Quixada,
it seems to work, but i´m confused here. why i can only pass integer
values? if i try to parse string, it returns void. why?
thanks
Because then you have this:
on hyperlinkClicked me, data -- data = test,hello
the itemDelimiter = ,
tHandler = data.item[1]
tNum =
Bárbara Tâmisa Florentino da Silva wrote:
Can somebody indicate where i can find resources about
object oriented programming in Director?
Don´t hesitate reading it all: http://www.furrypants.com/loope/
HTH
--
Agustín María Rodríguez
http://www.StudioCerebral.com Creative Roaster
On Thursday, August 8, 2002, at 01:54 PM, Beertje wrote:
LOL Thanks, do you mind If I steal that line? I like it.
Go ahead, but be expected to have people look at you funny when you tell
'em you've spent the afternoon slapping the puppy.
They don't even give *me* a second glance any more.
On Thursday, August 8, 2002, at 02:30 PM, Bárbara Tâmisa Florentino da
Silva wrote:
Can somebody indicate where i can find resources about
object oriented programming in Director?
1. My book (see sig) -- intro to intermediate level.
2. _Lingo Sorcery_ by Peter Small for a rather unique take
At 13:26 -0400 02_08_08, g r i m m w e r k s wrote:
Lets say I have a frame script:
Framescripts only receive 'sendAllSprites' if the message isn't
trapped by any 'real' sprite.
Likewise a movieHandler only receives 'sendAllSprites' if the message
isn't trapped by any sprite, 'real' or
-- Moving to the right in a list:
memberList = [21, 32, 43, 54]
oldMemNum = sprite(blabla).memberNum
oldMemIndex = memberList.getPos(oldMember)
newMemIndex = oldMemIndex + 1
newMemNum = memberList[newMemIndex]
sprite(blabla).memberNum = newMemNum
-- Watch out for the ends of the list
HTH
When i import i loose the images. what shud i do to ensure that images stay
in place.
Hi,
I imported html some time ago and found that Director only implements html v1.x. And I
don't think that images are possible at all. I had to stick with very simple tables,
in-line formatting of fonts
Because the behavior send #mouseDown to the sprite itself then will be
recursively called. Modify your script like the following:
Buzz Kettles wrote:
this is quite surprising since
-- on mouseDown me
on mouseDown(me, who)
if (who #myself) then
-- sendAllSprites(#mouseDown)
At 12:32 PM +0900 8/9/02, you wrote:
?Because the behavior send #mouseDown to the sprite itself then will be
recursively called.
Oh yes.
I knew immediately what the issue/problem/solution was.
My bulb had just gone dim for a second.
Luckily it wasn't a structure that needed to be preserved -
I