Hi,
I had the same mose evnts problem. In my case, set the ancestor on beginSprite
handler solved it. BUT I also cannot reproduce the "missing events" now!
_
Jakob Hede Madsen wrote:
So, wanting to confirm your findings, I opened both mine and Andrews
testbeds, and none of them showed the
--Strange behavior noticed--
When I have no mouse handlers in the "attached to a sprite script"
which has an ancestor script, I don't get any messages to the mouse
handlers in the ancestor script. I even made a separate movie to test, and
if the attached script has a mouseUp/Down,
roymeo wrote:
--Strange behavior noticed--
When I have no mouse handlers in the "attached to a sprite
script" which has an ancestor script, I don't get any messages to
the mouse handlers in the ancestor script. I even made a
separate movie to test, and if the attached script has a