RE: bug on czech windows?

2001-07-27 Thread Stephane Comeau
ource and narrow down the offending line (maybe > running > the .DIR directly will help - you can do this), and work from there. > > - Tab > > At 11:56 AM 7/26/01 -0700, Stephane Comeau wrote: > >Hi, > > > >I've got a bug report that I'm trying to tra

RE: bug on czech windows?

2001-07-26 Thread Stephane Comeau
> One thing you might czech (sorry, couldn't resist) is if the problem is > really due to Czech Windows, or if that's just a decoy, and it's really > due to their configuration. Pretty sure it's related to the windows language/regional settings. Bug reports note that the bug doesn't repro on the

bug on czech windows?

2001-07-26 Thread Stephane Comeau
Hi, I've got a bug report that I'm trying to track down where a shockwave movie that works well otherwise will generate a script error and then a C++ runtime error when played back on a Czech version of windows with system locale and default language set to Czech. No user input other than mouse

RE: Win2000 and Win98 file path question

2001-05-29 Thread Stephane Comeau
What paths are actually generated on the win98 box? That's going to be your best clue as to what is failing. Does "getOsDirectory()" return the same path format in both cases? > Hi there > > I have made an installer using Director 7 and Budapi to basically copy a > text file from a cdrom to t

RE: working scripts with .dcr

2001-05-02 Thread Stephane Comeau
The "waitForCuePoint" is indeed your problem. It pretty much locks up director while it waits for the audio. I practically never use the tempo channel stuff unless I'm in a serious rush because of this. (potentially useful side note: timeOut objects continue to message while Director is in this s

RE: property list question

2001-05-01 Thread Stephane Comeau
> is there a way to change a propertyName in a property list? Not directly, but you can easily delete and rename. Something like: On renameProp symOldName, symNewName, lspPropList If findPos(lspPropList,symOldName) <> VOID then flxValue = getProp(lspPropList, symOldName) delet

RE: FileIO and Networks

2001-04-30 Thread Stephane Comeau
I haven't had a problem with director itself using network paths (ie. //someserver/file.txt), but not so with fileIO. Whenever my network tools uses fileIO functions I need to work with files on a mapped drive. If you don't need to write to the text file then you might try using "getNetText" or

RE: Projector Communication

2001-04-03 Thread Stephane Comeau
Hi, I think you should familiarize yourself with Movies in a Window (MIAW). They let a single projector have multiple windows operating simultaneously. There are very few situations where multiple projectors on the same cpu are a good idea. Unless there is some special circumstances a single pr

RE: shockwave 3d

2001-03-22 Thread Stephane Comeau
> >Fascinating to see so much traffic here about the new SW3D stuff... > >it must be really interesting? ;-) > >It is probably so interesting that we must all go there ourselves to > >check it out. > >And then we must remember to do as JD says, and install the plug-in > >on our machines and test

RE: problem with 'new'

2001-03-20 Thread Stephane Comeau
> > foo = new(#bitmap) > > put foo > > -- #bitmap > > > > and no new castmember. There's ample room for it in the > cast. The new > > movie has all the same external casts that're used on the project > > linked to it > > > > Any one else ever run into this? > > Any hints or clues for getting

RE: scriptInstanceList

2001-02-23 Thread Stephane Comeau
> > The psymState flag I use to flag the object as being dead so I can > > short circuit it's handlers if I need to until it's actually deleted (a "state > > engine" approach). > > It's still your sprite that's deleting itself from the > scriptInstanceList, right? But what actually happens to

RE: scriptInstanceList

2001-02-22 Thread Stephane Comeau
Actually, I wouldn't expect deleting an instance using list operations (ie. deleteOne) would cause any problems with only one object in the script instance list either. My understanding of the problem is that deletion confuses the list index so that subsequent items in the list may be skipped on

RE: scriptInstanceList

2001-02-22 Thread Stephane Comeau
I don't think that having objects deleting themselves from their own scriptinstancelist is good, I seem to recall that although the actorlist is tolerant of this (ie. adjusts for deletions of objects in the list during stepframe processing), the scriptinstancelist is not. What I do is have handle

RE: buddyapi and shockwave

2001-02-21 Thread Stephane Comeau
I don't believe so, and if it is it shouldn't be. Shockwave movies empowered to read/write to the registry would be a security disaster. Steph > -Original Message- > From: R. Bhakti Klein [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, February 21, 2001 11:56 AM > To: [EMAIL PROTECTED] >

RE: large bmp files!

