I recently made us try two different things that tried to reduce register
pressure so that we would be more likely to allocate successfully. But
now that we have the logic for trying two, we can make the first thing we
try be the normal, not-prioritizing-register-pressure heuristic.
This means on
Fixes 'make check' on distros where bash is not at /bin/bash.
Signed-off-by: Vinson Lee
---
src/glsl/tests/lower_jumps/create_test_cases.py | 2 +-
src/glsl/tests/lower_jumps/lower_breaks_1.opt_test | 2 +-
src/glsl/tests/lower_jumps/lower_breaks_2.op
This patch fixes this MinGW build error.
CC glapi_gentable.lo
glapi_gentable.c:47:19: fatal error: dlfcn.h: No such file or directory
Signed-off-by: Vinson Lee
---
src/mapi/glapi/gen/gl_gentable.py | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/mapi/glapi/gen/gl_gentable.py
b/
This patch fixes this build error with Oracle Solaris Studio.
libtool: link: /opt/solarisstudio12.3/bin/cc -g -o glcpp/glcpp glcpp.o
prog_hash_table.o ./.libs/libglcpp.a
Undefined first referenced
symbol in file
sqrt
Fixes "Uninitialized pointer read" defect reported by Coverity.
Signed-off-by: Vinson Lee
---
src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
b/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
ind
Previously we were using the code path for validating
glFramebufferTextureLayer(). But glFramebufferTexture() allows
additional texture types.
Fixes piglit tests:
- spec/!OpenGL 3.2/layered-rendering/gl-layer-cube-map
- spec/!OpenGL 3.2/layered-rendering/framebuffertexture
Cc: "10.0"
---
src/m
>From section 6.1.18 (Renderbuffer Object Queries) of the GL 3.2 spec,
under the heading "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
is TEXTURE, then":
If pname is FRAMEBUFFER_ATTACHMENT_LAYERED, then params will
contain TRUE if an entire level of a three-dimesional texture,
cu
+ if (layer_count > 0) {
+ fb->NumLayers = layer_count;
It seems like in the nonlayered case there will just be junk left in
fb->NumLayers, which might trip people up in future?
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>From section 4.4.7 (Layered Framebuffers) of the GLSL 3.2 spec:
When the Clear or ClearBuffer* commands are used to clear a
layered framebuffer attachment, all layers of the attachment are
cleared.
This patch fixes the blorp clear path for color buffers.
Fixes piglit test "spec/!Ope
Cc: "10.0"
---
src/mesa/drivers/dri/i965/brw_blorp_clear.cpp | 119 ++
1 file changed, 66 insertions(+), 53 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp
b/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp
index d1933ce..c7f485e 100644
--- a/src/mes
In order to properly clear layered framebuffers, we need to know how
many layers they have. The easiest way to do this is to record it in
the gl_framebuffer struct when we check framebuffer completeness, just
like we do for the Layered boolean.
Cc: "10.0"
---
src/mesa/main/fbobject.c | 21 +
>From section 4.4.7 (Layered Framebuffers) of the GLSL 3.2 spec:
When the Clear or ClearBuffer* commands are used to clear a
layered framebuffer attachment, all layers of the attachment are
cleared.
Patch 1 adds logic to the framebuffer completeness check to record the
number of layer
>From section 4.4.7 (Layered Framebuffers) of the GLSL 3.2 spec:
When the Clear or ClearBuffer* commands are used to clear a
layered framebuffer attachment, all layers of the attachment are
cleared.
This patch fixes meta clears to properly clear all layers of a layered
framebuffer att
>From section 4.4.7 (Layered Framebuffers) of the GLSL 3.2 spec:
When the Clear or ClearBuffer* commands are used to clear a
layered framebuffer attachment, all layers of the attachment are
cleared.
This patch fixes the fast depth clear path.
Fixes piglit test "spec/!OpenGL 3.2/layer
From: Tom Stellard
https://bugs.freedesktop.org/show_bug.cgi?id=69321
CC: "10.0"
---
src/gallium/drivers/r600/evergreen_compute.c | 4
src/gallium/drivers/r600/r600_hw_context.c | 4 +++-
src/gallium/drivers/r600/r600_pipe.h | 10 ++
3 files changed, 17 insertions(+),
Previously, when attempting to link a vertex shader and a geometry
shader that use different GLSL versions, we would sometimes generate a
link error due to the implicit declaration of gl_PerVertex being
different between the two GLSL versions.
