Re: [jdev] [Standards] Using Jabber in a KDE game

2008-09-04 Thread Alban Crequy
Hi, [ I added the Telepathy mailing list in Cc. ] Le Sat, 30 Aug 2008 13:56:31 +0200, Kleag [EMAIL PROTECTED] a écrit : Hello, New to this list, I'm the author of KsirK, a KDE strategy game. Currently its net game uses pure TCP/IP. One player start its game by setting a port on which to

Re: [jdev] Send message to ID not in buddy list

2008-09-04 Thread Lastwebpage
on the other side, who want really get messages from unknown contacts? This would make the gTalk service unusable. Peter -- Lastwebpage Lastwebpage's Profile: http://www.jabberforum.org/member.php?userid=41 View this

Re: [jdev] Send message to ID not in buddy list

2008-09-04 Thread Maciek Niedzielski
Lastwebpage wrote: on the other side, who want really get messages from unknown contacts? And who wants to grant subscription to a jid you see first time in your life and you have no idea why you're being asked for it? -- Maciek xmpp:[EMAIL PROTECTED]

[jdev] Research Assistance

2008-09-04 Thread aragalo
Hi, My name is Anisa Ragalo. I am a Masters in Computer Science student at the University of Cape Town, South Africa. My masters project involves the aggregation of presence awareness information from assorted devices (including mobile phones and PDAs) belonging to an individual in order to

Re: [jdev] [Standards] Using Jabber in a KDE game

2008-09-04 Thread Guillaume Desmottes
Le jeudi 04 septembre 2008 à 12:31 +0100, Alban Crequy a écrit : The advantages would be that your users do not need to setup the jabber (server name, password) in your game because it reuses the connection of the desktop. And that you keep your current protocol, the Telepathy framework will

Re: [jdev] Research Assistance

2008-09-04 Thread Jonathan Dickinson
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, September 04, 2008 2:32 PM To: jdev@jabber.org Subject: [jdev] Research Assistance Hi, My name is Anisa Ragalo. I am a Masters in Computer Science student at the

Re: [jdev] Send message to ID not in buddy list

2008-09-04 Thread Peter Saint-Andre
Maciek Niedzielski wrote: Lastwebpage wrote: on the other side, who want really get messages from unknown contacts? And who wants to grant subscription to a jid you see first time in your life and you have no idea why you're being asked for it? I do that all the time. But maybe that's why

[jdev] Conference room invites

2008-09-04 Thread Johansson Olle E
During the SIMPLE-XMPP workshop in Paris we've played with many clients and a few servers. It seems to me that sending invitations to chat rooms is very unreliable. Is that your experience too? It works very randomly. I haven't debugged if it's a server-side issue or a client side issue,

Re: [jdev] Conference room invites

2008-09-04 Thread Dave Cridland
On Thu Sep 4 16:48:16 2008, Johansson Olle E wrote: It seems to me that sending invitations to chat rooms is very unreliable. Is that your experience too? It works very randomly. I haven't debugged if it's a server-side issue or a client side issue, but I think it's a combination.

[jdev] SIP/XMPP interoperability

2008-09-04 Thread Johansson Olle E
We're having great fun exploring and testing SIP/XMPP interoperability issues here at INRIA in Paris. We've touched XCAP, MSRP, Jingle and basic IM and presence and are testing stuff with real implementations. To kick off the discussions I collected some random thoughts in a presentation I

Re: [jdev] Conference room invites

2008-09-04 Thread Johansson Olle E
4 sep 2008 kl. 17.58 skrev Dave Cridland: On Thu Sep 4 16:48:16 2008, Johansson Olle E wrote: It seems to me that sending invitations to chat rooms is very unreliable. Is that your experience too? It works very randomly. I haven't debugged if it's a server-side issue or a client side

Re: [jdev] Conference room invites

2008-09-04 Thread Peter Saint-Andre
Johansson Olle E wrote: I will have to check the writings in the baseline client XEPs. If it's not describe there, maybe we should incorporate some basic guidelines in the 2009 edition. Those are done. Maybe for 2010. :) /psa smime.p7s Description: S/MIME Cryptographic Signature

Re: [jdev] Conference room invites

2008-09-04 Thread Johansson Olle E
4 sep 2008 kl. 22.35 skrev Peter Saint-Andre: Johansson Olle E wrote: I will have to check the writings in the baseline client XEPs. If it's not describe there, maybe we should incorporate some basic guidelines in the 2009 edition. Those are done. Maybe for 2010. :) Talk about future-ware

Re: [jdev] SIP/XMPP interoperability

2008-09-04 Thread viq
On Thu, Sep 4, 2008 at 10:29 PM, Johansson Olle E [EMAIL PROTECTED] wrote: We're having great fun exploring and testing SIP/XMPP interoperability issues here at INRIA in Paris. We've touched XCAP, MSRP, Jingle and basic IM and presence and are testing stuff with real implementations. To kick

Re: [jdev] Send message to ID not in buddy list

2008-09-04 Thread Lastwebpage
Maciek Niedzielski;3345 Wrote: Lastwebpage wrote: on the other side, who want really get messages from unknown contacts? And who wants to grant subscription to a jid you see first time in your life and you have no idea why you're being asked for it? I must admit, your right, but on

Re: [jdev] Conference room invites

2008-09-04 Thread Sander Devrieze
2008/9/4 Johansson Olle E [EMAIL PROTECTED]: If the invitation doesn't work, sending a URI and clicking on it works in some, but not all clients. Some clients just doesn't have any menu option for connecting to a MUC. Coccinella could connect to a remote MUC (in another domain) while getting

Re: [jdev] [Standards] Using Jabber in a KDE game

2008-09-04 Thread Kleag
Guillaume, Alban, The telepathy solution seems quite fine, at least with an invitation use case. But for KsirK I think more to a solution where games (wanting to run the game or connect to a waiting one) connect to a room (viewed as a whiteboard) and discuss there to find their peers. Do you

[jdev] PubSub subscriber question...

2008-09-04 Thread Prakash R
Hi, I had a question on the subscribe part of pub-sub. 1. Lets say my client X is subscribed to a node and gets say message A and B that gets published while its active. 2. After some time Client X disconnects. At this time a message C is published to the node. 3. When it connects again.

Re: [jdev] [Standards] Using Jabber in a KDE game

2008-09-04 Thread Alban Crequy
Le Fri, 5 Sep 2008 00:50:42 +0200, Kleag [EMAIL PROTECTED] a écrit : Guillaume, Alban, The telepathy solution seems quite fine, at least with an invitation use case. But for KsirK I think more to a solution where games (wanting to run the game or connect to a waiting one) connect to a room