hi list.
ok this should be a easy one how do i create a perfect soundloop that works in
shockwave mode?
I have tried doing it automaticly and manually with soundbusy but the loop isnt
tight enough.
plz help /therese
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Therese,
In D8 or later, use sound objects instead.
sound(soundChannel).queue
sound(soundChannel).play ...etc.
Example:
sound(2).queue([#member: member(myAIFFmember), #loopCount: 0])
sound(2).play()
It will be tight unless
a) You are queueing playing several very short sounds in a row
b)
a little more information would be helpful !?
i assume that with automaticly you mean you have checked the looped
property of your soundmember.
I also experienced troubles with this shockwave.
In general this worked best for me:
-use shockwave audio for longer loops and wave for tiny loops
At 12:30 PM +0200 8/3/02, Andreas wrote:
c) You are using WinNT in which case you cannot use sound objects at all
This is not true - the sound object Lingo all works under NT
The problem is that Nt's sound system doesn't support directSound
(the best of the Windows OS playback systems).
This
Compressing traditional audio a lot makes the loop points less
seemless. This causes clicking other artifacts to occur at the
loopback point.
One solution is to use very little compression on small sounds which
need clean looping.
If only a few small sounds need to be looped, then you can