Hello all in the Lingo OOP coven-
I ran across an old thread from April on OOP basics. I wish to point out
at this time that I have not been studying it SINCE April...
I have included Irv Kalb's example about accessor methods below. I
understand it. No, really. At the risk of having to go
At 03:41 PM 12/14/00, Christopher Mealey wrote:
Hi All
on mouseUp--1st frame nav button
sound playFile 1,"Macintosh HD:Desktop
Folder:paintshadoz:wtzardhead:ozsound:imoz.aif"
play frame 5
end
on enterFrame--animation frame
puppetSprite n, true
repeat with n = 2 to 4
set the
Listen to this:
I had a lot of important scripts in castLib 1. I made a script that
was supposed to duplicate a number of sound members in castLib 2.
When I ran the script it copied the members alright, but they were
copied to castLib 1 _although_ I told it to use nr 2...
So a lot of my
Writing a lot of redundant handlers is almost always 'pure OOP'. I
think the meaning of not accessing the properties directly is that
you will be allowed to change the inner workings of the script a lot
without changing in any of the calling handlers.
You can change the prop names, data type,
guys can u hlp me please...
im at work at the mo and in DIRE neet of the
BEATNIK ACTION SET FOR DREAMWEAVER
their website is not working properly and i need it asap
i thought maybe one of u lot may have and would be kind enough to email it
to me
thanx and i appologise for it being off
put sprite(1).scriptinstanceList[2].getPropAt(2)
Tsk Tsk... That's accessing the sprite's properties directly - a definite
no-no for OOP :)
But it can be useful for property manipulation inside the sprite script
itself.
Karina
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I have a script which uses a sprite with trails on to draw a line graph. It
isn't very good but it works. Anyway, I was hoping to develop a better
behaviour using vectors. Has anyone attempted this? I was hoping to at
least replicate the properties of the Math xtra available for Dir 6 (i.e.:
I don't think you can, and in MHO, you shouldn't be able to.
regards,
Clars
"Ãéáííáôïò Áëåîéïò" wrote:
hello everyone,
im sure that youre heard this question a lot of
times,but if someone is kind enough to tell me how i
can unlock the DXR files,ill be really happy.
i have the mission
If my behavior has, say, 5 properties I want to access, I'd be tempted
to write an all-round handler like:
on getProperty me, prop
return value(prop)
end
which could be accessed with:
theValueI_need = sendSprite(whateverSprite, #getProperty,
"propertyName")
However, this would seem
Ok thanks anyway!
you can only opening as projector
_
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Ok thanks anyway!
you can only opening as projector
_
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.
[To remove yourself from this list, or to change to digest mode, go to
I have a script which uses a sprite with trails on to draw a line graph. It
isn't very good but it works. Anyway, I was hoping to develop a better
behaviour using vectors. Has anyone attempted this? I was hoping to at
least replicate the properties of the Math xtra available for Dir 6 (i.e.:
At 11:40 +0100 2000_12_15, Clars wrote:
on getProperty me, prop
return value(prop)
end
You can declare which propNames are "public" and allowed access to
through the universal accessor method, like so:
case prop of
#kjfkd, #jsfif, #fsf:
return me[prop]
end case
return "error: blah"
Good day everybody,
I have a complex company and product presentation with a few dozen different
dir movies in Dir 6 (to serve the remaining Win 3.x plaftorms around).
I want to dynamically replace behaviours attached to my central navigation
tool when desired by the user at runtime to open a
Writing a lot of redundant handlers is almost always 'pure OOP'. I
think the meaning of not accessing the properties directly is that
you will be allowed to change the inner workings of the script a lot
without changing in any of the calling handlers.
I can begin to see the outlines of the
You got a lot of nerv asking such a thing here where
people struggle to make a living on their programming.
It is in fact impossible as it should be.
guran
- Original Message -
From: Ãéáííáôïò Áëåîéïò [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, December 15, 2000 1:21 PM
Hello list,
I'm looking for info code on loading a movie with a percentage bar.
Thanks a lot for helping.
-Jayson
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED]
I'm not a programmer, (designer only!) and I'm quite hesitant in posing this
question - it must be so basic - but I've been unable to find the answer
anywhere.
The question is: what is the meaning of the characters "me" as in
"me.spriteNum", or "p" as in "pModel"? When does one use these?
Thanks
I'm trying to decide how seriously I should take the school of high
object integrity in Lingo. When I do, I feel I'm doing it for form's
sake. Still, I'm hoping that adhering to these strict and seemingly
silly rules will someday take me to the moment of OOP
enlightenment that
some talk
Hello Lingo-Ls,
Can anyone help me? I have a slider that changes the images (from sprite 3
to 9). All the images are put outside the stage until called up.
