Re: : 3d collision

2001-08-22 Thread Agustín María Rodríguez
u I'm going to test this new version, but I've already link a > geometry to the camera. > > Bye > > Jean-Charles > > -Message d'origine- > De : Agustín María Rodríguez [mailto:[EMAIL PROTECTED]] > Envoyé : mercredi 22 août 2001 15:12 >

Re: : 3d collision

2001-08-22 Thread Agustín María Rodríguez
Hi, Jean. Unfortunately, you can´t add the collision modifier to a camera. Here´s something you can do: 1) Create a dummy (sphere, for example). 2) Apply the collision modifier to the sphere. 3) Move the sphere (not the camera) 4) Make the camera child of the sphere. There are several ways for

Re: BUSINESS PROPOSAL.

2001-08-16 Thread Agustín María Rodríguez
Hey, the europeans don´t have the exclusivity!. Here in Argentina there´s a lot of politics who wash/ed there money. One of them was our president and now -thanks God- is in jail :) Florian Bogeschdorfer wrote: > Really very "confidential" here on lingo-l > > Now what is this? A joke? > Interest

Re: SV: SV: SV: collisions ?

2001-08-13 Thread Agustín María Rodríguez
? ) > Could i have been forgetting any setting that creates this strange collision > area of the box ? > > thanx /magnus > > -Ursprungligt meddelande- > Från: Agustín María Rodríguez [mailto:[EMAIL PROTECTED]] > Skickat: den 10 augusti 2001 18:15 > Till: [EMAIL P

Re: SV: collisions ?

2001-08-09 Thread Agustín María Rodríguez
I´ve modified this example from balls to boxes and some other things. I hope it solves your problem. Behavior attached to some sprite: on mouseUp me w=sprite(me.spriteNum).member w.resetWorld() box=w.newModelResource("box", #box) box.radius=1 box1=w.newModel("box1", box) box2=w.newMo

3D Keyframe/bones player

2001-07-02 Thread Agustín María Rodríguez
Well, they must be possible...but not by my ways. If it´s too much to explain, tell me where may I find more info about this. THANK YOU VERY MUCH. Agustín MAría Rodríguez. PS: Everything worked perfect, Tom. I can go upstais perfectly. The walls and steps are hard enough to stop me (they´re the on

Re: RE: 3D Follow Terrain ¿do I need gravity?

2001-06-29 Thread Agustín María Rodríguez
gt;example). This prevents any problems if the character drops below the terrain. This >may or may not work for you being as you'll have a second floor somewhere above your >head leading to confusion. > > I hope my thoughts have helped, keep us posted on how things go! > &

Re: Locking someone out

2001-06-28 Thread Agustín María Rodríguez
You´re right. It´s not difficult for someone ho knows a little to find those files, but for someone who can´t hide that was opening another files...I don´t know. Besides, I have an edge. You´ve said that you could find some hidden -made with the Norton Utilities editing hex numbers- file or folde

Re: Locking someone out

2001-06-28 Thread Agustín María Rodríguez
What I was meaning (in some way) was that if you make a .zip, anyone can delete it. And if you can´t control if someone is messing with your files, you can´t control neither if they erase them. Hidding Folders and/or files is a safe solution. And you can even hide the zip file with the password (a

3D Follow Terrain ¿do I need gravity?

2001-06-28 Thread Agustín María Rodríguez
Thanks Tom Higgins and Alex Smith for your help. It has been very useful to me. I would like to know how my cylinder (happy parent of my camera) can follow a simply terrain. For example: to walk on a stair and going from the first floor to the second. Let´s do it without steps, only climbing a ra

Re: Locking someone out

2001-06-28 Thread Agustín María Rodríguez
Your answers are boring. To tell the boss someone´s entering into your .dir file is not as fun as renaming the file with the old DOS Norton Utilities and erasing the first character of the file. That wolud be like something like erasing it. And there are more many ways to do it... (sorry for my e

3D camera collision. Possible?

2001-06-15 Thread Agustín María Rodríguez
Hi, I´m new in this group, so tell me if I´m doing something wrong. Here are my problems (and sorry for my english). If my 3D world is a house and the camera passes through the walls (and I don’t want that) may I resolve this problem making a group between the camera and a model (very close behin