This patch fixes that problem by only requiring interf
>From section 7.1 (Built-In Language Variables) of the GLSL 4.10
spec:
Also, if a built-in interface block is redeclared, no member of
the built-in declaration can be redeclared outside the block
redeclaration.
We have been regarding this text as a clarification to the behaviour
estab
>From section 7.1 (Built-In Language Variables) of the GLSL 4.10
spec:
Also, if a built-in interface block is redeclared, no member of
the built-in declaration can be redeclared outside the block
redeclaration.
We have been regarding this text as a clarification to the behaviour
estab
On 10/31/2013 08:55 AM, Courtney Goeltzenleuchter wrote:
> The following patch will begin the process of adding ARB_viewport_array
> to Mesa. Next will be to extend the gl_context Scissor and Viewport
> attributes to hold multiple viewport, scissor and scissor enables.
> Then the DI side of ARB_vie
st_viewport has nothing to do with the viewport. It's used if libGL doesn't
expose __DRI_USE_INVALIDATE, so I don't think it's safe to remove it. If
Driver::Viewport is about to removed, the code of st_viewport should be
moved somewhere else.
Marek
On Wed, Nov 20, 2013 at 12:53 AM, Courtney Goel
On 11/19/2013 04:53 PM, Courtney Goeltzenleuchter wrote:
The Gallium state tracker has a st_viewport that it puts into
driver->Viewport function table.
It's not clear to me how _NEW_VIEWPORT replaces the function of the
Driver->Viewport call.
Is it really safe to remove the driver->Viewport cal
My apologies, I was distracted by other maters - updated commit follows.
On Mon, Nov 11, 2013 at 2:21 PM, Chad Versace
wrote:
> On 11/08/2013 08:13 AM, Courtney Goeltzenleuchter wrote:
>
>> Support all levels of a supported texture format.
>>
>> Using 1024x1024, RGBA source, mipmap
>>
Support all levels of a supported texture format.
Using 1024x1024, RGBA source, mipmap
internal-format Before (MB/sec) mipmap (MB/sec)
GL_RGBA 627.15 615.90
GL_RGB 456.35 611.53
512x512
GL_RGBA 597.00 619.95
GL_RGB 440.62
MESA_FORMAT_XRGB is equivalent to MESA_FORMAT_ARGB in terms
of storage on the device, so okay to use this optimized copy routine.
This series builds on work from Frank Henigman to optimize the
process of uploading a texture to the GPU. This series adds support for
MESA_XRGB_ and full m
The Gallium state tracker has a st_viewport that it puts into
driver->Viewport function table.
It's not clear to me how _NEW_VIEWPORT replaces the function of the
Driver->Viewport call.
Is it really safe to remove the driver->Viewport call for Gallium?
Courtney
On Mon, Nov 4, 2013 at 12:31 PM,
Call TextureView helper function to set TextureView state
appropriately for the TexStorage calls.
Misc updates from review feedback.
Signed-off-by: Courtney Goeltzenleuchter
---
src/mesa/main/teximage.c | 6 ++
src/mesa/main/texstorage.c | 5 +++--
2 files changed, 9 insertions(+), 2 dele
Signed-off-by: Courtney Goeltzenleuchter
---
src/mesa/main/extensions.c | 1 +
src/mesa/main/mtypes.h | 1 +
2 files changed, 2 insertions(+)
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 104618c..b7da884 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/ma
Add Mesa TextureView logic.
Incorporate feedback on ARB_texture_view
Signed-off-by: Courtney Goeltzenleuchter
---
src/mesa/main/textureview.c | 562 +++-
1 file changed, 561 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/textureview.c b/src/mesa/
Signed-off-by: Courtney Goeltzenleuchter
---
src/mesa/drivers/common/driverfuncs.c | 3 +++
src/mesa/main/dd.h| 5 +
2 files changed, 8 insertions(+)
diff --git a/src/mesa/drivers/common/driverfuncs.c
b/src/mesa/drivers/common/driverfuncs.c
index 5faa98a..f185688 100644
The following patches add the necessary functions to Mesa
to support ARB_texture_view. These patches do not include
the actual driver elements, just the device independent portion.