This is attached on the slider pointer
global pointer
on beginSprite me
pointer=sprite(me.spriteNum)
end
on mouseDown
changeImage
At 09:20 AM 12/15/00, Mushtaq Farooqui wrote:
The question is: what is the meaning of the characters "me" as in
"me.spriteNum", or "p" as in "pModel"? When does one use these?
Check out this article on DOUG:
"Me, my code and I"
http://www.director-online.com/accessArticle.cfm?id=837
--
Mark
what is the meaning of the characters "me" as in "me.spriteNum"
"me" is a variable that points to an instance of an object in memory (an
'instance' of an object is analogous to the way a sprite is an
'instance' of a castMember). Explaining its use is a little beyond the
scope of a few
What did I do wrong? Am I making things more complicated than
should be?
These may be of help:
http://www.director-online.com/accessArticle.cfm?id=300
http://www.director-online.com/accessArticle.cfm?id=208
HTH
Rob
/*
* Rob Wingate, Software Human*
*
Hello all,
I have put together a program where word cast members have puppet
sounds (.wav files) when the user cliks on its sprite counter part on
stage they hear the word, simple enough and it works fine BUT when I
load my PC CD there is NO sound on some machines and sound on
others?
Otherwise you might as well program with movie script
handlers and 500 globals ;)
I once inherited a huge app that was programmed exactly this way (but
far worse than you can imagine), and it was truly four months of
sadness. I would never wish this on anyone.
Another example of "form" that
hi Jayson,
a quick search on director-online with keywords "progress bar loading"
gave 5 results, here are two:
Title:
Time based progress bar
URL:
http://www.director-online.com/accessArticle.cfm?id=433
Title:
Progress Bar Penalty/Reward
URL:
Hello Kurt,
I've been absent from my office for a week, so I couldn't thank you for your
answer earlier. Nor did I have the time to workt with your suggestions. But
anyway, thank you very much, your answer seems to be very helpful!
-Ursprüngliche Nachricht-
Von:[EMAIL PROTECTED]
At 8:27 PM +0100 12/15/00, Clars wrote:
Thanks again for input, all.
Karina - any sources for naming conventons? I use p for property and g
or m for global variables(project global or movie global), but that's
about it.
Jakob- I sent my post before I read yours. I suppose that specifically
Actually, I think it's a good question - I'll try to shed some light.
"me" resides at the heart of the difference between a simple sprite
script and a true behavior. If your behavior handlers end with "me",
they have two good things going for them:
1). when a behavior initiates, an "instance"
At 9:05 PM +0100 12/15/00, Clars wrote:
Actually, I think it's a good question - I'll try to shed some light.
"me" resides at the heart of the difference between a simple sprite
script and a true behavior. If your behavior handlers end with "me",
they have two good things going for them:
1).
Irv Kalb wrote:
Wow, an entire discussion on OOP, and I'm out of the office for one
morning.
-Sorry you missed out on all the fun!
One quick comment. In your original message you mentioned that there
were five different properties that you wanted to get and/or set from
a behavior.
That's a point I had missed.
Still, I was trying to keep it simple, 'cause I've been there...
-Clars
Irv Kalb wrote:
Good explanation, but I'll add one comment. Only one copy of the
script lives in memory. When you use multiple "instances" of a
behavior (e.g., use the same behavior on
I am finishing up a project that is a touch screen information center here at the
casino. I did it in D7.02 windows. My boss would like to add a new section to it, he
would like are guest to able to call someone here at the casino, all number will be
in-house and four number. What he would
I am finishing up a project that is a touch screen information center here at the
casino. I did it in D7.02 windows. My boss would like to add a new section to it, he
would like are guest to able to call someone here at the casino, all number will be
in-house and four number. What he would
At 09:33 AM 12/15/00, Micha Therrien wrote:
I have put together a program where word cast members have puppet sounds
(.wav files) when the user cliks on its sprite counter part on stage they
hear the word, simple enough and it works fine BUT when I load my PC CD
there is NO sound on some
Clars,
While I obviously fully understand the problem, here's one way to
think of using a parent script. Take any code in your "master"
behavior that doesn't deal directly with putting sprites on the
screen, and make a single global object out of it. So, move things
like your folder info,
hi friends,
i want to increase the speed of a flash movie .
so can anyone suggest how to do it in the simplest
possible way
my movie is imported into director 8 in the .swf
format.
i have used all those fixedrate and framerate command,
but i am not able to find
out where i am making a
At 6:36 AM + 12/16/2000, JUNAID ALAM wrote:
hi friends,
i want to increase the speed of a flash movie .
so can anyone suggest how to do it in the simplest
possible way
my movie is imported into director 8 in the .swf
format.
i have used all those fixedrate and framerate command,
but i
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