Just wanted to tell you that my problem (keyUp handlers in a MIAW not
responding anymore after clicking in that MIAW) is partly solved. I got a
hint from another mailing list, indicating that this strange behaviour is a
known director bug, but that it is in authoring mode only. I checked it out
an
At 07:43 PM 6/23/2001 +0200, you wrote:
>What I need is a text field in a MIAW that executes a keyUp handler no
>matter what the user does with the mouse and no matter what window is
>active.
You may not have your second and third wishes as thjey are unrealistic, but
if your user clicks in an ed
> Only thing I can think of is if the MIAW's text field has focus, even if
the movie is out of focus, Director *might* try to deliver the event there
anyway.
Well, if I can set the focus of a textfield in a movie that hasn't got the
focus, how can I set the focus to that movie via Lingo - the act
Only thing I can think of is if the MIAW's text field has focus, even if
the movie is out of focus, Director *might* try to deliver the event there
anyway.
Generally Director attempts to deliver events first to the sprite, then to
the castmember, the frame, and the movie.
I don't know what
Hi Tab, thanks for answering.
> particularly since B is supposed to launch A, so how
is it that the handlers run in A when you start b?
A is in front of B and the keyboardfocussprite is a sprite in A
(B calls A with this Lingo:
wMain.fileName = A
moveToFront wMain
tell wMain
go t
I lost you in there, particularly the part about starting movie B runs key
up handlers in miaw a, particularly since B is supposed to launch A, so how
is it that the handlers run in A when you start b?
Generally, a keyUp handler on a sprite doesn't mean much unless that sprite
is a text fiel
Hi List!
As I didn't get any answers to my last posting, I will try reduce my request
to one simple problem:
I have a keyUp handler attached to a sprite in movie A. For testing purposes
I have another keyUp handler in a MOVIE SCRIPT of movie A.
When playing movie A, it works fine.
Now I create
> Hi List,Can i create a list which elements will be .mov files?
> Should i spend time on it or it's not possible?
> Can you give me some advice please.
>
> What i am trying to do is :
> I have some small .mov videos and i want to play them on the
> screen one
> after the other without stop.I was
Hi List,Can i create a list which elements will be .mov files?
Should i spend time on it or it's not possible?
Can you give me some advice please.
What i am trying to do is :
I have some small .mov videos and i want to play them on the screen one
after the other without stop.I was thinking of cr
This code 100% works for me. If it does not for you then perhaps you have an
issue with your machine, not the Lingo.
This code goes in the Main movie.
on mouseUp
miaw = window "test"
miaw.windowType = member("mask")
open miaw
end
The member "mask" is also in the main movie, not the MIAW.
To be
Use a projector .ini file to find the exact error message that is returned.
Regards,
Pranav
> Double check that the bitmap is actually 1 bit.
Actually that can't be all; I had taken out the windowtype call as a test
and was STILL getting the error...
[To remove yourself from this list, o
Thanks all, figured it outand I can't even SAY how stupid I was.
Let's just say that between a teething baby and no sleep I'm a complete and
utter idiot.
Can we just leave it at that?
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-
>But I'm really confused why if I run the movie in authoring mode, it WILL
>open the miaw (without the alpha) where it won't as a projector...
If it is a Mac projector, it might need more RAM...?
---
Jeff Gomes MultiMedia Magic
[EMA
On 3/30/01 3:36 AM, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
wrote:
> Double check that the bitmap is actually 1 bit.
Actually that can't be all; I had taken out the windowtype call as a test
and was STILL getting the error...
Here's what's happening; main movie (with the alpha masks) opens the
On 3/30/01 3:36 AM, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
wrote:
> Double check that the bitmap is actually 1 bit.
You win! I'm an ass.
Now, I _HAD_ done it before, but reimported all the images using the
fireworks xtra and forgot to reset the masks.
Like I said, I'm tired (only got 3 hour
Is your MIAW movie open in Director while running projector?
Double check that the bitmap is actually 1 bit.
Try creating the bitmap again.
Use a projector .ini file to find the exact error message that is returned.
Regards,
Pranav
I'm trying to do that non-rect miaw
function.
When I'm worki
Boy am I tired.
I can't figure out what the problem is; I'm trying to do that non-rect miaw
function.
When I'm working in the main movie and call up the miaw, works fine (of
course minus the non-rect alpha -- that only works in projector).
But when I run it in projector, it opens the miaw and t
I think this is the problem. The original mail contains no evidence
that he's clearing the global var that's referencing the MIAW.
-Andreas
>That should rid you completely of the Miaw... unless you have stored
>references to the Miaw that you haven't told us about?
>Remember any reference to
I haven't seen the whole conversation, but generally whenever Director is
operating in the context of the MIAW itself, you cannot issue a "close
window" command for the MIAW.
This means, regardless of whether you have an object, or a handler, or
whatever, in the MIAW running, you cannot close
At 21:59 +0100 01_03_18, Disciple1 wrote:
>Just to restate the question, what we are not succeding in doing is having a
>MIAW close through a user event. The different solutions we have tried are
>all being failures. Maybe someone could give us an example on how to do
>that?
In the Miaw have th
Just to restate the question, what we are not succeding in doing is having a
MIAW close through a user event. The different solutions we have tried are
all being failures. Maybe someone could give us an example on how to do
that?
Thanks again!!!
> At 11:04 3/18/2001, Disciple1 wrote:
>> on c
Thanks for the input Mark
> Are you explicitly issuing a closeWindow command somewhere that should
> execute that handler? If so, perhaps you can give it a different name.
I'm not sure I understand what you mean by that. I'm afraid we're not so
fluent in Lingo, just going through our first proj
At 11:04 3/18/2001, Disciple1 wrote:
>set the filename of gMiaw to "Saq 1.dir"
Just a little side note here. If you remove the .dir extension, you won't
need to modify your code if you later decide to protect or shock your
movies. Director will automatically search for .dir, .dxr, and .dcr exte
At 11:04 3/18/2001, Disciple1 wrote:
>on closewindow gMiaw
>forget gMiaw
>tell the stage to go to frame 90
>end
A few stray thoughts from me, here.
closeWindow is an event handler that, IIRC, gets triggered in the active
window. I can't get to Director right now to verify, but even if I'm wrong
Hi Colin and list
Thanks for the advice, you were right about the bad syntax, as we are trying
to copy the stuff from books that seem to be all wrong. Things seem to be
working better, but we are still having trouble.
Let me try to explain the problem a bit better :
I have a sprite that opens a
I can't quite tell from your description where those scripts reside, but I
do know that it's considered bad mojo to have a window forget itself. If
your forget command is executed from a script in the MIAW that is supposed
to be forgotten, this could definitely cause a problem.
One method I've
>On closeWindow
>Tell thestage to go to frame x
>End
>
>OR
>
>On stopmovie("mymiaw")
>Forget(the activeWindow)
>End
>
>OR
>
>On closeWindow forget(the activeWindow)
>
>OR
>
>On closeWindow forget window("nameofwindow")
I'm pretty sure you just typed these in from memory, but on the off
chance y
Hello
Sorry for the cross posting but I am having a bad lingo issue and I need an
urgent solution as we've been on this all night and need to deliver our
final movie later today
I'm just working on a project, and I have a little problem that I couldn't
find a solution for in the director list ar
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