This extension requires ARB_texture_storage.
The extension supports one new API call, glTextureView and
a handful of
Add helper function to set texture_view state from TexStorage calls.
Signed-off-by: Courtney Goeltzenleuchter
---
src/mesa/main/textureview.c | 59 +
src/mesa/main/textureview.h | 4 +++
2 files changed, 63 insertions(+)
diff --git a/src/mesa/main/te
Add state needed by glTextureView to the gl_texture_object.
Signed-off-by: Courtney Goeltzenleuchter
---
src/mesa/main/mtypes.h | 5 +
1 file changed, 5 insertions(+)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f6ce6d0..82fcd61 100644
--- a/src/mesa/main/mtypes.h
+++
Stub in glTextureView API call to go with the
glTextureView API xml definition.
Includes dispatch test for glTextureView
Signed-off-by: Courtney Goeltzenleuchter
---
src/mapi/glapi/gen/ARB_texture_view.xml | 23
src/mapi/glapi/gen/Makefile.am | 1 +
src/mapi/glapi/gen/gl_A
Add support for ARB_texture_view get parameters:
GL_TEXTURE_VIEW_MIN_LEVEL
GL_TEXTURE_VIEW_NUM_LEVELS
GL_TEXTURE_VIEW_MIN_LAYER
GL_TEXTURE_VIEW_NUM_LAYERS
Incorporate feedback regarding when to allow query of
GL_TEXTURE_IMMUTABLE_LEVELS.
Signed-off-by: Courtney Goeltzenleuchter
---
src/mesa/mai
On 19/11/13 21:27, Alexander von Gluck IV wrote:
> On Tue, Nov 19, 2013 at 2:55 PM, Emil Velikov
> wrote:
>> On 17/11/13 18:11, Alexander von Gluck IV wrote:
>>> * gl.h ensures gcc is 4.x or later before using
>>>hidden visibility. This change matches that behaviour
>>>and ensures better
V2: Return after error to avoid cascading error messages and
removed redundant "to" from error message
Signed-off-by: Timothy Arceri
---
src/glsl/ast_to_hir.cpp | 10 --
1 file changed, 8 insertions(+), 2 deletions(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index
On Tue, Nov 19, 2013 at 2:55 PM, Emil Velikov
wrote:
On 17/11/13 18:11, Alexander von Gluck IV wrote:
* gl.h ensures gcc is 4.x or later before using
hidden visibility. This change matches that behaviour
and ensures better compatibility for older gcc versions.
Hi Alexander,
AFAICS the
https://bugs.freedesktop.org/show_bug.cgi?id=70920
--- Comment #3 from Ian Romanick ---
The cause has been known since the tests were added in 2010:
commit 656cc65b2d3782c078d36342d0deec9886514520
Author: Luca Barbieri
Date: Mon Sep 6 04:56:05 2010 +0200
add GLSL inlining/unroll limit te
On 17/11/13 18:11, Alexander von Gluck IV wrote:
> * gl.h ensures gcc is 4.x or later before using
> hidden visibility. This change matches that behaviour
> and ensures better compatibility for older gcc versions.
Hi Alexander,
AFAICS there are, currently, 11 cases of such ifdef spaghetti in m
I've inherited a fair amount of sillyness from the original patches...
sorry, I'll clean that up.
On Wed, Nov 20, 2013 at 9:15 AM, Ian Romanick wrote:
> With the issues below fixed,
>
> Reviewed-by: Ian Romanick
>
> On 11/09/2013 01:02 AM, Chris Forbes wrote:
>> Based on part of Patch 2 of Chris
On 11/19/2013 01:05 AM, Tapani Pälli wrote:
> Earlier comments suggest this was removed from GL core spec but it is
> still there. Enabling makes 'texture_lod_bias_getter' Khronos
> conformance tests pass, also removes some errors from Metro Last Light
> game which is using this API.
D'oh!
