Re: StartMovie Problem

2005-05-18 Thread Alex da Franca
Am 18.05.2005 um 19:20 schrieb Thomas Higgins: timeout objects have long received these system events and the behavior described is as intended and by design, this is in no way a bug (one might argue it's not optimal but as of today it's working completely as designed and expected [based on tha

Re: StartMovie Problem

2005-05-18 Thread Stephen Ingrum
Which is what actually brought me to the "I've noticed that some people send posts to lingo-l@penworks.com, some people send posts to lingo-l@lists.fcgnetworks.net, and still others send to both." I guess, these guys are posting to both. Cole Tierney wrote the following on 5/18/2005 8:32 PM:

Re: StartMovie Problem

2005-05-18 Thread Cole Tierney
At 4:38 PM -0500 5/18/05, John R. Sweeney Jr wrote: on 5/18/05 4:05 PM, Bryan Thompson at [EMAIL PROTECTED] wrote: Is it just me, or is everyone getting ten million copies of this message? Some are doubled, but not all. Weird??? Same here. -- Cole [To remove yourself from this list, or to change t

Re: StartMovie Problem

2005-05-18 Thread John R. Sweeney Jr
on 5/18/05 4:05 PM, Bryan Thompson at [EMAIL PROTECTED] wrote: > Is it just me, or is everyone getting ten million copies of this message? Some are doubled, but not all. Weird??? L8R, John === John R. Sweeney Jr.([EMAIL PROTECTED]) Intera

RE: StartMovie Problem

2005-05-18 Thread Mauricio Piacentini
It can't be a bug because bug that has existed since version 4.0 would have been fixed by now 8) The problem is not simple... On frame 1 Director initializes the sprites while the player is still paused, and this changes the expected chain of events that some asset Xtras (3rd party or internal on

RE: StartMovie Problem

2005-05-18 Thread Bryan Thompson
Is it just me, or is everyone getting ten million copies of this message? > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Mentor, Kraig > Sent: Wednesday, May 18, 2005 8:39 AM > To: Lingo programming discussion list; lingo-l@penworks.com > Subje

RE: StartMovie Problem

2005-05-18 Thread Mentor, Kraig
It is possible to get this error without timeout objects. The original bug dates back to Director 4, I believe. K [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, ema

Re: StartMovie Problem

2005-05-18 Thread Jakob Hede Madsen
At 11:38 -0400 18/05/2005, Rob Romanek wrote: Anyway the best way to avoid this kind of stuff is to have your timeout objects trap all system events even if they don't need to use them that way they won't leak through to the movie handlers. And then there's always: on startMovie aCulprit if aCu

RE: StartMovie Problem

2005-05-18 Thread Thomas Higgins
> And since timeout objects get system calls as timeout object > generated in the beginsprite event would exist when the > startMovie call is sent out and if the timeout object does > not specifically trap for a startMovie call that gets passed > along to the movie script. The result is 2 startMov

Correct list address

2005-05-18 Thread Stephen Ingrum
I've noticed that some people send posts to lingo-l@penworks.com, some people send posts to lingo-l@lists.fcgnetworks.net, and still others send to both. What gives? I know I sometimes send to one and sometimes to the other myself. Stephen [To remove yourself from this list, or to change to di

Re: StartMovie Problem

2005-05-18 Thread Rob Romanek
Well don't just restrict this to frame 1. As I mentioned in an earlier e-mail, and have now tested to confirm.. _movie.go(frameNum, movie) will have the same results in the frame you are jumping to even if it isn't frame 1. It all comes down to order of events... so is this a bug or expected be

RE: StartMovie Problem

2005-05-18 Thread Cole Tierney
Sort of reminds me of the when it's ok to use the "@" symbol with pathnames problem. If you don't, then you don't need to remember when it's ok. While I'm sure someone can provide an exacting list of things to avoid in frame 1, the generic advice is to do nothing in frame 1 (no sprites with co

RE: StartMovie Problem

2005-05-18 Thread Jeremy Aker
It can't be a bug because bug that has existed since version 4.0 would have been fixed by now 8) -Jeremy Aker -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Welford Sent: Wednesday, May 18, 2005 10:56 AM To: Lingo programming discussion list Subject:

Re: StartMovie Problem

2005-05-18 Thread Rob Romanek
Hey Tim, In aid to you nailing this down is the timeout called in the beginSprite handler? As far as I know this would be the source of the problem when the sprite lives in frame 1. The reason for this is that beginsprite events get called on sprites starting in frame 1 before the startMovie ev

RE: StartMovie Problem

2005-05-18 Thread Mentor, Kraig
Correct. It is one of the eternal mysteries that we must accept on faith as no logical steps have been found, that I'm aware, of to reproduce it. Kraig | -Original Message- | From: [EMAIL PROTECTED] | [mailto:[EMAIL PROTECTED] On Behalf | Of roymeo | Sent: Wedn

Re: StartMovie Problem

2005-05-18 Thread Alex da Franca
Am 18.05.2005 um 16:58 schrieb Tim Welford: Thanks roymeo, Combined with Kraigs answer, that's a good place to start, as I am using a timeout object in the same channel that I discovered was causing the anomaly. timeout objects send some 'global level' events to their targets like startmovie, s

RE: StartMovie Problem

2005-05-18 Thread Mentor, Kraig
There is a long standing, deeply embedded bug in Director that can cause this when sprites are in frame one. It is affectionally referred to as "The Frame One Bug". Kraig | Thanks roymeo, | | Combined with Kraigs answer, that's a good place to | start, as I am using a timeo

RE: StartMovie Problem

2005-05-18 Thread roymeo
While I'm sure someone can provide an exacting list of things to avoid in frame 1, the generic advice is to do nothing in frame 1 (no sprites with code) if possible and then you don't have to remember what all those exact things are. (and you usually remember after spending several hours trying

RE: StartMovie Problem

2005-05-18 Thread Tim Welford
Thanks roymeo, Combined with Kraigs answer, that's a good place to start, as I am using a timeout object in the same channel that I discovered was causing the anomaly. Cheers -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of roymeo Sent: 18 May 2005 15:48

RE: StartMovie Problem

2005-05-18 Thread Tim Welford
Hi Kraig, your right, I have about 15 sprites in frame 1, I moved them all sequentially to see what happened, and by moving the one in channel 18, it stopped doing it, All the other sprites are fine where they are. Is this a bug or is it something in my script. (I won't post the script if possi

Re: StartMovie Problem

2005-05-18 Thread roymeo
Frame one can cause problems as such. some other things which have been known to have unexpected events would be timeout objects, MIAWs, maybe LDM's (not that this causes this exact problem, just tossing out some things to check) roymeo At 10:29 AM 5/18/2005, Tim Welford wrote: Hi list, I am

RE: StartMovie Problem

2005-05-18 Thread Mentor, Kraig
Quick test. If you've any sprites starting in frame one, try moving them all to start in frame two. Kraig | -Original Message- | From: [EMAIL PROTECTED] | [mailto:[EMAIL PROTECTED] On Behalf | Of Tim Welford | Sent: Wednesday, May 18, 2005 10:30 AM | To: l

StartMovie Problem

2005-05-18 Thread Tim Welford
Hi list, I am having a bit of a weird problem. I have a large movie file that's nearly entirely script driven. For some reason the "on startmovie" handler is being called twice. (discovered using a put command) I have searched the movie high and low for any erroneous scripts that may be making t