Re: [LMMS-devel] Regarding PulseAudio problems

2014-07-29 Thread David Gerard
On 1 July 2014 08:59, Vesa wrote: > On 07/01/2014 10:52 AM, David Gerard wrote: >> On 1 July 2014 01:53, Nicholas Cosens wrote: >>> Then I hit upon a solution that so far has yet to produce any issues. >>> That is to set the lmms sound output to SDL. For whatever reason it >>> works. I just test

Re: [LMMS-devel] Regarding PulseAudio problems

2014-07-01 Thread Vesa
On 07/01/2014 10:52 AM, David Gerard wrote: > On 1 July 2014 01:53, Nicholas Cosens wrote: > >> Then I hit upon a solution that so far has yet to produce any issues. >> That is to set the lmms sound output to SDL. For whatever reason it >> works. I just tested it again while writing this message b

Re: [LMMS-devel] Regarding PulseAudio problems

2014-07-01 Thread David Gerard
On 1 July 2014 01:53, Nicholas Cosens wrote: > Then I hit upon a solution that so far has yet to produce any issues. > That is to set the lmms sound output to SDL. For whatever reason it > works. I just tested it again while writing this message by listening to > music in Clementine and a song in

Re: [LMMS-devel] Regarding PulseAudio problems

2014-06-30 Thread Tres Finocchiaro
@Nickolas, Thanks for reporting your progress to the dev list, it is greatly appreciated. For sound quality and compatibility reasons we've made SDL default on Windows. If what you are reporting is correct, it may be desirable to do the same for other platforms. -Tres - tres.finocchi...@gmail.

[LMMS-devel] Regarding PulseAudio problems

2014-06-30 Thread Nicholas Cosens
Since the official lmms forums are currently down I decided on a whim to check out your mailing lists. After reading the last few days worth I noticed a thread about sound glitches in relation to the output sound device. I used to have that same problem. Whenever I loaded a new project or play