Re: lingo-l 1000 sprites - there must be another solution

2002-03-10 Thread Buzz Kettles
At 2:57 AM +0100 3/9/02, you wrote: Hi list! I want to create a form that enables the user to edit database entries. For that I have a grid of 25 rows and 40 lines. Gives you 1000 cells. If I use 1 editable text sprite per cell, I need all possible 1000 sprite channels and I haven't any left for

RE: lingo-l 1000 sprites - there must be another solution

2002-03-09 Thread séb
Hi Michael, I want to create a form that enables the user to edit database entries. For that I have a grid of 25 rows and 40 lines. Gives you 1000 cells. If I use 1 editable text sprite per cell, I need all possible 1000 sprite channels and I haven't any left for background and title

Re: lingo-l 1000 sprites - there must be another solution

2002-03-09 Thread Tab Julius
Hi Michael, There are some alternate solutions, but which ones you can use depends on your background (prowess) in the programming department. First, let me say, that you're not limited to 1000 channels. You can go to Modify | Movie | Properties and change that to a higher number. It just

Re: lingo-l 1000 sprites - there must be another solution

2002-03-09 Thread Leah Kramer
You may want to try the Table Xtra. I believe Electronic Ink puts it out. It allows you a put table into a sprite with any number of cells and rows. I can't seem to get to the website right now, but I believe that the cells can be editable. If you do decide to use it, I also recommend looking

Re: lingo-l 1000 sprites - there must be another solution

2002-03-09 Thread Carl West
Michael von Aichberger wrote: Hi list! I want to create a form that enables the user to edit database entries. For that I have a grid of 25 rows and 40 lines. Gives you 1000 cells. If I use 1 editable text sprite per cell, I need all possible 1000 sprite channels and I haven't any left