On Fri, Aug 15, 2014 at 7:00 PM, Bill Y. wrote:
> The screenshot for the built-in plugins seems to be missing.
>
Can you explain a bit better? Do you mean FX or instrument plugins?
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Done. If we could get someone to do a quick install and sanity check prior
to posting to the pages that would be terrific.
Win32:
>
> https://github.com/LMMS/lmms/releases/download/v1.0.93/lmms-1.0.93-win32.exe
>
Win64:
>
> https://github.com/LMMS/lmms/releases/download/v1.0.93/lmms-1.0.93-wi
@Tres
>I would be a fan of more pads, transitions, et.al if you mean non-musical
sound effect samples.
Anything synth should be a preset. Its not really useful to the user to
sample synths in my opinion.
>Some explosions, etc are always nice to have at the fingertips.
I think we can most definitel
Yes, we have FX covered.
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This reminds me of a side-scroller video game I wrote from scratch once...
The content exists before and after what is happening right now, and do the
monsters get respawn when the fall off the screen, or do they simply get
moved and reused.
In combination with that, there is the idea of threadin
> we who make the sample pack probably want to have something to say in the
selection of presets (or should it be democratic?).
By nature it IS fairly democratic because it is done in a transparent
nature where we allow the pull request to get discussed prior to be
approved. An email to the devel
We should pick out more good presets to include, yes. 10 presets for each
instrument should be a minimum (unless the instrument can make one sound
only...)
I think too that this should wait until the sample pack is finished, because
we who make the sample pack probably want to have something to s
The new site is live at http://lmms.io, minus the forums and LSP.
It is a live-beta which means it may break from time to time as we bring
over new features.
> Can't we do both and just have them redirect to one site that sounds
better?
Can we link to the old LSP and forums, etc? Yes. Should w
"Effects" are generally something that changes a sound via a plugins and we
have many of them. Do you mean pre-recorded sound effects? Or perhaps
support for effects presets? (<--- This is popular in commercial daws).
I would be a fan of more pads, transitions, et.al if you mean non-musical
soun
We have talked a lot about percussion samples. What about effects? Anyone
knows any packs with that, and CC0 ofcause?
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Translations are currently done offline if I am not mistaken. This will
allow us and the lmms community to do them all online. and save them to the
server. When new releases are released and their are new strings we just
need to make them available in pootle and only those strings would need to
be
well i looked at http://en.wikipedia.org/wiki/Pootle and
http://pootle.translatehouse.org/ -but it really dont explain a lot -
imo there should be a big advantage, before yet another pack is associated
with lmms.
I s it highly complicated to make translations now?
Can you somehow summerize how 'now
Hey guys,
I am looking for feedback here, but I am wondering what your opinions are
on making translations easier for those that are interested in translating
lmms as well as those who are are interested in contributing to the
community but cannot program.
I have worked on some translations for L
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