> Sign
Other than the tiny nit below,
Reviewed-by: Ian Romanick
On 11/19/2013 03:13 AM, Timothy Arceri wrote:
> Signed-off-by: Timothy Arceri
> ---
> src/glsl/ast_to_hir.cpp | 9 +++--
> 1 file changed, 7 insertions(+), 2 deletions(-)
>
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hi
Keith Packard writes:
> Eric Anholt writes:
>
>> Keith Packard writes:
>>
>>> libudev doesn't have a stable API/ABI, and if the application wants to use
>>> one
>>> version, we'd best not load another into libGL.
>>>
>>> Signed-off-by: Keith Packard
>>
>> This looks so simple it's definitely
Reviewed-by: Marek Olšák
Marek
On Tue, Nov 19, 2013 at 9:11 PM, Brian Paul wrote:
> We need to check the drawbuffer's orientation before inverting Y
> coordinates. Fixes piglit feedback tests when running with the
> -fbo option.
>
> Cc: "9.2" "10.0"
> ---
> src/mesa/state_tracker/st_cb_feedb
Eric Anholt writes:
> Tapani Pälli writes:
>
>> Earlier comments suggest this was removed from GL core spec but it is
>> still there. Enabling makes 'texture_lod_bias_getter' Khronos
>> conformance tests pass, also removes some errors from Metro Last Light
>> game which is using this API.
>
> Lo
Tapani Pälli writes:
> Earlier comments suggest this was removed from GL core spec but it is
> still there. Enabling makes 'texture_lod_bias_getter' Khronos
> conformance tests pass, also removes some errors from Metro Last Light
> game which is using this API.
Looks to me like this makes things
Kenneth Graunke writes:
> SEND can't deal with swizzles, source modifiers, and so on. This should
> avoid problems with VS pull constant loads on Broadwell.
>
> Signed-off-by: Kenneth Graunke
> ---
> src/mesa/drivers/dri/i965/brw_vec4_copy_propagation.cpp | 3 +++
> 1 file changed, 3 insertion
With the issues below fixed,
Reviewed-by: Ian Romanick
On 11/09/2013 01:02 AM, Chris Forbes wrote:
> Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series.
>
> Signed-off-by: Chris Forbes
> ---
> src/mesa/vbo/vbo_exec_array.c | 216
> ++
We need to check the drawbuffer's orientation before inverting Y
coordinates. Fixes piglit feedback tests when running with the
-fbo option.
Cc: "9.2" "10.0"
---
src/mesa/state_tracker/st_cb_feedback.c |6 --
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/mesa/state_t
On 11/19/2013 11:54 AM, jfons...@vmware.com wrote:
From: José Fonseca
It's not necessary to scale down cubemap texture coords when generating
mipmaps: we are doing a 2x minification therefore it's guaranteed that
the texture coords will always be at least 1 texel away of the edges.
Scaling dow
Eric Anholt writes:
> Keith Packard writes:
>
>> libudev doesn't have a stable API/ABI, and if the application wants to use
>> one
>> version, we'd best not load another into libGL.
>>
>> Signed-off-by: Keith Packard
>
> This looks so simple it's definitely worth dropping udev, but I'd like
>
OK, I'll go back to allowing zero. It's silly but harmless.
On Wed, Nov 20, 2013 at 8:29 AM, Ian Romanick wrote:
> On 11/09/2013 01:02 AM, Chris Forbes wrote:
>> Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series.
>>
>> V3: - Disallow primcount==0 for DrawMulti*Indirect. Th
On 11/09/2013 01:02 AM, Chris Forbes wrote:
> Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series.
>
> V3: - Disallow primcount==0 for DrawMulti*Indirect. The extension spec
> contradicts itself on this, but the GL4.3 spec disallows it.
>
> - Make it clear that the
Patches 1, 3, and 4 are
Reviewed-by: Ian Romanick
I sent a separate reply to patch 2.
On 11/09/2013 01:02 AM, Chris Forbes wrote:
> From: Christoph Bumiller
>
> Split from patch implementing ARB_draw_indirect.
>
> v2: Const-qualify the struct gl_buffer_object *indirect argument.
> v3: Fix up
On 11/09/2013 01:02 AM, Chris Forbes wrote:
> Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series.
>
> Signed-off-by: Chris Forbes
I assume 'make check' actually passes? :)
With the change below,
Reviewed-by: Ian Romanick .
