On Tue, Aug 16, 2011 at 08:24:40AM -0700, Alex Converse wrote:
On Tue, Aug 16, 2011 at 2:33 AM, Diego Biurrun di...@biurrun.de wrote:
On Mon, Aug 15, 2011 at 02:49:01PM -0700, Alex Converse wrote:
On Sun, Aug 14, 2011 at 11:29 AM, Loren Merritt lor...@u.washington.edu
wrote:
On Sun, 14
On Mon, Aug 15, 2011 at 02:49:01PM -0700, Alex Converse wrote:
On Sun, Aug 14, 2011 at 11:29 AM, Loren Merritt lor...@u.washington.edu
wrote:
On Sun, 14 Aug 2011, Jason Garrett-Glaser wrote:
On Sun, Aug 14, 2011 at 3:41 AM, Vitor Sessak vitor1...@gmail.com wrote:
On Sun, Aug 14, 2011
On Tue, Aug 16, 2011 at 2:33 AM, Diego Biurrun di...@biurrun.de wrote:
On Mon, Aug 15, 2011 at 02:49:01PM -0700, Alex Converse wrote:
On Sun, Aug 14, 2011 at 11:29 AM, Loren Merritt lor...@u.washington.edu
wrote:
On Sun, 14 Aug 2011, Jason Garrett-Glaser wrote:
On Sun, Aug 14, 2011 at
On Sun, Aug 14, 2011 at 11:29 AM, Loren Merritt lor...@u.washington.edu wrote:
On Sun, 14 Aug 2011, Jason Garrett-Glaser wrote:
On Sun, Aug 14, 2011 at 3:41 AM, Vitor Sessak vitor1...@gmail.com wrote:
On Sun, Aug 14, 2011 at 6:03 AM, Alex Converse alex.conve...@gmail.com
wrote:
When the
On Sun, Aug 14, 2011 at 6:03 AM, Alex Converse alex.conve...@gmail.com wrote:
When the 3DNOW version of vector_fmul_add was preferred over SSE the code
was substantially more complex than it is now. Would someone with an AMD chip
that supports both SSE and 3DNOW be willing to benchmark them and
On Sun, Aug 14, 2011 at 3:41 AM, Vitor Sessak vitor1...@gmail.com wrote:
On Sun, Aug 14, 2011 at 6:03 AM, Alex Converse alex.conve...@gmail.com
wrote:
When the 3DNOW version of vector_fmul_add was preferred over SSE the code
was substantially more complex than it is now. Would someone with an
On Sun, Aug 14, 2011 at 8:29 PM, Loren Merritt lor...@u.washington.edu wrote:
On Sun, 14 Aug 2011, Jason Garrett-Glaser wrote:
On Sun, Aug 14, 2011 at 3:41 AM, Vitor Sessak vitor1...@gmail.com wrote:
On Sun, Aug 14, 2011 at 6:03 AM, Alex Converse alex.conve...@gmail.com
wrote:
When the
When the 3DNOW version of vector_fmul_add was preferred over SSE the code
was substantially more complex than it is now. Would someone with an AMD chip
that supports both SSE and 3DNOW be willing to benchmark them and see which is
current faster?
Thanks,
Alex
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libavcodec/Makefile