2001-02-14 Thread Stephane Comeau
Because the cast file saves a fully uncompressed version of the .jpg. When it gets compiled to a .cct or a .dcr it regains it's former compression. Can make for some huge source files though. > Why would a 30 kb jpg file increase to a 1.2 mb bmp > file in the director cast? > > Any comments mo

RE: the Watcher (again)

2001-02-08 Thread Stephane Comeau
Something like this perhaps? sprite(1).scriptinstanceList[1].pMyProperty > -Original Message- > From: Mark MacKenzie > Sent: Thursday, February 08, 2001 3:57 PM > To: '[EMAIL PROTECTED]' > Subject: RE: the Watcher (again) > > > Roy wrote: > > >> how do you watch the property of a be

RE: FileXtra in Win

2001-02-05 Thread Stephane Comeau
Try here: http://kblab.net/xtras/ > -Original Message- > From: Tab Julius [mailto:[EMAIL PROTECTED]] > Sent: Monday, February 05, 2001 10:15 AM > To: [EMAIL PROTECTED]; [EMAIL PROTECTED] > Subject: Re: FileXtra in Win > > > > I don't think it shipped with D8. It used to be in D7 un

RE: Rollovers and MIAW

2001-01-08 Thread Stephane Comeau
Try putting a sprite on the bottom channel of your MIAW movie which contains a hollow rectangle shape sized to the MIAW. On this sprite add a behavior to catch the events: on mouseEnter me nothing end on mouseLeave me nothing end etc I think this should block the stage movie from know

broadcast mgr ( was 'Getters' and 'setters'. Hmm.)

2000-12-17 Thread Stephane Comeau
> > What would be a fair comparison would be to use > plistOfBehaviors]> > > Hmm... that's a new syntax for me. I assume plistOfBehaviors > is a list of > the instance references of all 44 sprites? Maybe I can learn > something here. How would that be faster than sendAllSprites? > > >I'll

RE: Marker name

2000-12-13 Thread Stephane Comeau
the framelabel > -Original Message- > From: Conrad Ayala [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, December 13, 2000 2:26 PM > To: [EMAIL PROTECTED] > Subject: Marker name > > > Does anyone know how to get the marker name in the curent frame? I'm > trying to put the current marker

RE: scope of methods in Lingo

2000-12-13 Thread Stephane Comeau
Nope. In lingo if you can reference a property/method you can access it from anywhere. > -Original Message- > From: Ian Jempson [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, December 13, 2000 9:08 AM > To: [EMAIL PROTECTED] > Subject: scope of methods in Lingo > > > I'm new to Lingo s

RE: External cast question

2000-12-04 Thread Stephane Comeau
Yes. Get some form of source control software, predictably we use Visual Source Safe. Developers check out files they are working on and then check them back in when they are done, and regularly refresh all their files to pick up changes made by team mates. Essentially the same approach used by C

RE: Tempo Settings

2000-12-04 Thread Stephane Comeau
Your message got through the first time. The tempo setting is actually the maximum framerate allowed in your project, but if the cpu can't get all the stuff you are asking it to do in time it's gonna go slower. It takes time to execute code, display images, move sprites, etc... If your framerate

RE: Image Sizes

2000-11-02 Thread Stephane Comeau
Hi, Jpg's are stored in an expanded format in .cst and .dir files. I have some huge source cast files because of this. When you compile your files into projector/dcr/cct files they should return to their original compressed size, and maybe a bit better when you throw in shockwave compression. S

RE: RE: OOP - conventions, not urgent

2000-10-13 Thread Stephane Comeau
Hi, Kurt, their is a new "handlers" function in d8 which should help you do this more efficiently. Just try executing this line in one of your objects and see what you get: put me.handlers() Makes it very easy to interrogate any object as to what handlers it has available. Steph > Back to t

RE: OT: Anyone working in Ireland?

2000-10-13 Thread Stephane Comeau
> > Try saying something bad about Canada and see what happens ;-) > > > > Cordially, > > Kerry Thompson > > Careful buddy... I hear them Black flies up north here are > looking for > warmer climate for the winter :-). > > Sincerely Don't worry Mark, I expect it will only be a few more years

RE: Vectors on the hoof !

2000-10-10 Thread Stephane Comeau
You need to make a calculation based upon the rect of the vectorShape sprite. Here, pntToconvert is a point in the vertex list of a vector shape member, prctDisplayArea is the rect of the vector shape sprite. It returns the equivalent point on the stage. on vpntPointToStage pntToConvert pntTo