> ---
> src/mapi/glapi/gen/ARB_draw_indirect.x
On 11/12/2013 12:13 PM, Kenneth Graunke wrote:
> On 11/09/2013 01:02 AM, Chris Forbes wrote:
>> Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series.
>>
>> V3: - Disallow primcount==0 for DrawMulti*Indirect. The extension spec
>> contradicts itself on this, but the GL4.3
On 11/19/2013 01:05 AM, Tapani Pälli wrote:
> Earlier comments suggest this was removed from GL core spec but it is
> still there. Enabling makes 'texture_lod_bias_getter' Khronos
> conformance tests pass, also removes some errors from Metro Last Light
> game which is using this API.
>
> Signed-of
https://bugs.freedesktop.org/show_bug.cgi?id=71506
--- Comment #14 from Emil Velikov ---
Might be a good idea to pick this up for the 10.0 branch ?
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mes
From: José Fonseca
It's not necessary to scale down cubemap texture coords when generating
mipmaps: we are doing a 2x minification therefore it's guaranteed that
the texture coords will always be at least 1 texel away of the edges.
Scaling down can actually be harmful, as it may cause artefacts
Keith Packard writes:
> libudev doesn't have a stable API/ABI, and if the application wants to use one
> version, we'd best not load another into libGL.
>
> Signed-off-by: Keith Packard
This looks so simple it's definitely worth dropping udev, but I'd like
to see the udev code actually dropped
On 11/19/2013 01:16 AM, Erik Faye-Lund wrote:
> On Mon, Nov 18, 2013 at 9:04 PM, Paul Berry wrote:
>> On 17 November 2013 00:24, Victor Luchitz wrote:
>>> If compiler actually attempted to unroll the loop above, it would notice
>>> that the does compile correctly. Instead it just emits and error
Kenneth Graunke writes:
> On 11/18/2013 03:22 PM, Kenneth Graunke wrote:
>> On 11/18/2013 12:27 PM, Eric Anholt wrote:
>>> Kenneth Graunke writes:
>>>
Broadwell significantly changes the EU instruction encoding. Many of
the fields got moved to different bit positions; some even got sp
On Sun, 17 Nov 2013 12:11:41 -0600
Alexander von Gluck IV wrote:
> * gl.h ensures gcc is 4.x or later before using
> hidden visibility. This change matches that behaviour
> and ensures better compatibility for older gcc versions.
> ---
> src/mapi/glapi/glapi.h |2 +-
> src/mapi/u_compile
- Original Message -
> This is basically a a respin of f1dfcf4bce35e6796f873d9a00103b280da81e4c
> per Jose's suggestion.
>
> Just set the SVGA3dSurfaceFormatCaps flags for 3D and cube textures
> when checking the texture format capabilities. This will filter out
> unsupported combinatio
---
src/glx/dri2_glx.c| 99 +++--
src/glx/glx_pbuffer.c |8 ++--
2 files changed, 98 insertions(+), 9 deletions(-)
diff --git a/src/glx/dri2_glx.c b/src/glx/dri2_glx.c
index 7ce5775..d0f284d 100644
--- a/src/glx/dri2_glx.c
+++ b/src/glx/dri2_g
This is basically a a respin of f1dfcf4bce35e6796f873d9a00103b280da81e4c
per Jose's suggestion.
Just set the SVGA3dSurfaceFormatCaps flags for 3D and cube textures
when checking the texture format capabilities. This will filter out
unsupported combinations like 3D+DXT.
---
src/gallium/drivers/sv
https://bugs.freedesktop.org/show_bug.cgi?id=70766
--- Comment #3 from Jan Vesely ---
(In reply to comment #2)
> did you use cmake to compile llvm?
check this patch:
http://www.mail-archive.com/mesa-dev@lists.freedesktop.org/msg45916.html
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https://bugs.freedesktop.org/show_bug.cgi?id=70766
--- Comment #2 from Jan Vesely ---
did you use cmake to compile llvm?
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Am 19.11.2013 16:19, schrieb Alex Deucher:
On Tue, Nov 19, 2013 at 5:05 AM, Christian König
wrote:
From: Christian König
The alignment of a virtual memory area must always be at least 4096 bytes.
It only worked because size was aligned to 4096 outside of the function.
