lingo-l tight soundloops in shockwaves

2002-08-03 Thread Therese
hi list. ok this should be a easy one how do i create a perfect soundloop that works in shockwave mode? I have tried doing it automaticly and manually with soundbusy but the loop isnt tight enough. plz help /therese [To remove yourself from this list, or to change to digest mode, go to

Re: lingo-l tight soundloops in shockwaves

2002-08-03 Thread Andreas Gaunitz P11
Therese, In D8 or later, use sound objects instead. sound(soundChannel).queue sound(soundChannel).play ...etc. Example: sound(2).queue([#member: member(myAIFFmember), #loopCount: 0]) sound(2).play() It will be tight unless a) You are queueing playing several very short sounds in a row b)

Re: lingo-l tight soundloops in shockwaves

2002-08-03 Thread Matthias Amberg
a little more information would be helpful !? i assume that with automaticly you mean you have checked the looped property of your soundmember. I also experienced troubles with this shockwave. In general this worked best for me: -use shockwave audio for longer loops and wave for tiny loops

Re: lingo-l tight soundloops in shockwaves

2002-08-03 Thread Buzz Kettles
At 12:30 PM +0200 8/3/02, Andreas wrote: c) You are using WinNT in which case you cannot use sound objects at all This is not true - the sound object Lingo all works under NT The problem is that Nt's sound system doesn't support directSound (the best of the Windows OS playback systems). This

Re: lingo-l tight soundloops in shockwaves

2002-08-03 Thread Buzz Kettles
Compressing traditional audio a lot makes the loop points less seemless. This causes clicking other artifacts to occur at the loopback point. One solution is to use very little compression on small sounds which need clean looping. If only a few small sounds need to be looped, then you can