Thanks you for your help and yes I shoudl have double checked the dictionary
- apologies
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Li
I hope you can reads through my typos --- brain=mush
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Lingo-L is for learning and helping w
I'm still struggling with timeOut and timeLength concepts and my brain has gone to
mush (sorry).
In my no startmovie script I have added:
the timeOutLength=15*60
the timePutScript="myTimeOutHandler"
and
on myTimeOutHandler -- a movie script
if random (2)=2 then
go tgo frame 230
else
if randpm =
luded the *if..then* example, try
> it
> and it should work but you may want to have a look in the help pages for :
> global variables, and the case statement.
>
> Cheers
>
> JohnT
>
> mirianam wrote:
>
> > Hi John
> > Thanks for your help.
> > The ch
Hi and thanks for your response but I just can't seem to get my head around
timeout, timeoutLapsed, setting what to where? I wrote this script and oit seemed
to work for a while but then...
on timeout
set the timeoutLength to 600
if random (2)=2 then
go to frame 141
else
if random(2
Hi John
Thanks for your help.
The changing sprite position works well for me. It cerainly makes sense to me.
Just out of interest what kinds of problems might result for setting visibility
on and off?
I haven't worked my way through the setting the flag stuff as I still can't get
my head around t
Thanks John
Yes I wondered if there would be any problems with setting visibility. So far it
works fine on my machine but haven't tested on others. I'll check out your
suggestions if you think that that is safer.
What I am trying to do is makes a play/pause button. When the "play" shows on
stage
I have written this code for timeout:
on exitFrame me
go to the frame
if the timeoutLapsed>300 then
to to frame 2
This script works fine in my test project but not in my real project.
Can anyone suggest a reason?
Tho only difference I can think of is that my test project was built
from scratch i
Thank you for your response.
Yes I had figured out that the script had to be attached to the sprites and
not the casts.
This is what I did:
on mouseDown
set the visibility of sprite 31 to 1
end
on mouseUp
set the movieRate of sprite 6 to 1
end
on mouseEnter me
set the member of sprite t
I am very new to Director and lingo especially so bear with me please.
I have a volume icon and a plus and a minus sprite and i want to make
the volume go up incrementally on clicking plus and doown clicking minus
I've put these scripts in:
on startMovie
global vol
set vol to 4
set t
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