Re: [lazarus] Graphics32 and Lazarus

2007-06-06 Thread Felipe Monteiro de Carvalho
On 6/6/07, Graeme Geldenhuys <[EMAIL PROTECTED]> wrote: If you where talking about my screenshot, it is because I cheated. See my previous post. :) Felipe's screenshot uses Graphics32, mine doesn't. This would be possible without cheating in case one implements a lcl-fpgui backend for graphics

Re: [lazarus] Graphics32 and Lazarus

2007-06-06 Thread Felipe Monteiro de Carvalho
On 6/5/07, Graeme Geldenhuys <[EMAIL PROTECTED]> wrote: Interesting is the difference in color Green. Felipe, why is your green rectangles so dark? I am using the default RGB color profile from my Macintosh. I would just say that my macintosh transforms my RGB = ($00, $FF, $00) into a darker g

Re: [lazarus] Graphics32 and Lazarus

2007-06-05 Thread Graeme Geldenhuys
On 6/5/07, Marc Weustink <[EMAIL PROTECTED]> wrote: This was the same list I got impressed. I think it is possible to use aggpas as a backend for a LCL compatible canvas. At work I already did some experiments with moving aggpas demos to a delphi form without agg controls and with with delphi con

Re: [lazarus] Graphics32 and Lazarus

2007-06-05 Thread Graeme Geldenhuys
On 6/5/07, Christian Budde <[EMAIL PROTECTED]> wrote: Graeme Geldenhuys schrieb: > Interesting is the difference in color Green. Felipe, why is your > green rectangles so dark? And why is your line so aliased ;-) hehehe I was cheating! I used plain Canvas.DrawLine() functions in fpGUI w

Re: [lazarus] Graphics32 and Lazarus

2007-06-05 Thread Christian Budde
Graeme Geldenhuys schrieb: Interesting is the difference in color Green. Felipe, why is your green rectangles so dark? And why is your line so aliased ;-) Christian _ To unsubscribe: mail [EMAIL PROTECTED] with

Re: [lazarus] Graphics32 and Lazarus

2007-06-05 Thread Marc Weustink
Graeme Geldenhuys wrote: On 6/5/07, Christian Budde <[EMAIL PROTECTED]> wrote: Graphics32 is more Delphi orientated I would say. AggPas is more or less a bunch of classes and routines, while Graphics32 is somehow more integrated. At lest in my eyes. When I looked at AggPas for a possible inclu

Re: [lazarus] Graphics32 and Lazarus

2007-06-05 Thread Graeme Geldenhuys
On 6/5/07, Christian Budde <[EMAIL PROTECTED]> wrote: Graphics32 is more Delphi orientated I would say. AggPas is more or less a bunch of classes and routines, while Graphics32 is somehow more integrated. At lest in my eyes. When I looked at AggPas for a possible inclusion in fpGUI's painting b

Re: [lazarus] Graphics32 and Lazarus

2007-06-05 Thread Graeme Geldenhuys
On 6/5/07, Graeme Geldenhuys <[EMAIL PROTECTED]> wrote: On 6/5/07, Felipe Monteiro de Carvalho <[EMAIL PROTECTED]> wrote: > I attached a simple example and a screenshot of the same example > running under Mac OS X with the native carbon interface. And the same demo under fpGUI... ;-) Intere

Re: [lazarus] Graphics32 and Lazarus

2007-06-05 Thread Christian Budde
Hi, So what is the difference between graphics32 and AggPas [http://aggpas.org/]...? It sounds like they are trying to do the same thing - well maybe for the untrained eye. :-) Graphics32 is more Delphi orientated I would say. AggPas is more or less a bunch of classes and routines, while Graphi

Re: [lazarus] Graphics32 and Lazarus

2007-06-05 Thread Graeme Geldenhuys
On 6/5/07, Felipe Monteiro de Carvalho <[EMAIL PROTECTED]> wrote: I attached a simple example and a screenshot of the same example running under Mac OS X with the native carbon interface. And the same demo under fpGUI... ;-) -- Graeme Geldenhuys General error, hit any user to continue. <>

Re: [lazarus] Graphics32 and Lazarus

2007-06-05 Thread Graeme Geldenhuys
On 6/5/07, Felipe Monteiro de Carvalho <[EMAIL PROTECTED]> wrote: For those that don't know graphics32, it's a graphics library. Here is the website: http://www.graphics32.org/wiki/ So what is the difference between graphics32 and AggPas [http://aggpas.org/]...? It sounds like they are tryin

Re: [lazarus] Graphics32 and Lazarus

2007-06-05 Thread Dave Coventry
Sounds very interesting. Please keep us posted! Felipe Monteiro de Carvalho wrote: Hello, I just thougth that the nice gentlement (and madams) that visit this mailling list would like to know that there is a project to port Graphics32 to Lazarus. For those that don't know graphics32, it's a g

Re: [lazarus] Graphics32 and Lazarus

2007-06-05 Thread Christian Budde
Hi Felipe and all Lazarus-Lovers, I attached a simple example and a screenshot of the same example running under Mac OS X with the native carbon interface. I didn't know that you were that far! I think it's time to install Lazarus on my brand new Macbook NOW! :-D Furthermore I think should hur

[lazarus] Graphics32 and Lazarus

2007-06-05 Thread Felipe Monteiro de Carvalho
Hello, I just thougth that the nice gentlement (and madams) that visit this mailling list would like to know that there is a project to port Graphics32 to Lazarus. For those that don't know graphics32, it's a graphics library. Here is the website: http://www.graphics32.org/wiki/ This isn't read