lingo-l tight soundloops in shockwaves

2002-08-03 Thread Therese
hi list. ok this should be a easy one how do i create a perfect soundloop that works in shockwave mode? I have tried doing it automaticly and manually with soundbusy but the loop isnt tight enough. plz help /therese [To remove yourself from this list, or to change to digest mode, go to

RE: lingo-l dear macromedia (bug again)

2002-08-03 Thread Alex da Franca
At 19:04 Uhr -0400 02.08.2002, Colin Holgate wrote: I have to disagree Tom ( I certainly know understand the semantics involved in labelling something a bug) In this case, however, one of the primary premises of working in 3D space is that nearer objects render in front of further objects

Re: lingo-l Re: can we delete a marker by lingo?

2002-08-03 Thread Sathya Murthy
HI, Nicolas ... yes, it works. Thanks. Regards, Sathya. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and

Re: lingo-l tight soundloops in shockwaves

2002-08-03 Thread Andreas Gaunitz P11
Therese, In D8 or later, use sound objects instead. sound(soundChannel).queue sound(soundChannel).play ...etc. Example: sound(2).queue([#member: member(myAIFFmember), #loopCount: 0]) sound(2).play() It will be tight unless a) You are queueing playing several very short sounds in a row b)

Re: lingo-l **still have** problems to attach castlib in windows

2002-08-03 Thread Rodrigo Peres
good question!! Well I have 2 castlib in the cd altacast.cst and baixacast.cst. For each cast I have a folder with images. What I've did is to import the images in each cast and them burned the cd. So how can the path be wrong? and If has a possibility, how can I check it or correct the problem??

lingo-l if .else's..and. end if's.. x 120 rects

2002-08-03 Thread Chris Mealey
Hi The purpose of script in question is for a user (a gardener) to be able to layout their garden i.e. veggie plots, rows, in between rows ,paths, etc...by returning a measurement i.e. 8'x16' or whatever dimension in a text member. I am using scalable sprite (plot) whose top left corner is

Re: lingo-l if .else's..and. end if's.. x 120 rects

2002-08-03 Thread g r i m m w e r k s
On 8/3/02 10:05 AM, Chris Mealey [EMAIL PROTECTED] decreed thusly: on mouseWithin me -- on the handle sprite if inside(the mouseLoc,rect(-3,46, 69,75)) then member(rectfield).text = 8'x 4' else if inside(the mouseLoc,rect(67, 46,105,75)) then member(rectfield).text = 8'x 8' else

Re: lingo-l if .else's..and. end if's.. x 120 rects

2002-08-03 Thread Irv Kalb
I would build two lists; one list of rectangles, and one list of sizes, and initialize them as properties in your behavior: property plRects -- property which is a list of rects property plSizes -- property which is a list of sizes property pnRectsAndSizes -- property which is the number of

Re: lingo-l tight soundloops in shockwaves

2002-08-03 Thread Matthias Amberg
a little more information would be helpful !? i assume that with automaticly you mean you have checked the looped property of your soundmember. I also experienced troubles with this shockwave. In general this worked best for me: -use shockwave audio for longer loops and wave for tiny loops

Re: lingo-l tight soundloops in shockwaves

2002-08-03 Thread Buzz Kettles
At 12:30 PM +0200 8/3/02, Andreas wrote: c) You are using WinNT in which case you cannot use sound objects at all This is not true - the sound object Lingo all works under NT The problem is that Nt's sound system doesn't support directSound (the best of the Windows OS playback systems). This

Re: lingo-l tight soundloops in shockwaves

2002-08-03 Thread Buzz Kettles
Compressing traditional audio a lot makes the loop points less seemless. This causes clicking other artifacts to occur at the loopback point. One solution is to use very little compression on small sounds which need clean looping. If only a few small sounds need to be looped, then you can

Re: lingo-l **still have** problems to attach castlib in windows

2002-08-03 Thread Buzz Kettles
the Member Tab of the Property Insector shows the path saved for a member. It's OK if a path has the other platform's characters as long as they are not mixed ... (Director tries the stored path then tries obvious character substitutions to guess that the may have been moved) the BEST paths

Re: lingo-l buddy api time and date function crashing help!

2002-08-03 Thread Fumio Nonaka
I wrote a sample movie script to return the current time as a list, [H, M, S]. I am afraid that this page is in Japanese but you may see the script (because it is in Lingo). http://www.FumioNonaka.com/TechNotes/Director/FN0108005.html Side note: (the systemDate).seconds often return one the

lingo-l problem with png files....

2002-08-03 Thread g r i m m w e r k s
Ok, I've got a few flash members that I'm using as sprites, but not directToStage and I'm flipping through the frames as a behavior. On top of these sprites is a png interface. Normally with bitmaps, etc, I've never seen the problem that they get a mouseEnter/Leave update if there's a sprite

lingo-l more cursor problems...

2002-08-03 Thread g r i m m w e r k s
What the hell? I just put 2 shapes on stage - the same member. One had on beginsprite me sprite(me.spritenum).cursor = 280 end I put this hidden under the other shape. The cursor changed to the hand even though the sprite was obscurred by the top shape. This has never been this way

Re: lingo-l more cursor problems...

2002-08-03 Thread g r i m m w e r k s
On 8/4/02 12:55 AM, g r i m m w e r k s [EMAIL PROTECTED] decreed thusly: so now I have to check if the mouseMember is the current sprite's member before doing any cursor thing? Nonsense. which isn't going to work anyway if I have an alpha'd png on top of them anyway. What the hell??!? [To