1. this only happens for sounds in channels 3-8 - sounds playing in
channels 1 & 2 are allowed to continue.
Nyet. It happens in channel 1 too on my machine. D8, WinNT 4 SP6, hacked
version of DirectX 5 to make it run on WinNT. I've placed an internal sound
member on the score and set it to
At 2:21 PM +0530 1/30/03, you wrote:
Has anyone ever had problems with forgetting windows and the sound
stopping? I have a single frame movie, with an internal sound member placed
in channel 1 in the score. The sound is set to looping. But if I forget a
MIAW, then the sound stops playing.
Here's
[EMAIL PROTECTED] escribió:
Rather odd for such a bug to remain so long, eh? Is it fixed yet on the
newer versions (I'm on D8 yet).
Nope... but it would be nice to. Didn´t tried with MX though... but I
can guess this wasn´t fixed ;)
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Agustín María Rodríguez | [EMAIL PROTECTED] | www.OnWine.c
A solution I've found, is to use Quicktime
as sound file.
Nicolas.
> Thanks Agustin.
> Rather odd for such a bug to remain so long, eh? Is it fixed yet on the
> newer versions (I'm on D8 yet).
>
[To remove yourself from this list, or to change to digest mode, go to
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Thanks Agustin.
Rather odd for such a bug to remain so long, eh? Is it fixed yet on the
newer versions (I'm on D8 yet).
Pranav Negandhi
Software Engineering
Learnet India Limited, Mumbai.
Phone: 91-22-859 8042 Ext: 316
http://www.learnetindia.com
...looping. But if I forget a
> MIAW, then the
[EMAIL PROTECTED] escribió:
Has anyone ever had problems with forgetting windows and the sound
stopping? I have a single frame movie, with an internal sound member placed
in channel 1 in the score. The sound is set to looping. But if I forget a
MIAW, then the sound stops playing.
It´s a known i
Has anyone ever had problems with forgetting windows and the sound
stopping? I have a single frame movie, with an internal sound member placed
in channel 1 in the score. The sound is set to looping. But if I forget a
MIAW, then the sound stops playing.
Here's my code from the message window -
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