I was thinking that the program could be leveraging the plot routines. In
which case.. it might not be too bad of a lift.
If every call to the m100 os had a T200 analog
On Thursday, July 9, 2020, Gary Weber wrote:
> > The 200 has a different memory layout and a completely different LCD
>
> The 200 has a different memory layout and a completely different LCD
driver
> so it would require a different version of the software.
Oh yes, most definitely. A port of this nature would take into account
all hardware differences. A re-write of major subsections still routinely
uses the co
The 200 has a different memory layout and a completely different LCD driver
(among other things, the display is much faster, despite being 2x as
large.) so it would require a different version of the software.
BASIC programs generally work, since the BASIC syntax is the same, but
there are minor c
Just think of the playability of Astro on that larger screen! wow...
On Wed, Jul 8, 2020 at 2:42 PM Stephen Adolph wrote:
> no, it wouldn't as is, but it would be a heck of a port to make that
> happen.
> fairly detailed but possible. park that in the "COVID project" pile.
>
>
>
> On Wed, Jul
Shameless plug for my 10-liner entry from last year
https://github.com/48kRAM/t200-hill_roller
On Wed, Jul 8, 2020 at 5:39 PM B 9 wrote:
> I don't suppose there's any chance this would run on a Tandy 200, right?
>
> Is there a list somewhere of the games that run on the 200? I know about
> http
no, it wouldn't as is, but it would be a heck of a port to make that happen.
fairly detailed but possible. park that in the "COVID project" pile.
On Wed, Jul 8, 2020 at 5:40 PM B 9 wrote:
> I don't suppose there's any chance this would run on a Tandy 200, right?
>
> Is there a list somewhere
I don't suppose there's any chance this would run on a Tandy 200, right?
Is there a list somewhere of the games that run on the 200? I know about
http://www.club100.org/library/libgam.html, but it only has a few .200
files and doesn't seem to be very complete. For example, Wayne Winters'
TREK.BA
<
yes, that is true. no size check any more. I'm hoping the User Firmware
will get an update!
On Wed, Jul 8, 2020 at 12:01 PM Jim Anderson wrote:
> > -Original Message-
> >
> > All rexcpm are 32k.
>
> I know; the point I was getting at was that the image you sent out the
> first time was
> -Original Message-
>
> All rexcpm are 32k.
I know; the point I was getting at was that the image you sent out the first
time was only 28k and while it sounds like Josh got a memory size mismatch
error when he tried to load it in his REX (which I'm assuming is a REX
classic), I was ab
All rexcpm are 32k.
On Tuesday, July 7, 2020, Jim Anderson wrote:
> > -Original Message-
> >
> > lets try a zip and the original and see if they both make it this time.
>
> This time the .BY file attached is 32kb. (it also compares cleanly
> against the copy inside the zip file)
>
> Int
> -Original Message-
>
> lets try a zip and the original and see if they both make it this time.
This time the .BY file attached is 32kb. (it also compares cleanly against the
copy inside the zip file)
Interestingly, I loaded the 28kb .BY file into REXCPM and it accepted it - I
was ab
They're both coming through fine for me.
On Tue, Jul 7, 2020 at 8:04 PM Stephen Adolph wrote:
> lets try a zip and the original and see if they both make it this time.
>
> On Tue, Jul 7, 2020 at 10:49 PM Josh Malone wrote:
>
>> Ah - I never even tried to LOADM it - duh! :-D
>>
>> Thanks for th
lets try a zip and the original and see if they both make it this time.
On Tue, Jul 7, 2020 at 10:49 PM Josh Malone wrote:
> Ah - I never even tried to LOADM it - duh! :-D
>
> Thanks for the info -very good to know.
>
> On Tue, Jul 7, 2020 at 10:47 PM Gary Weber wrote:
>
>> Josh,
>>
>> The fir
Ah - I never even tried to LOADM it - duh! :-D
Thanks for the info -very good to know.
On Tue, Jul 7, 2020 at 10:47 PM Gary Weber wrote:
> Josh,
>
> The first six bytes of any .CO file has the load, length, and exe address
> in 16-bit addresses.
>
> But beyond that, you can actually load the .
Josh,
The first six bytes of any .CO file has the load, length, and exe address
in 16-bit addresses.
But beyond that, you can actually load the .CO file into your file system,
and attempt a LOADM"ASTRO.CO". It will give you an ?OM Error, but it will
at least show you those three values that I ju
On Tue, Jul 7, 2020 at 8:27 PM Gary Weber wrote:
> The EXE address is 47104. You could try to drop to BASIC and "CALL
> 47104", and see if that works maybe?
>
I'm really curious how the EXE address is determined. But, yeah - that
works as long as you keep the "loader" from clearing it.
