[julia-users] Re: [ANN] ShaderToy.jl

2015-09-24 Thread Simon Danisch
I'm not sure what you're talking about. ShaderToy.jl just makes it easy to execute an OpenGL shader written in GLSL, which then runs directly on the GPU. Running an OpenGL shader, animating some variables and displaying the results requires some setup, which is the part done in Julia. Ray traci

[julia-users] Re: [ANN] ShaderToy.jl

2015-09-24 Thread Páll Haraldsson
On Wednesday, September 23, 2015 at 11:21:16 PM UTC, Simon Danisch wrote: > > Hi, > you want to try out GPU accelerated ray tracing? You want some quick and > easy start for GPU accelerated fractal rendering? > You can do this quite easily now! > ShaderToy

[julia-users] Re: [ANN] ShaderToy.jl

2015-09-24 Thread Páll Haraldsson
[My reponse here is kind of off-topic for Julia, but on graphics..] Similar to other GPU/OpenGL wrapper stuff for Julia I've seen, is the overhead low, as in 0% or low single digits? On Thursday, September 24, 2015 at 11:04:41 AM UTC, Simon Danisch wrote: > > Well, Julia is not directly at work

[julia-users] Re: [ANN] ShaderToy.jl

2015-09-24 Thread Simon Danisch
Well, Julia is not directly at work here and its not really about ray tracing ;) You need to write the shader in GLSL , which is more C-like. That said, I'm pretty sure that the ray tracing examples are faster than most of the ray tracing e

[julia-users] Re: [ANN] ShaderToy.jl

2015-09-24 Thread Páll Haraldsson
On Wednesday, September 23, 2015 at 11:21:16 PM UTC, Simon Danisch wrote: > > Hi, > you want to try out GPU accelerated ray tracing? You want some quick and > easy start for GPU accelerated fractal rendering? > You can do this quite easily now! > ShaderToy