Hi All,
I just want to know how we can handle if we need to use more than 1000
channels.
Because the project I am working on, D8 under windows, is a Math Tool where
I have
different objects. For example I got an object representing 100s if I drag
one and
I click on it, it will break into
Stanly,
I don't know of a way to get more than 1000 sp channels. When I run
into this kind of problem, I use Imaging Lingo to create one complex
image member, rather than a lot of sprites. Thank GOD for Imaging
Lingo!!!
-A.
Hi All,
I just want to know how we can handle if we need to use
I don't know of a way to get more than 1000 sp channels. When I run
into this kind of problem, I use Imaging Lingo to create one complex
image member, rather than a lot of sprites. Thank GOD for Imaging
Lingo!!!
Two other solutions are Film Loops (where you have the say 10 x 10
arrangement
Stanly Kadamala [EMAIL PROTECTED] wrote:
I just want to know how we can handle if we need to use more than 1000
channels.
Hi Stanly,
You can use #filmloop and #movie members (Linked Director Movies or LDMs) to
create sprites which have their own internal sprites.
Try this experiment with
At 17:16 +0530 02/27/2002, Stanly Kadamala wrote:
I just want to know how we can handle if we need to use more than 1000
channels.
You've seen a copuple suggestions now, but what I'd recommend is a
complete reconception of what you're doing.
I remember when Director 4 introduced 48 sprite
Hey James you missed a link to another good aritcle. :-)
Stanly,
If you want a detailed step by step process for creating LDM and an overview of some
of their special considerations then check out:
http://www.director-online.com/accessArticle.cfm?id=439
along with the two excellent links