-Josh
.
jim
From: M100 [mailto:m100-boun...@lists.bitchin100.com] On Behalf Of Stephen
Adolph
Sent: Tuesday, July 7, 2020 6:59 PM
To: m...@bitchin100.com
Subject: Re: [M100] ASTRO.CO (Asteroids Game)
CAUTION External Sender: Do not click links or open attachments unless you
gt;
>
>
> *From:* M100 [mailto:m100-boun...@lists.bitchin100.com] *On Behalf Of *Stephen
> Adolph
> *Sent:* Tuesday, July 7, 2020 5:36 PM
> *To:* m...@bitchin100.com
> *Subject:* Re: [M100] ASTRO.CO (Asteroids Game)
>
>
>
> *CAUTION External Sender:* Do n
Oops, did something happen to that image file? It’s only about 28kb
jim
From: M100 [mailto:m100-boun...@lists.bitchin100.com] On Behalf Of Stephen
Adolph
Sent: Tuesday, July 7, 2020 5:36 PM
To: m...@bitchin100.com
Subject: Re: [M100] ASTRO.CO (Asteroids Game)
CAUTION
Excellent! I had to make my own image (yours had mismatched memory size)
but it works. I modified the load afterwards to CALL47104 instead of
RUNM so now I have a menu entry for it in that image.
Thanks!
How did you come up with that entry point of 47104? That's the/a part that
I missed.
-Josh
yep I have an image.
just load the entire image and
Call 47104
On Tue, Jul 7, 2020 at 8:27 PM Gary Weber wrote:
> The EXE address is 47104. You could try to drop to BASIC and "CALL
> 47104", and see if that works maybe?
>
> On Tue, Jul 7, 2020 at 5:23 PM Josh Malone wrote:
>
>> Well, I tr
I think if you modified the loader;
from this
50 RUNM"0:ASTRO.CO"
60 CLEAR 256,MAXRAM:MENU
to this
50 LOADM"0:ASTRO.CO"
60 end
combined with the knowledge of the exe location, it might work.
save that image immediately after the loader quits.
On Tue, Jul 7, 2020 at 8:23 PM Josh Malone wrote:
>
The EXE address is 47104. You could try to drop to BASIC and "CALL
47104", and see if that works maybe?
On Tue, Jul 7, 2020 at 5:23 PM Josh Malone wrote:
> Well, I tried saving the memory from VT into a file, then loading that
> into REX as a RAM image. I get that far, but after restoring the
Well, I tried saving the memory from VT into a file, then loading that into
REX as a RAM image. I get that far, but after restoring the RAM image, the
system reboots to the menu. I need to somehow make it jump into the game.
I'm nowhere near sophisticated enough to manage that, though. :(
On Tue,
that seems like a good challenge. create a rex image that auto-starts
astro.co
On Tue, Jul 7, 2020 at 7:54 PM Josh Malone wrote:
> It's even more playable on real hardware! This thing is amazing. Even more
> than starblaze! Too bad I can't store it on my REX but, oh well.
>
> On Tue, Jul 7, 202
It's even more playable on real hardware! This thing is amazing. Even more
than starblaze! Too bad I can't store it on my REX but, oh well.
On Tue, Jul 7, 2020 at 7:42 PM Stephen Adolph wrote:
> yah great score!
>
> On Tue, Jul 7, 2020 at 7:35 PM Josh Malone wrote:
>
>> Holy carp! This game is
It actually plays pretty well on real hardware. I'm surprised it was never
released by any other means than buying a Booster Pak, they could probably
have made $20-$30/ea off the game way back then.
On Tue, Jul 7, 2020 at 4:42 PM Stephen Adolph wrote:
> yah great score!
>
> On Tue, Jul 7, 2020
yah great score!
On Tue, Jul 7, 2020 at 7:35 PM Josh Malone wrote:
> Holy carp! This game is Amazing! I gotta load it on real hardware next
>
> On Tue, Jul 7, 2020 at 7:32 PM Stephen Adolph
> wrote:
>
>> hey this is great! I tried to extract it from the binaries and failed.
>> awesome!
>>
>>
>
Holy carp! This game is Amazing! I gotta load it on real hardware next
On Tue, Jul 7, 2020 at 7:32 PM Stephen Adolph wrote:
> hey this is great! I tried to extract it from the binaries and failed.
> awesome!
>
>
> On Tue, Jul 7, 2020 at 7:24 PM Gary Weber wrote:
>
>> And here's the link:
>> ht
hey this is great! I tried to extract it from the binaries and failed.
awesome!
On Tue, Jul 7, 2020 at 7:24 PM Gary Weber wrote:
> And here's the link:
> http://club100.org/memfiles/index.php?direction=&order=&directory=Gary%20Weber&;
>
> On Tue, Jul 7, 2020 at 4:23 PM Gary Weber wrote:
>
>>
And here's the link:
http://club100.org/memfiles/index.php?direction=&order=&directory=Gary%20Weber&;
On Tue, Jul 7, 2020 at 4:23 PM Gary Weber wrote:
> For anyone who's interested in playing this game which originally came
> with the Booster Pak on ROM, you can download it here:
>
>
> --
> Gary
For anyone who's interested in playing this game which originally came with
the Booster Pak on ROM, you can download it here:
--
Gary Weber
g...@web8201.com
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