On 1 July 2014 08:59, Vesa wrote:
> On 07/01/2014 10:52 AM, David Gerard wrote:
>> On 1 July 2014 01:53, Nicholas Cosens wrote:
>>> Then I hit upon a solution that so far has yet to produce any issues.
>>> That is to set the lmms sound output to SDL. For whatever reason it
>>> works. I just test
On 07/01/2014 10:52 AM, David Gerard wrote:
> On 1 July 2014 01:53, Nicholas Cosens wrote:
>
>> Then I hit upon a solution that so far has yet to produce any issues.
>> That is to set the lmms sound output to SDL. For whatever reason it
>> works. I just tested it again while writing this message b
On 1 July 2014 01:53, Nicholas Cosens wrote:
> Then I hit upon a solution that so far has yet to produce any issues.
> That is to set the lmms sound output to SDL. For whatever reason it
> works. I just tested it again while writing this message by listening to
> music in Clementine and a song in
@Nickolas,
Thanks for reporting your progress to the dev list, it is greatly
appreciated.
For sound quality and compatibility reasons we've made SDL default on
Windows. If what you are reporting is correct, it may be desirable to do
the same for other platforms.
-Tres
- tres.finocchi...@gmail.
Since the official lmms forums are currently down I decided on a whim to
check out your mailing lists. After reading the last few days worth I
noticed a thread about sound glitches in relation to the output sound
device. I used to have that same problem. Whenever I loaded a new
project or play