Brennan Young wrote:
> "Al Hospers" <[EMAIL PROTECTED]> wrote
>
> > so a slider function should only be passing the current slider knob
> > location as a % of the slide. thus it could be used for anything that
> > would use a slider, not just QT! OK, that's good.
>
> Perhaps not even a percentage
Al Hospers wrote:
> 3 - make it accessible via an accessor method
> thus we are left with item #3 which alllows the object to control the
> format of the data being accessed and while not perfect, is certainly
> the lesser of 3 "evils."
> what do you think?
I'm jumping into this discussion a b
Hey Jason,
go to the archives and read this earlier message at:
[EMAIL PROTECTED]/msg10744.html
that should answer your question.
later,
Rob
Jason Whiting wrote:
> Reading about how Director handles floating point calculations it seems like
> the issues are only when displaying numbers not
Hi Michelle,
I also use a scheme for addressing sprites by name instead of channel number. I wrote
an article on it for DOUG and you can
find it at:
http://www.director-online.com/accessArticle.cfm?id=843
Briefly, instead of using sendallsprite I drop a behavior on each sprite that I want
to
Hi Nicolas,
Are you talking about linked director movies? It sounds like it. If so
checkout an article I've written, it discusses this problem and others
http://www.director-online.com/accessArticle.cfm?id=439
HTH,
Rob
"Nicolas S.-Roy" wrote:
> Is there a way to successfully use mouseEnter
Rodrigo Peres wrote:
>
> I think the problem is getting bigger :-(
>
> look this
>
> put 30*(1+(50/100))
> -- 0
>
> How can I make director calculates 50/100 for example???
>
I'm not sure how you get 0 from your put expression.
It should give you 30
The problems you are having are confusing
I wrote an introductory article on the subject a while back.. still working on
the next one :-)
Check it out at:
http://www.director-online.com/accessArticle.cfm?id=439
There are a lot of issues with LDMs but they are a lot of fun! Good luck,
Rob
Stevon Ritchie wrote:
> Hi all,
>
> A student
Check out Zac's article at director-online. All about using the value command to
evaluate strings.
http://www.director-online.com/accessArticle.cfm?id=884
HTH,
Rob
Gene Fritzinger wrote:
> Could someone possibly suggest a method for using a variable as a string in a
>command. The problem i
Kerry Thompson wrote:
>
> I see--you're replacing the text each time through the loop, rather than
> adding to it. Assuming "display" is a text member, try this:
>
> repeat with 1 to mainlist.sub1.teams.count
> team=getaprop(mainlist.sub1.teams, mainlist.sub1.teams.getpropAt(i))
> put t
Slava Paperno wrote:
> I'm looking for a Lingo equivalent to the eval() or evaluate() function
> that exists in some other languages. It returns a pointer to the variable
> whose name is passed to it as a parameter.
>
Check out http://www.director-online.com/accessArticle.cfm?id=884 for a
detail
off the top of my head this might work,
instead of using a fixed frame rate this works out the rate on the fly, so
if you movie isn't running at exactly 10fps you will get a true time
remaining
track elapsed time by noting the time your sequence started and
subtracting that from the current time
t
Jake Sapirstein wrote:
>
> If you want to simply pause and resume playback...
>
> to pause linked movie:
>
> tell sprite 1 to pause
First off, pinch me I must be dreaming, someone from Macromedia actually
acknowledging the use of "tell sprite" in a public forum :-)
This method is sure a lot sim
Okay this answer goes out to those polish guys working with director. (My
mother was born in Poland and while I managed to decifer what you have written
I won't dare to try to write back because I'm sure I wouldn't get any of it
right :-)
I haven't actually tried doing what you are asking but her
>
> >And, there are actually two different 'sets' of mouse events.
> >MouseUp, MouseDown, and MouseUpOutside seem to be independent of
> >MouseEnter, MouseLeave, MouseWithin.
> >
> >
> >roymeo
I'll add confirmation to the 2 different mouse event 'sets'. In all my LDM
work mouseUp/Down work just f
Hey Irv,
off the top of my head I believe you need pointToWord(sprite spriteNumber,
whichPoint)
this gives you the number of the word in the text of the sprite you then
have to get the word from the text member by using
textMember.word[whichWord]
HTH,
Rob
> Today, I just want to find out wha
Colin Holgate wrote:
> The movies are D7 movies, and I've only used LDMs in D7. I just tried
> the movies in D8, and sure enough it fails (even on my Mac). I did
> try the movies with D7 under SoftWindows 95, and it worked ok. So, it
> looks like a D8 bug. Kinda makes me happy that we're shippi
Kerry Thompson wrote:
> However, I haven't found any problems on either platform yet
> (*yet*) with setPlayList and LDMs. So I would guess it's more likely the
> handling of the sound channel.
>
> >Actually here's a thought, do you have the sound file residing in the main
> >movie as well as th
Hey Colin,
All I hear is the faster tone of m1 no m2 sound at all, neither in the browser or
in D8.
If I go into m2 and move the sound to member 3 and have channel one pointing to
member 3 and also have a copy of the sound in member 3 of m1 then it will play
alright. m2's sound channels are talk
Okay I put the sound file in the main movie and everything works.
Once again shows that certain elements of LDMs are not unique but need to talk
to the stage. The sound channels and the sound object actually reference the
stage and not the LDM, much like the problems seen in mouseEnter/Leave.
th
Kerry Thompson wrote:
> >I just put a quick movie together, a sound file in channel one, plays fine
> >in the
> >LDM as standalone but once it becomes linked... no sound.
>
> Hmmm... are you sure the linked movie & sound are loaded? You might try
> looping on the mediaReady of your sound member
Colin Holgate wrote:
> I have the sound in a sound channel of the LDM, and I don't script
> anything, it just works.
Kerry Thompson wrote:
>
> Personally, I use neither. I like the new sound objects, and use
> setPlayList(). I haven't had any problems with setPlayList in LDMS, but I
> haven't
Colin Holgate wrote:
> >
> >Tempos, transitions, sound all have to occur at the level of the stage.
>
> Sounds in the score of the LDM will play ok.
How are you playing the sounds? Are you using puppet sound? In my experience
sounds in the sound channels do not work. I use puppet sound in LDMS
Colby Dodson wrote:
> I have a linked movie playing inside another. All my mouseDown and
> mouseEnter commands are working but I am using wait commands in the tempo
> channel and I am also you markers to tell the playback head where to go.
>
The trick with LDMs is figuring out what can happen in
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