Re: lingo-l FileIO and List Question

2002-02-22 Thread Andreas Gaunitz P11
Well... what do you know??? Bad thing always happens when you try to learn something... nothing goes right, right??? :( I need to omit the displayOpen command on that sample because I already know what file to open and save... So, I thought that I could just specify the file name to open...

Re: lingo-l WAV or AIF

2002-02-21 Thread Andreas Gaunitz P11
If you want to stream them you need to do insert-media element-shockwave audio, otherwise use as AIF. I guess you can't use streaming mp3 in soundobjects (queue, playNext etc) for obvious reasons (= preloading). -A. Do I have to do something special then for use with MP3 or do I just has to

Re: lingo-l refreshing image info - Additional Q

2002-02-21 Thread Andreas Gaunitz P11
Q: How do I reset the sprite so that it automatically adjusts to the size of its contents? (_Before_ displaying the contents, that is...) Hi Andreas, You can use the obsolete sprite property stretch... sprite(x).stretch = FALSE Hm, this might be worth a test. ... or two lines of

Re: lingo-l Puppeted sprite?

2002-02-21 Thread Andreas Gaunitz P11
You use it for controlling a sprite that does not exist in the score. You can make sprites on the fly just by just by assigning a sprite(unusedSpriteChannel).member = someMember if you do a sprite(unusedSpriteChannel).puppet = TRUE you can prevent director from removing the sprite upon

RE: lingo-l refreshing image info - Additional Q

2002-02-21 Thread Andreas Gaunitz P11
Grimmwerks, seb, The problem is to avoid flickering when loading the next member. Grimmwerk's solution will not work because the old member is still in the sprite when you begin scaling, and the sprite is automatically redrawn when it's changed. What will happen is that the user sees the old

RE: lingo-l refreshing image info - Additional Q

2002-02-21 Thread Andreas Gaunitz P11
I have just found (in the last couple of days) a bug in Director related to this. The bug is that whenever you execute a line like the one below (that sets the filename of a linked member), Director refreshes the screen (in effect, it does an updateStage). If you have the member in a

Re: lingo-l Working with List

2002-02-19 Thread Andreas Gaunitz P11
What kind of search engine do you mean? Something like google.com, searching a HD for files, or a data base? -A. Hi everyone. I just want to ask anyone who knows how to work with list. I am in the porcess of making a search engine using lingo. But am having porblem with the scripts. anyone

Re: lingo-l Working with List

2002-02-19 Thread Andreas Gaunitz P11
OK, a database, sort of. I'm sure there are a lot of people here capable of helping, but your question is still kind of vague - what do you need help with? -A. More of like a database search. Can anyone help me? --- Andreas Gaunitz P11 [EMAIL PROTECTED] wrote: What kind of search engine do

RE: lingo-l turning a list back to front

2002-02-08 Thread Andreas Gaunitz P11
I don't understand... why does Holgate's code take 20 times longer than Brigaut's code on my machine, but not on Brigaut's machine? I'm on a Mac. on mouseDown me srcList = [] srcList[1] = smurf oldMs = the milliseconds revList =[] repeat with thisEntry in srcList

Re: lingo-l set a behavior into a sprite with out drag drop???

2002-01-30 Thread Andreas Gaunitz P11
Do you want to attach a behavior to a sprite? Do you want the movie to do it for you? If so, try: on startMovie me newScript = script(testScript).new() sprite(1).scriptInstanceList.append(newScript) end This code will 1) make a new script instance from the behavior member called

Re: lingo-l Damn, kids...

2002-01-26 Thread Andreas Gaunitz P11
Warren Ockrassa | http://www.nightwares.com/ Director help | Free files | Sample chapters | Freelance | Consulting Author | Director 8.5 Shockwave Studio: A Beginner's Guide Published by Osborne/McGraw-Hill Hi Howdy-man! Nice to see you back. Yes D

Re: lingo-l not statement

2002-01-25 Thread Andreas Gaunitz P11
hey list -- simple question.. i thought i saw something a while ago... a simple toggle using a not to swap sprites but i am really getting the syntax wrong. can anyone help? heres the code on mouseUp me member(music_on).name = not member(music_off).name end i know i am not calling the

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