Signed-off-by: Christi
https://bugs.freedesktop.org/show_bug.cgi?id=71506
Jon TURNEY changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
On Tue, Nov 19, 2013 at 5:05 AM, Christian König
wrote:
> From: Christian König
>
> The alignment of a virtual memory area must always be at least 4096 bytes.
>
> It only worked because size was aligned to 4096 outside of the function.
>
> Signed-off-by: Christian König
CC the 9.2 and 10.0 bran
Am 19.11.2013 14:41, schrieb Marek Olšák:
On Tue, Nov 19, 2013 at 11:05 AM, Christian König
wrote:
From: Christian König
The alignment of a virtual memory area must always be at least 4096 bytes.
It only worked because size was aligned to 4096 outside of the function.
Signed-off-by: Christi
For merging the patches for new hardware and/or features I agree on the
process of merging things bottom up. (e.g kernel first, then libdrm,
mesa last). But to give reasons for the merge into Linus tree it's
usually better to have a "big picture" you can validate the code against.
So I think t
Having patches on a mailing list is good enough, but generally if
people *trust* you that you will have an open userspace, that's good
enough too if you have people's trust.
In my opinion, the required kernel code must land in Linus's tree
first. If it's not there, it's like it didn't exist at all
https://bugs.freedesktop.org/show_bug.cgi?id=70920
Kai changed:
What|Removed |Added
CC||mesa-dev@lists.freedesktop.
|
On Tue, Nov 19, 2013 at 11:05 AM, Christian König
wrote:
> From: Christian König
>
> The alignment of a virtual memory area must always be at least 4096 bytes.
>
> It only worked because size was aligned to 4096 outside of the function.
>
> Signed-off-by: Christian König
> ---
> src/gallium/win
On 11/11/2013 22:06, Matt Turner wrote:
> On Mon, Nov 11, 2013 at 12:18 PM, Rico Schüller wrote:
>> Signed-off-by: Rico Schüller
>> ---
>> src/mapi/shared-glapi/tests/Makefile.am | 1 +
>> src/mesa/main/tests/Makefile.am | 1 +
>> 2 Dateien geändert, 2 Zeilen hinzugefügt(+)
>>
>> diff --
Signed-off-by: Timothy Arceri
---
src/glsl/ast_to_hir.cpp | 9 +++--
1 file changed, 7 insertions(+), 2 deletions(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 76b256c..73be274 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -696,9 +696,14 @@ v
From: Christian König
The alignment of a virtual memory area must always be at least 4096 bytes.
It only worked because size was aligned to 4096 outside of the function.
Signed-off-by: Christian König
---
src/gallium/winsys/radeon/drm/radeon_drm_bo.c | 37 +--
src/gall
On Mon, Nov 18, 2013 at 9:04 PM, Paul Berry wrote:
> On 17 November 2013 00:24, Victor Luchitz wrote:
>> If compiler actually attempted to unroll the loop above, it would notice
>> that the does compile correctly. Instead it just emits and error and in my
>> opinion, contradicts the comment above
https://bugs.freedesktop.org/show_bug.cgi?id=70766
--- Comment #1 from octoploid ---
Similar thing here:
(EE) AIGLX error: dlopen of /usr/lib64/dri/r600_dri.so failed
(/usr/lib64/dri/r600_dri.so: undefined symbol: _ZTIN4llvm18format_object_baseE)
(EE) AIGLX error: dlopen of /usr/lib64/dri/swras
Earlier comments suggest this was removed from GL core spec but it is
still there. Enabling makes 'texture_lod_bias_getter' Khronos
conformance tests pass, also removes some errors from Metro Last Light
game which is using this API.
Signed-off-by: Tapani Pälli
---
src/mesa/main/texparam.c | 15 +
On Mon, Nov 18, 2013 at 01:38:55PM -0500, Jerome Glisse wrote:
> On Mon, Nov 18, 2013 at 05:41:50PM +0100, Thierry Reding wrote:
> > On Mon, Nov 18, 2013 at 11:21:36AM -0500, Rob Clark wrote:
> > > On Mon, Nov 18, 2013 at 10:23 AM, Thierry Reding
> > > wrote:
> > > > On Mon, Nov 18, 2013 at 10:17:
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