have you tried updateStage during the stilldown section.
- Original Message -
From: Slava Paperno [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, August 20, 2001 1:18 AM
Subject: lingo-l dragging a non-moveable sprite
For a couple of reasons, I don't want to make my sprite
You're right Slava. Repeat loops suspend _all_ other animation in Director.
Frame scripts won't work well either when the frame rate drops down too
much.
However, courtesy of timeOut objects, you can have smooth motion without
the lockout of repeat loops. Here's some code over the top of my
Well, the other suggestion with the timeOut object would be the other part
which is related to the frameRate. What rate are you setting it to? What
rate are you actually getting out of the performance?
If it's just a small member following the mouse, you must be doing
something that causes
The sprite moves way behind the mouse pointer
(comical,
almost). This is under Windows 2000, 450 MHz, D8. And the
sprite's member
is a small text member with Background Transparent ink. Any
other ways to
achieve that?
80% (my gestimate) of your problem here is perception. if you turn off