On Thu, 16 May 2013 05:54:50 -0300
Flávio Etrusco flavio.etru...@gmail.com wrote:
[...]
Is it a design decision that NoGUI does not do much more than satisfy
some open externals when linking a Lazarus based project or is it
just lack of manpower?
Lack of manpower.
Mattias
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On 05/15/2013 05:40 PM, Graeme Geldenhuys wrote:
The NoGUI widgetset is a terrible idea (work-around), and should be
avoided if possible.
You are right, but IMHO this is because it is not complete enough.
Unfortunately noone knowledgeable enough seems to have the need to do
decent Object
On 05/15/2013 04:28 PM, Anton Kavalenka wrote:
Al I wrong the NoGUI widgetset is intended for such tasks -
CGI-like/console graphics processing?
NoGUI does not do much more than satisfy some open externals when
linking a Lazarus based project.
-Michael
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On Thu, May 16, 2013 at 4:33 AM, Michael Schnell mschn...@lumino.de wrote:
On 05/15/2013 05:40 PM, Graeme Geldenhuys wrote:
The NoGUI widgetset is a terrible idea (work-around), and should be
avoided if possible.
You are right, but IMHO this is because it is not complete enough.
Flávio Etrusco schrieb:
Is it a design decision that NoGUI does not do much more than satisfy
some open externals when linking a Lazarus based project or is it
just lack of manpower?
AFAIR NoGui was invented for writing (Windows) services, which have to
process messages, but do not provide
On 05/16/2013 10:54 AM, Flávio Etrusco wrote:
IMHO YHO makes sense ;-) Is it a design decision that NoGUI does not
do much more than satisfy some open externals when linking a Lazarus
based project or is it just lack of manpower?
In fact I once invested the better part of two weeks in trying to
On 05/16/2013 12:40 PM, Hans-Peter Diettrich wrote:
AFAIR NoGui was invented for writing (Windows) services, which have to
process messages, but do not provide any GUI.
Really a bad idea. I would like to use TTimer and TThreads in a service,
and of course I would like to do such stuff for
On Thu, 16 May 2013, Hans-Peter Diettrich wrote:
Flávio Etrusco schrieb:
Is it a design decision that NoGUI does not do much more than satisfy
some open externals when linking a Lazarus based project or is it
just lack of manpower?
AFAIR NoGui was invented for writing (Windows) services,
2013/5/16 Michael Van Canneyt mich...@freepascal.org
The reason for noGUI is to allow applications that somehow use one of the
basic LCL units (graphics, with TFont and Canvas support) to compile.
In what unit was mrOk defined? That was the identifier needed...
Vincent
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On Thu, 16 May 2013, Vincent Snijders wrote:
2013/5/16 Michael Van Canneyt mich...@freepascal.org
The reason for noGUI is to allow applications that somehow use one of the
basic LCL units (graphics, with TFont and Canvas support) to compile.
In what unit was mrOk defined? That
On 5/16/13, Michael Van Canneyt mich...@freepascal.org wrote:
In what unit was mrOk defined? That was the identifier needed...
I think that is controls ?
If this is the whole reason for noGUI, then an easier solution would have
been to define
all modalresults in a separate unit and make an
2013/5/16 Juha Manninen juha.mannine...@gmail.com
mrOk is only used by GUI dialogs. By definition it is useful only with GUI.
Where is the GUI dialog in for example TFileDescPascalUnit.CheckOwner?
Vincent
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On 5/16/13, Vincent Snijders vincent.snijd...@gmail.com wrote:
mrOk is only used by GUI dialogs. By definition it is useful only with
GUI.
Where is the GUI dialog in for example TFileDescPascalUnit.CheckOwner?
Ok, I didn't notice that one.
Either it should use some other type or then mrOk
On 05/14/2013 04:50 PM, Howard Page-Clark wrote:
Or create a Lazarus GUI app and implement Form1's OnCreate handler thus:
Not all Targets an application might be intended to run on do provide a
(supported) GUI API.
-Michael
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2013/5/15 Michael Schnell mschn...@lumino.de
On 05/14/2013 04:50 PM, Howard Page-Clark wrote:
Or create a Lazarus GUI app and implement Form1's OnCreate handler thus:
Not all Targets an application might be intended to run on do provide a
(supported) GUI API.
In the case I described it
On Wed, May 15, 2013 at 11:02 AM, Edilson Vieira
vieira.edil...@gmail.com wrote:
2013/5/15 Michael Schnell mschn...@lumino.de
On 05/14/2013 04:50 PM, Howard Page-Clark wrote:
Or create a Lazarus GUI app and implement Form1's OnCreate handler thus:
Not all Targets an application might be
On 14.05.2013 16:07, Edilson Vieira wrote:
Hi folks!
This is my second post. If this is not the correct list please let me
know.
I am trying to compile a Delphi project with Lazarus.
The project is an Image Generation Program, a console program.
