On 7 November 2013 22:00, Panicz Maciej Godek godek.mac...@gmail.comwrote:
Hi,
For some time I've been trying to compile my framework
for writing multimedia and 3d games in Guile Scheme
on Windows/MinGW.
The framework uses SDL library, and more details can be
found here:
On 2013-11-08 11:31, Václav Zeman wrote:
On 7 November 2013 22:00, Panicz Maciej Godek godek.mac...@gmail.com
mailto:godek.mac...@gmail.com wrote:
Hi,
For some time I've been trying to compile my framework
for writing multimedia and 3d games in Guile Scheme
on
2013/11/8 Václav Zeman vhais...@gmail.com
The -mwindows switch says that your are compiling a Windows GUI
application, which implies WinMain() function. If you are not doing that,
remove the switch and (maybe) use -mconsole instead. See
On 2013-11-08 12:18, Panicz Maciej Godek wrote:
2013/11/8 Peter Rosin p...@lysator.liu.se mailto:p...@lysator.liu.se
The SDL library, for some obscure reason, has its own special take on
that and
prescribes that you should keep using main() even if you are doing a GUI
app.
I
On 2013-11-08 14:15, Peter Rosin wrote:
On 2013-11-08 12:18, Panicz Maciej Godek wrote:
2013/11/8 Peter Rosin p...@lysator.liu.se mailto:p...@lysator.liu.se
The SDL library, for some obscure reason, has its own special take on
that and
prescribes that you should keep using main()
2013/11/8 Peter Rosin p...@lysator.liu.se
On 2013-11-08 12:18, Panicz Maciej Godek wrote:
2013/11/8 Peter Rosin p...@lysator.liu.se mailto:p...@lysator.liu.se
The SDL library, for some obscure reason, has its own special
take on that and prescribes that you should keep using
Hi,
For some time I've been trying to compile my framework
for writing multimedia and 3d games in Guile Scheme
on Windows/MinGW.
The framework uses SDL library, and more details can be
found here: https://puszcza.gnu.org.ua/projects/slayer
After many issues with compiling Guile Scheme on MinGW,
On 2013-11-07 22:00, Panicz Maciej Godek wrote:
Hi,
For some time I've been trying to compile my framework
for writing multimedia and 3d games in Guile Scheme
on Windows/MinGW.
The framework uses SDL library, and more details can be
found here: https://puszcza.gnu.org.ua/projects/slayer
Hi,
I did apply that change, i.e. replaced AM_LDFLAGS with slayer_LDADD and
moved the definition to the end of the src/Makefile.am. The libtool is
right now invoked this way:
/bin/sh ../libtool --tag=CXX --mode=link g++ -D_GNU_SOURCE=1
-Dmain=SDL_main -Ic:/mingw/msys/1.0/include/SDL
On 2013-11-07 23:39, Panicz Maciej Godek wrote:
Hi,
I did apply that change, i.e. replaced AM_LDFLAGS with slayer_LDADD and moved
the definition to the end of the src/Makefile.am. The libtool is right now
invoked this way:
/bin/sh ../libtool --tag=CXX --mode=link g++ -D_GNU_SOURCE=1
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