I guess you could use imaging lingo for this but I *think* it is just better
to use a vector cast member... The advantage to this is that you can scale
it without loss of quality... Simply have a *reference* bubble and depending
on the text size scale it accordingly.
HTH
Jorge Pena
Mobius
I'm sure this is child's play for some of you guys, but my
geometry (and my
imaging Lingo expertise) fail here. I want to create speech
bubbles on the
fly around my text, sized to fit around the text sprite. Is
imaging Lingo
the way to go? Are there other ways? Someone must have done