ource and narrow down the offending line (maybe
> running
> the .DIR directly will help - you can do this), and work from there.
>
> - Tab
>
> At 11:56 AM 7/26/01 -0700, Stephane Comeau wrote:
> >Hi,
> >
> >I've got a bug report that I'm trying to tra
> One thing you might czech (sorry, couldn't resist) is if the problem
is
> really due to Czech Windows, or if that's just a decoy, and it's
really
> due to their configuration.
Pretty sure it's related to the windows language/regional settings. Bug
reports note that the bug doesn't repro on the
Hi,
I've got a bug report that I'm trying to track down where a shockwave
movie that works well otherwise will generate a script error and then a
C++ runtime error when played back on a Czech version of windows with
system locale and default language set to Czech. No user input other
than mouse
What paths are actually generated on the win98 box? That's going to be
your best clue as to what is failing.
Does "getOsDirectory()" return the same path format in both cases?
> Hi there
>
> I have made an installer using Director 7 and Budapi to basically copy
a
> text file from a cdrom to t
The "waitForCuePoint" is indeed your problem. It pretty much locks up
director while it waits for the audio. I practically never use the
tempo channel stuff unless I'm in a serious rush because of this.
(potentially useful side note: timeOut objects continue to message while
Director is in this s
> is there a way to change a propertyName in a property list?
Not directly, but you can easily delete and rename.
Something like:
On renameProp symOldName, symNewName, lspPropList
If findPos(lspPropList,symOldName) <> VOID then
flxValue = getProp(lspPropList, symOldName)
delet
I haven't had a problem with director itself using network paths (ie.
//someserver/file.txt), but not so with fileIO. Whenever my network
tools uses fileIO functions I need to work with files on a mapped drive.
If you don't need to write to the text file then you might try using
"getNetText" or
Hi,
I think you should familiarize yourself with Movies in a Window (MIAW).
They let a single projector have multiple windows operating
simultaneously.
There are very few situations where multiple projectors on the same cpu
are a good idea. Unless there is some special circumstances a single
pr
> >Fascinating to see so much traffic here about the new SW3D stuff...
> >it must be really interesting? ;-)
> >It is probably so interesting that we must all go there ourselves to
> >check it out.
> >And then we must remember to do as JD says, and install the plug-in
> >on our machines and test
> > foo = new(#bitmap)
> > put foo
> > -- #bitmap
> >
> > and no new castmember. There's ample room for it in the
> cast. The new
> > movie has all the same external casts that're used on the project
> > linked to it
> >
> > Any one else ever run into this?
> > Any hints or clues for getting
> > The psymState flag I use to flag the object as being dead so I can
> > short circuit it's handlers if I need to until it's actually deleted (a
"state
> > engine" approach).
>
> It's still your sprite that's deleting itself from the
> scriptInstanceList, right? But what actually happens to
Actually, I wouldn't expect deleting an instance using list operations (ie.
deleteOne) would cause any problems with only one object in the script
instance list either. My understanding of the problem is that deletion
confuses the list index so that subsequent items in the list may be skipped
on
I don't think that having objects deleting themselves from their own
scriptinstancelist is good, I seem to recall that although the actorlist is
tolerant of this (ie. adjusts for deletions of objects in the list during
stepframe processing), the scriptinstancelist is not.
What I do is have handle
I don't believe so, and if it is it shouldn't be. Shockwave movies
empowered to read/write to the registry would be a security disaster.
Steph
> -Original Message-
> From: R. Bhakti Klein [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, February 21, 2001 11:56 AM
> To: [EMAIL PROTECTED]
>
Because the cast file saves a fully uncompressed version of the .jpg. When
it gets compiled to a .cct or a .dcr it regains it's former compression.
Can make for some huge source files though.
> Why would a 30 kb jpg file increase to a 1.2 mb bmp
> file in the director cast?
>
> Any comments mo
Something like this perhaps?
sprite(1).scriptinstanceList[1].pMyProperty
> -Original Message-
> From: Mark MacKenzie
> Sent: Thursday, February 08, 2001 3:57 PM
> To: '[EMAIL PROTECTED]'
> Subject: RE: the Watcher (again)
>
>
> Roy wrote:
>
> >> how do you watch the property of a be
Try here:
http://kblab.net/xtras/
> -Original Message-
> From: Tab Julius [mailto:[EMAIL PROTECTED]]
> Sent: Monday, February 05, 2001 10:15 AM
> To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
> Subject: Re: FileXtra in Win
>
>
>
> I don't think it shipped with D8. It used to be in D7 un
Try putting a sprite on the bottom channel of your MIAW movie which contains
a hollow rectangle shape sized to the MIAW. On this sprite add a behavior
to catch the events:
on mouseEnter me
nothing
end
on mouseLeave me
nothing
end
etc
I think this should block the stage movie from know
> > What would be a fair comparison would be to use > plistOfBehaviors]>
>
> Hmm... that's a new syntax for me. I assume plistOfBehaviors
> is a list of
> the instance references of all 44 sprites? Maybe I can learn
> something here. How would that be faster than sendAllSprites?
>
> >I'll
the framelabel
> -Original Message-
> From: Conrad Ayala [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, December 13, 2000 2:26 PM
> To: [EMAIL PROTECTED]
> Subject: Marker name
>
>
> Does anyone know how to get the marker name in the curent frame? I'm
> trying to put the current marker
Nope. In lingo if you can reference a property/method you can access it from
anywhere.
> -Original Message-
> From: Ian Jempson [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, December 13, 2000 9:08 AM
> To: [EMAIL PROTECTED]
> Subject: scope of methods in Lingo
>
>
> I'm new to Lingo s
Yes.
Get some form of source control software, predictably we use Visual Source
Safe. Developers check out files they are working on and then check them
back in when they are done, and regularly refresh all their files to pick up
changes made by team mates. Essentially the same approach used by C
Your message got through the first time.
The tempo setting is actually the maximum framerate allowed in your project,
but if the cpu can't get all the stuff you are asking it to do in time it's
gonna go slower. It takes time to execute code, display images, move
sprites, etc...
If your framerate
Hi,
Jpg's are stored in an expanded format in .cst and .dir files. I have some
huge source cast files because of this. When you compile your files into
projector/dcr/cct files they should return to their original compressed
size, and maybe a bit better when you throw in shockwave compression.
S
Hi,
Kurt, their is a new "handlers" function in d8 which should help you do this
more efficiently. Just try executing this line in one of your objects and
see what you get:
put me.handlers()
Makes it very easy to interrogate any object as to what handlers it has
available.
Steph
> Back to t
> > Try saying something bad about Canada and see what happens ;-)
> >
> > Cordially,
> > Kerry Thompson
>
> Careful buddy... I hear them Black flies up north here are
> looking for
> warmer climate for the winter :-).
>
> Sincerely
Don't worry Mark, I expect it will only be a few more years
You need to make a calculation based upon the rect of the vectorShape
sprite.
Here, pntToconvert is a point in the vertex list of a vector shape member,
prctDisplayArea is the rect of the vector shape sprite. It returns the
equivalent point on the stage.
on vpntPointToStage pntToConvert
pntTo
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