Re: lingo-l dragging a non-moveable sprite

2001-08-20 Thread David MacDougall
have you tried updateStage during the stilldown section. - Original Message - From: Slava Paperno [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, August 20, 2001 1:18 AM Subject: lingo-l dragging a non-moveable sprite For a couple of reasons, I don't want to make my sprite

Re: lingo-l dragging a non-moveable sprite

2001-08-20 Thread pranavn
You're right Slava. Repeat loops suspend _all_ other animation in Director. Frame scripts won't work well either when the frame rate drops down too much. However, courtesy of timeOut objects, you can have smooth motion without the lockout of repeat loops. Here's some code over the top of my

Re: lingo-l dragging a non-moveable sprite

2001-08-20 Thread Roy Crisman
Well, the other suggestion with the timeOut object would be the other part which is related to the frameRate. What rate are you setting it to? What rate are you actually getting out of the performance? If it's just a small member following the mouse, you must be doing something that causes

RE: lingo-l dragging a non-moveable sprite

2001-08-20 Thread Al Hospers
The sprite moves way behind the mouse pointer (comical, almost). This is under Windows 2000, 450 MHz, D8. And the sprite's member is a small text member with Background Transparent ink. Any other ways to achieve that? 80% (my gestimate) of your problem here is perception. if you turn off