I think I found a way to corrupt a cast--in this case, a cast consisting of
some 150 scripts and nothing else. Two of the members in my cast are linked
externally, and those are the ones that begin to act abnormally: their
older, no longer existing versions are executed instead of the current
I wasn't talking about memory, I was referring more to servicing multiple
video streams at once. I don't know exactly what you're doing, so all I
can say is try it, and see what happens.
As far as the same dir, I said how you could try it, but I also said I
suspected Director wouldn't do it,
also somebody gave link for an e book on object
oriented programming in lingo and i forgot what his
name was or the address does anybody remember what
that adress was?
mike
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thanks tab
i would be using the same dir with the same QT playing
in it. it would be jsut different windows showing
different cropped portions. would that be easier on
memory?
also when i set the rect of the miaw will they just be
the size of the other dir i made and i can just posion
the coord
I can. I was hoping to keep the better performance of the DTS. I think
what I will do is create the zoom as an option that the user can turn on
or off. Giving them prior warning that it will decrease performance.
That way they can pause the movie, and check out the parts they want to
up cl
1) Opening a bunch of MIAWs all playing quicktime. This is easy enough,
though I would suspect that having multiple (6? 8? 12?) videos all playing
at once might make for a performance problem, but you'll find out soon
enough if that's true in your case.
2) The usual way to open an miaw is to
> newImage.copypixels((the stage).image,newImage.rect,pSourceRect)
> member("Target").image.copyPixels(newImage, pTargetRect,
>sprite(me.spritenum).rect)
Still don't think you can get the image of a DTS QuickTime
(especially if it's Sorenson compressed, the video will go via the
hardwa
>
>test 2, please disregard. I can not seem to get any messages through.
They seem to be getting through.
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This is the script i am using, and i get nothing. The script is
attached to the sprite the user can move around which acts as the
"magnifier". Any ideas about what i have done incorrectly?
property pSourceRect, pSourceSprite
property pTargetRect, pTargetSprite
on beginsprite me
sprite(me.s
test 2, please disregard. I can not seem to get any messages through.
Brad
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Testing, please disregard.
Brad
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hi everyone!
if i want a bunch of miaws to open in a grid like
formation on my screen all playing a cropped version
of the same quicktime movie how would i do this?
would i reference the same .dir with a quicktime movie
as a sprite in all the calls to miaws in the other
movie?
will a quicktime
>However, the problem is, I think that a script like this will
>increase the size of all instances of this cast member, and I only
>want the size changes to occur in the two intersecting sprites.
>
>Any suggestions?
To get 10% bigger you could multiply by 1.1:
sprite(1).width = sprite(1).widt
To the List (Colin & Al):
Ok. I'm trying to create a script that increases or decreases the height &
width by 10% everytime intersections occur. (Thanks for the hints before.)
For example,
if sprite.member("bee shape").intersects sprite.member("spider shape") then
sprite.("spider shape").wid
> I thought the script was considering the member and not the
> sprite. I wanted
> to work with membernum 1 in castlib. "pictures"
then put member(1, "pictures") not sprite(1, "pictures")
> From: "Al Hospers" <[EMAIL PROTECTED]>
> >Reply-To: [EMAIL PROTECTED]
> >To: <[EMAIL PROTECTED]>
> >Subjec
Thanks again
I do have the documentation
I thought the script was considering the member and not the sprite. I wanted
to work with membernum 1 in castlib. "pictures"
From: "Al Hospers" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: RE: New Error On Script f
Hi Ines,
>Has someone have a tip how to go about this:
>
>I want the user to click on an object with a hidden textfield. Once clicked,
>the user can start typing - the textfield expands with each letter to both
>sides. the object, hence, splits up in the middle and the two sides become
>the margi
> That is why I was asking what that error message was signalling.
> That is what I couldn't figure out OR read about.
> >One parameter expected
> >wide=sprite(1,"pictures").width
it means that sprite(1,"pictures") doesn't mean anything. a sprite number is
only 1 parameter!
> OR read about
p 4
David,
You are getting this specific error message because the keyword
"sprite" only takes one parameter - the spriteNumber. The question
is, what are you trying to say when you keep referencing:
sprite(1, "pictures") ???
sprite(1)refers to whatever cast member is in channel 1 in
That sounds like it will work, i will give it a go and let you know.
Thanks,
Brad
On Friday, April 13, 2001, at 06:27 PM, Mark R. Jonkman wrote:
> Hi Bradley
>
> Don't try to get the image of the quicktime member as you do for a
> bitmap,
> rather grab the stage at the location specified by
Hi and Thanks Al
I was using rect(sprite) but it failed to work. I was getting
only one dimension to scale and not the other. I guess the
problem is that this is dynically updated and the width and height are
automatically
entered into fields. I only have 2 dimensions to work with as well.
So I n
> I would appreciate help to solve this.
> I will need to have a way to scale some of my bitmaps.
page 415 Lingo Dictionary - rect(sprite)
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Hello
I am using this script to change the screen scale of certain bitmaps.
I get an error which says:
One parameter expected
wide=sprite(1,"pictures").width
I am using this to change the scale of the screen graphic to
70% of its size
on changeScale
wide=sprite(1,"pictures").width
high=spri
Thanks Colin
That did the trick . There are so many things to know.
Thank God there are people like you who have taught us
so much. That help has been invaluable
Many Thanks
Happy Easter
Dave
>From: Colin Holgate <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: R
>I have a few problems with this file. One is the the bees have a
>little white thread around them. I need to fix that. The graphics
>are .swf Flash graphics. I tried to fix this glitch in the .swf,
>but it didn't work. Is there something I should know about
>importing Flash graphics into
> http://jellybean.parsons.edu/~ntaylor/major_studio/final/bees/
> bees.html
>
> I have a few problems with this file. One is the the bees
> have a little
> white thread around them. I need to fix that. The graphics
> are .swf Flash
> graphics. I tried to fix this glitch in the .swf, but it
>
> Hello - I am using the following script to determine if the
> contents of
> field "maxheight is less than field "height"
> Given the script below - I still get the alert if the number
> is 200 in
> "maxheight" and only 58 in "height"
> What am I doing wrong?
>
> if (member("height").text > membe
>Given the script below - I still get the alert if the number is 200
>in "maxheight" and only 58 in "height"
>What am I doing wrong?
>
>if (member("height").text > member("maxheight").text) then
> alert "do Scale"
Try testing the value, not the string:
if value(member("height").text) > value(
To the list:
http://jellybean.parsons.edu/~ntaylor/major_studio/final/bees/bees.html
I have a few problems with this file. One is the the bees have a little
white thread around them. I need to fix that. The graphics are .swf Flash
graphics. I tried to fix this glitch in the .swf, but it di
Hello - I am using the following script to determine if the contents of
field "maxheight is less than field "height"
Given the script below - I still get the alert if the number is 200 in
"maxheight" and only 58 in "height"
What am I doing wrong?
if (member("height").text > member("maxheight").
At 8:04 PM -0400 04/13/2001, Roberto Molari wrote:
>it worth to spend 199 $ to upgrade director 8 to 8.5?
>tell me your opinions please
I have only seen sneak peaks but was very impressed. It certainly seems like a massive
upgrade for $199. Certainly a much better value than the D6.5 update, whi
Hello!
Has someone have a tip how to go about this:
I want the user to click on an object with a hidden textfield. Once clicked,
the user can start typing - the textfield expands with each letter to both
sides. the object, hence, splits up in the middle and the two sides become
the margins of th
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