Re: [Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2

2011-12-09 Thread Claire Robinson
On 09/12/11 06:44, Kamil Rytarowski wrote: W dniu 09.12.2011 07:41, Kamil Rytarowski pisze: W dniu 05.12.2011 12:53, Thomas Backlund pisze: Our policy is that core _must_ be selfcontained. So what to do with (game) emulators? I just checked that ScummVM is in core and one game is in nonfree.

Re: [Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2

2011-12-09 Thread EatDirt
On 05/12/11 12:53, Thomas Backlund wrote: NO. Our policy is that core _must_ be selfcontained. Hi there, what's about quake2 which is currently on the core and cannot work without pak files? Cheers, Chris.

Re: [Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2

2011-12-08 Thread Kamil Rytarowski
W dniu 05.12.2011 12:53, Thomas Backlund pisze: 05.12.2011 13:12, Maarten Vanraes skrev: Op maandag 05 december 2011 11:54:47 schreef Samuel Verschelde: Le lundi 5 décembre 2011 11:44:19, Maarten Vanraes a écrit : Op maandag 05 december 2011 11:10:00 schreef Samuel Verschelde: Le mardi 15

Re: [Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2

2011-12-08 Thread Kamil Rytarowski
W dniu 09.12.2011 07:41, Kamil Rytarowski pisze: W dniu 05.12.2011 12:53, Thomas Backlund pisze: Our policy is that core _must_ be selfcontained. So what to do with (game) emulators? I just checked that ScummVM is in core and one game is in nonfree. And in Cauldron there are 2 games:

Re: [Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2

2011-12-06 Thread Oliver Burger
Am Montag, 5. Dezember 2011, 16:42:06 schrieb Maarten Vanraes: Op maandag 05 december 2011 16:01:14 schreef Samuel Verschelde: So unless someone digs into the media files, looks at the licences, removes media files with unclear or too restrictive licenses (and that the game still works

Re: [Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2

2011-12-06 Thread Juan Luis Baptiste
On Tue, Dec 6, 2011 at 8:58 AM, Oliver Burger oliver@googlemail.com wrote: otoh, if it comes to that, you can let the user get their media themselves, and still package the engine only. (it's what i do for eduke32) I just see another version of sauerbraten was submitted some hours ago and

Re: [Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2

2011-12-05 Thread Samuel Verschelde
Le mardi 15 novembre 2011 14:23:00, Johnny A. Solbu a écrit : On Tuesday 15 November 2011 11:26, Samuel Verschelde wrote: I don't know if it's still true, but according to the fedora games SIG group sauerbraten will not be packaged there because there are (were?) Various non commercial use

Re: [Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2

2011-12-05 Thread Maarten Vanraes
Op maandag 05 december 2011 11:10:00 schreef Samuel Verschelde: Le mardi 15 novembre 2011 14:23:00, Johnny A. Solbu a écrit : On Tuesday 15 November 2011 11:26, Samuel Verschelde wrote: I don't know if it's still true, but according to the fedora games SIG group sauerbraten will not be

Re: [Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2

2011-12-05 Thread Samuel Verschelde
Le lundi 5 décembre 2011 11:44:19, Maarten Vanraes a écrit : Op maandag 05 december 2011 11:10:00 schreef Samuel Verschelde: Le mardi 15 novembre 2011 14:23:00, Johnny A. Solbu a écrit : On Tuesday 15 November 2011 11:26, Samuel Verschelde wrote: I don't know if it's still true, but

Re: [Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2

2011-12-05 Thread zezinho
Le lundi 5 décembre 2011 12:12:18, Maarten Vanraes a écrit : theorethically, people could make another data packages that is free? no? i mean, if the engine is free, it doesn't really make sense to make it nonfree... ? Yes, but to work for now, the engine package requires the non-free source.

Re: [Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2

2011-12-05 Thread Maarten Vanraes
Op maandag 05 december 2011 12:15:11 schreef zezinho: Le lundi 5 décembre 2011 12:12:18, Maarten Vanraes a écrit : theorethically, people could make another data packages that is free? no? i mean, if the engine is free, it doesn't really make sense to make it nonfree... ? Yes, but to

Re: [Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2

2011-12-05 Thread Samuel Verschelde
Le lundi 5 décembre 2011 12:21:42, Maarten Vanraes a écrit : Op maandag 05 december 2011 12:15:11 schreef zezinho: Le lundi 5 décembre 2011 12:12:18, Maarten Vanraes a écrit : theorethically, people could make another data packages that is free? no? i mean, if the engine is free, it

Re: [Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2

2011-12-05 Thread Maarten Vanraes
Op maandag 05 december 2011 12:33:28 schreef Samuel Verschelde: Le lundi 5 décembre 2011 12:21:42, Maarten Vanraes a écrit : Op maandag 05 december 2011 12:15:11 schreef zezinho: Le lundi 5 décembre 2011 12:12:18, Maarten Vanraes a écrit : theorethically, people could make another data

Re: [Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2

2011-12-05 Thread Thomas Backlund
05.12.2011 13:12, Maarten Vanraes skrev: Op maandag 05 december 2011 11:54:47 schreef Samuel Verschelde: Le lundi 5 décembre 2011 11:44:19, Maarten Vanraes a écrit : Op maandag 05 december 2011 11:10:00 schreef Samuel Verschelde: Le mardi 15 novembre 2011 14:23:00, Johnny A. Solbu a écrit :

Re: [Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2

2011-12-05 Thread Samuel Verschelde
Le lundi 5 décembre 2011 11:10:00, Samuel Verschelde a écrit : Le mardi 15 novembre 2011 14:23:00, Johnny A. Solbu a écrit : On Tuesday 15 November 2011 11:26, Samuel Verschelde wrote: I don't know if it's still true, but according to the fedora games SIG group sauerbraten will not be

Re: [Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2

2011-12-05 Thread Maarten Vanraes
Op maandag 05 december 2011 16:01:14 schreef Samuel Verschelde: Le lundi 5 décembre 2011 11:10:00, Samuel Verschelde a écrit : Le mardi 15 novembre 2011 14:23:00, Johnny A. Solbu a écrit : On Tuesday 15 November 2011 11:26, Samuel Verschelde wrote: I don't know if it's still true, but

Re: [Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2

2011-11-15 Thread Samuel Verschelde
Le lundi 14 novembre 2011 20:08:27, Mageia Team a écrit : Name: sauerbraten Relocations: (not relocatable) Version : 2010_07_28Vendor: Mageia.Org Release : 1.mga2Build Date: Mon Nov 14 19:56:29 2011 Install Date:

Re: [Mageia-dev] [changelog] [RPM] cauldron core/release sauerbraten-2010_07_28-1.mga2

2011-11-15 Thread Johnny A. Solbu
On Tuesday 15 November 2011 11:26, Samuel Verschelde wrote: I don't know if it's still true, but according to the fedora games SIG group sauerbraten will not be packaged there because there are (were?) Various non commercial use clauses in the data. According to their homepage, the data