grimmwerks wrote:
Just wanted to point out
_global.fModule = new Object();
fModule.movieTime = mov_timer;
fModule.movieTitle = mov_title;
fModule.movieDuration = mov_duration;
fModule.setMovieTime = function(theText){fModule.movieTime.text = theText;}
Pmod = sprite(1).getVariable("fModule", fa
Just wanted to point out
_global.fModule = new Object();
fModule.movieTime = mov_timer;
fModule.movieTitle = mov_title;
fModule.movieDuration = mov_duration;
fModule.setMovieTime = function(theText){fModule.movieTime.text = theText;}
Pmod = sprite(1).getVariable("fModule", false)
pMod.se
On 12/2/03 3:42 PM, "Mendelsohn, Michael" <[EMAIL PROTECTED]>
spewed forth:
>
> Sounds fairly similar to what I'm doing right now. Can you see the text
> prop in the object inspector?
>
> - MM
I've been able to set text from director to flash, but I've had to create a
function in order to be
On 12/2/03 3:37 PM, "Charlie Fiskeaux II" <[EMAIL PROTECTED]> spewed
forth:
> Try just referencing the texBox itself:
> _root.textBox.text
The problem is director sees named objects as movieclips, so it ceases to be
a textbox with a 'text' property, and instead becomes a generic movieclip
with a
Try just referencing the texBox itself:
_root.textBox.text
grimmwerks wrote:
So I'm trying to do a sort of flash/director interface module.
In flash, I'm creating a global object (_global.fModule) that I'm going to
use as a direct hook to the flash bits.
I've got a text box on the flash stage I'v
Hmmm...
Sounds fairly similar to what I'm doing right now. Can you see the text
prop in the object inspector?
- MM
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