The error ocurr when I call the method
2013/5/15 Flávio Etrusco flavio.etru...@gmail.com
On Wed, May 15, 2013 at 11:02 AM, Edilson Vieira
vieira.edil...@gmail.com wrote:
2013/5/15 Michael Schnell mschn...@lumino.de
On 05/14/2013 04:50 PM, Howard Page-Clark wrote:
Or create a Lazarus GUI app and implement Form1's OnCreate
On 2013-05-15 15:02, Edilson Vieira wrote:
I really do not understand why I can not make a console App that uses the
Graphics unit because in Delphi there is no problem on that.
In Windows it is not really noticeable, because ALL Windows
installations have access to a GUI. You simply don't get
On 2013-05-15 15:28, Anton Kavalenka wrote:
Al I wrong the NoGUI widgetset is intended for such tasks -
CGI-like/console graphics processing?
The NoGUI widgetset is a terrible idea (work-around), and should be
avoided if possible.
Regards,
- Graeme -
--
fpGUI Toolkit - a cross-platform
2013/5/15 Graeme Geldenhuys gra...@geldenhuys.co.uk
On 2013-05-15 15:02, Edilson Vieira wrote:
I really do not understand why I can not make a console App that uses the
Graphics unit because in Delphi there is no problem on that.
In Windows it is not really noticeable, because ALL Windows
Hi folks!
This is my second post. If this is not the correct list please let me know.
I am trying to compile a Delphi project with Lazarus.
The project is an Image Generation Program, a console program.
The error ocurr when I call the method TextHeight of the Canvas property of
TBitmap.
The
'Project TextHeight raised exception External SIGSEGV in file
'.\include\lclintf.inc' at line 184.'
What's there? It's part of lcl, so look for the file in lcl folder.
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2013/5/14 leledumbo leledumbo_c...@yahoo.co.id
'Project TextHeight raised exception External SIGSEGV in file
'.\include\lclintf.inc' at line 184.'
What's there? It's part of lcl, so look for the file in lcl folder.
function RawImage_QueryDescription(AFlags: TRawImageQueryFlags; var ADesc:
2013/5/14 Edilson Vieira vieira.edil...@gmail.com
2013/5/14 leledumbo leledumbo_c...@yahoo.co.id
'Project TextHeight raised exception External SIGSEGV in file
'.\include\lclintf.inc' at line 184.'
What's there? It's part of lcl, so look for the file in lcl folder.
function
On 2013-05-14 14:07, Edilson Vieira wrote:
The project is an Image Generation Program, a console program.
The error ocurr when I call the method TextHeight of the Canvas property of
TBitmap.
You do realize that if you pull in the 'Graphics' unit of LCL, you don't
have a console app any more,
On 14/05/2013 15:32, Graeme Geldenhuys wrote:
On 2013-05-14 14:07, Edilson Vieira wrote:
The project is an Image Generation Program, a console program.
The error ocurr when I call the method TextHeight of the Canvas property of
TBitmap.
You do realize that if you pull in the 'Graphics' unit
/Lazarus-TextHeight-in-Console-App-tp4031311p4031319.html
Sent from the Free Pascal - Lazarus mailing list archive at Nabble.com.
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2013/5/14 Graeme Geldenhuys gra...@geldenhuys.co.uk
On 2013-05-14 14:07, Edilson Vieira wrote:
The project is an Image Generation Program, a console program.
The error ocurr when I call the method TextHeight of the Canvas property
of
TBitmap.
You do realize that if you pull in the
On 2013-05-14 15:51, Edilson Vieira wrote:
You mean use FPImage instead of Graphics?
In this case what should I use instead of TBitmap (defined in Graphics
unit) ?
Yes, take a look at the code in fpc/packages/fcl-image/src/ and in
more detail the fpimage, fpimgcanv units. You will
On 2013-05-14 15:50, Howard Page-Clark wrote:
Or create a Lazarus GUI app and implement Form1's OnCreate handler thus:
The original poster wants to create a non-GUI application, so he can't
use LCL.
Regards,
- Graeme -
--
fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal
Tks Graeme.
However, I did not find TFPImageCanvas. I am using Lazarus 1.0.8 and fpc
2.6.2, a version problem perhaps?
Anyway, I think Howard's sugestion will be a less-effort solution to
migrate the existing code.
Thank you guys!
Edilson.
2013/5/14 Graeme Geldenhuys gra...@geldenhuys.co.uk
On 2013-05-14 18:44, Edilson Vieira wrote:
However, I did not find TFPImageCanvas. I am using Lazarus 1.0.8 and fpc
2.6.2, a version problem perhaps?
It comes standard with FPC since years ago. Simply add the 'fpimgcanv'
unit to any uses clause, and it is ready to use. If you want to open the
On 2013-05-14 18:44, Edilson Vieira wrote:
However, I did not find TFPImageCanvas.
This might help too.
http://wiki.freepascal.org/fcl-image
Regards,
- Graeme -
--
fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal
http://fpgui.sourceforge.net/
--
Ok.
I think all I need is there with a little different aproach.
I will try some samples before deciding what to do.
Thanks again!
2013/5/14 Graeme Geldenhuys gra...@geldenhuys.co.uk
On 2013-05-14 18:44, Edilson Vieira wrote:
However, I did not find TFPImageCanvas.
This might
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