RE: Finding the closest point from a list of points in lingo

2006-04-11 Thread ken . hubbell
Quoting Pedja <[EMAIL PROTECTED]>: > Just had a bet in the pub I can get the previous script shorter:))) > It's using vector maths (not sure how quick it is but it's shorter code) > > > on getNearest pList,pCenter > pStartVector = vector(pCenter[1],pCenter[2],0) > pCount = pList.count > --

RE: FlashComponent events not working in 10.1.1

2006-04-11 Thread Sean Wilson
These are all great workarounds but the functionality of the component isn't behaving as it did in DMX2004 v10.1, and was wondering if other people are having the same experience or if it's just my system config. It's not just you, there are similar reports in the forums and if you check Tom

RE: FlashComponent events not working in 10.1.1

2006-04-11 Thread Todd Culley
Thanks for the replies. These are all great workarounds but the functionality of the component isn't behaving as it did in DMX2004 v10.1, and was wondering if other people are having the same experience or if it's just my system config. My work computer is running 10.1.1 and my laptop is running 1

Re: FlashComponent events not working in 10.1.1

2006-04-11 Thread Thomas McCrystal
I'm partial to the latter... On Apr 11, 2006, at 5:38 PM, Valentin Schmidt wrote: instead of s.setCallback(s, "click", #click, me) the shorter setCallback(s, "click", #click) -- both s and me omitted [To remove yourself from this list, or to change to digest mode, go to http://www.penworks

Re: FlashComponent events not working in 10.1.1

2006-04-11 Thread Valentin Schmidt
Set the member's eventPassMode to passAlways using the Flash Component tab of the Property Inspector, and implement a mouseUp handler instead of click. either that, or use code like on beginSprite me s = sprite(me.spriteNum) s.setCallback(s, "click", #click, me) end on click me put "click"

Re: FlashComponent events not working in 10.1.1

2006-04-11 Thread Sean Wilson
Since updating my Director MX 2004 from 10.1 to 10.1.1 the built in Flash Components (check box, button, etc.) no longer respond to their events when behaviors are attached to catch them. Has anyone had any issues like this? Set the member's eventPassMode to passAlways using the Flash Compon

Re: Finding the closest point from a list of points in lingo

2006-04-11 Thread Rob Romanek
On Tue, 11 Apr 2006 21:41:33 +0200, Valentin Schmidt <[EMAIL PROTECTED]> wrote: but this means you first have to convert your poibnts to vectors, so it doesn't make sense if all of the points change all the time. Hey, I took Valentin's code and threw in the point to vector conversion just

RE: Finding the closest point from a list of points in lingo

2006-04-11 Thread Pedja
Just had a bet in the pub I can get the previous script shorter:))) It's using vector maths (not sure how quick it is but it's shorter code) on getNearest pList,pCenter pStartVector = vector(pCenter[1],pCenter[2],0) pCount = pList.count if pCount > 0 then pNearest = 0 repeat with y

Re: Finding the closest point from a list of points in lingo

2006-04-11 Thread Valentin Schmidt
on getNearestPoint aListOfPoints, aRefPoint ... end depending on the exact characteristics of your project, you might be able to speed up the process of finding the minimal distance (as proposed by rob) by using vectors (with z=0) instead of points, and their distanceto method. but this means

RE: Finding the closest point from a list of points in lingo

2006-04-11 Thread Pedja
This is accurate...not sure about the speed but can't optimise it more as I'm in the pub at the moment... put the stuff below in a movie script and call getNearest with your point list and mouseLoc Make sure to check that the return value (pNearest) is not 0 (zero) Like: nearestPoint = getNearest

Re: Finding the closest point from a list of points in lingo

2006-04-11 Thread julian weaver
quick hacky solution - apols, but on the way out :p you could divide up the screen into rects and have a list of points within each division which will cut down your search. e.g if inside(the mouseloc, rect1) then check distance using pythag between your mouseloc and the points in your subl

Re: Finding the closest point from a list of points in lingo

2006-04-11 Thread Rob Romanek
Hi Tim, Just off the top of my head this might get you started (email lingo, watch for typos) on getNearestPoint aListOfPoints, aRefPoint d = the maxInteger tWhichPoint = 0 repeat with i in aListOfPoints a = aRefPoint[1] - i[1] b = aRefPoint[2] - i [2] c = a*a + b*b if c

Finding the closest point from a list of points in lingo

2006-04-11 Thread Tim Welford
Hi Guys, I'm hoping someone can help me out with a quick pointer, I've got a tight deadline and my minds gone a bit blank. I have a list of points [point(112,456), point(12,485), ...] list goes to about 50 These are actually co-ordinates of certain pixels on my stage. I need to find the cl

FlashComponent events not working in 10.1.1

2006-04-11 Thread Todd Culley
Hello List, Since updating my Director MX 2004 from 10.1 to 10.1.1 the built in Flash Components (check box, button, etc.) no longer respond to their events when behaviors are attached to catch them. Has anyone had any issues like this? 1. create a new movie 2. add a flash button component fro

Page up, page down, home and end keys and a Flash sprite

2006-04-11 Thread Kurt Griffin
I've got an odd problem. I have a Flash sprite with an editable field in it. On the Mac, if I use the keys from the subject line, they work as expected - they move the cursor to the appropriate place. On Win (XP, that is - haven't tested other flavors yet), however, an "unknown char" box gets i