,
The telepathy solution seems quite fine, at least with an invitation
use case. But for KsirK I think more to a solution where games
(wanting to run the game or connect to a waiting one) connect to a
room
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