At 10:03 PM + 4/26/04, you wrote:
Thanks, that works...almost. It fires for maximize and minimize, as you
say, but doesn't fire for normalize (returning to an open but
non-maximized state from other minimized or maximized state). I would
need some way of detecting this normalize also.
AD
Buzz: even in DirMX2004? I thought that was a fix.
- Michael M.
yes, but you must use verbose lingo to do it
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At 8:29 AM -0400 4/26/04, you wrote:
Buzz: even in DirMX2004? I thought that was a fix.
- Michael M.
Sorry, I don't know for sure
- I haven't had a client ask for delivery in DMX2004, so I don't have it yet.
That certainly would be a welcome fix
- I find it hard to think in the old syntax now.
Here's a MIAW question for you - Is there any way of detecting when a
windowType=6 MIAW is maximized by the user?
AFAIK, the on zoomWindow handler is supposed to fire when a window's
maximize/minimize boxes are clicked.
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Thanks, that works...almost. It fires for maximize and minimize, as you
say, but doesn't fire for normalize (returning to an open but
non-maximized state from other minimized or maximized state). I would
need some way of detecting this normalize also.
AD
AFAIK, the on zoomWindow handler is
the font of word 23 of member myField = Arial
the font of char 666 of member myField = Arial
nik crosina wrote:
Hi,
Another question re fields (my favorite types, ...):
can i control the font of field text with lingo down to a word level.
I realised that in the field window I can select
At 12:49 AM +0100 4/26/04, you wrote:
Hi,
Another question re fields (my favorite types, ...):
can i control the font of field text with lingo down to a word
level. I realised that in the field window I can select multimple
fonts for the text of one field, so I am thinking there must be a
way
Well. There is a projector with one external linked cast
(name it one.cct). After user clicked a button, the
projector loads another castlib (name it two.cct), like
this: castlib(2).filename = two.cct. This method worked in
projector, but when I tryed to do so in packaged movie, this
Take both fingers and squeeze the hell out of it! ;)
Bad joke. Sorry. Tab's answer is the correct one!
-Stuart
On Sunday, June 15, 2003, at 10:00 PM, Tab Julius wrote:
A .zit file? No idea. Perhaps you mean .ziP file?
If it's a zip file, then either PKZip (http://www.pkzip.com) or
.zit? Clearasel. .sit? Stuffit.
On Mon, 16 Jun 2003, Tab Julius wrote:
A .zit file? No idea. Perhaps you mean .ziP file?
If it's a zip file, then either PKZip (http://www.pkzip.com) or WinZip
(http://www.winzip.com) will do it.
At 11:40 PM 6/15/03, John Dante Cortes wrote:
If it's on mac you can use the asio xtra.
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If it's on mac you can use the asio xtra.
That's nice.
It'd be even nicer if we knew what you were referring to ^_^
Cordially,
Kerry Thompson
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Have you thought of using external DVDs?
You can get a DVD that can hook up to a serial port, and control it via the
DirectComm Xtra (available from DirectXtras).
It's tricky but not impossible - done it in a previous incarnation.
Have you tried calling the status(fileIObj) or error(status(fileIObj)) of
the fileio object this may give you some useful information
prefpath also seems to be undeclared as global or property.
HTH
Brad
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of
The easy way is to use the same lingo that you have on the sprite itself,
except change this line:
sprite(me.spritenum).member=member(getat(mylist2,myval))
to reflect the channel number of the sprite you want to change (for example,
if channel 4):
sprite(4).member=member(getat(mylist2,myval))
I'm not sure that i understand your question ...
Could you possibly need to try sprite().flipH or sprite().flipV ?
(instead of sprite().rotate)
-Buzz
At 2:30 PM -0300 7/18/02, you wrote:
This is my problem
I have two figures, one I
complement to another one, I would like to rotate them
of
Buzz,
its like a puzzle, one piece complete another one, but
i wanna rotate both that seems just one picture.
flih and flipv don´t work
if you or somebody else can think anything i´ll
aprecciate
thanks a lot...
Bárbara Tâmisa
--- Buzz Kettles [EMAIL PROTECTED] escreveu: I'm
not sure
did you try ...
sprite().rotate = sprite().rotate + 90
At 5:58 PM -0300 7/18/02, you wrote:
Buzz,
its like a puzzle, one piece complete another one, but
i wanna rotate both that seems just one picture.
flih and flipv don´t work
if you or somebody else can think anything i´ll
aprecciate
Sorry, I missed the earlier posts so I may be missing something, but
shouldn't you be re-initializing the i variable at the top of the a loop
in test2 and test5?
It does seem to be a triple-nested loop, but only if the outer loop is
static. I don't think you need to rewrite your loops unless
Sorry, I missed the earlier posts so I may be missing something, but
shouldn't you be re-initializing the i variable at the top of the
a loop in test2 and test5?
D'oh! Good catch, Ken.
Here are the adjusted results. The still show that it's faster to
manually increment the counter than to
at 25.02.2002 11:41 Uhr, mike ang wrote:
int i
for (i=0, i100, i++)
{ int j
for (j=0, j5, j++)
{ then do something
}
}
repeat with i = 0 to 99
repeat with j = 0 to 4
... do something
end repeat
end repeat
or
repeat while i 100
j = 0
Sure,
--
repeat with i = 0 to 99
repeat with j = 0 to 4
-- do something
end repeat
end repeat
--
Catchya,
Pez
im just wondering if this java code can be converted to director lingo.
int i
for (i=0, i100, i++)
{ int j
for (j=0, j5, j++)
repeat with i = 0 to 99
repeat with j = 0 to 4
-- do something
j = j + 1 -- sorry, no increment operator in Lingo
end repeat
i = i + 1
end repeat
Dang, I'm not awake yet. You don't need to re-increment in the loop.
This will do fine:
repeat with i = 0 to 99
repeat
Kerry, you're incrementing by 2!
Doh! Well, it's Monday, and it's early (for me). Ah, well, at least I
caught it and corrected it ^_^
Reminds me of a story about James Maxwell, the Scottish scientist who
developed the mathematical formulations of Faraday's magnetic field
discoveries.
He was
Its not really a Lingo question, and I think the answer is found in the
licensing requirements for Made for Macromedia where it specifies how many
seconds it should be visible (at least it used to), in the mwm
specifications/documents.
- Tab
At 11:52 AM 2/7/02 +0100, mark verhoef wrote:
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