On Wed, 2015-10-14 at 16:18 +0300, Francisco Jerez wrote:
> "Lofstedt, Marta" writes:
>
> > I have found a couple of more places in linker.cpp where we loop up to
> > MESA_SHADER_FRAGMENT.
> > Should these now also be up to MESA_SHADER_COMPUTE instead?
> >
> Some might be oversights like this, b
On Wed, 2015-10-14 at 11:08 -0700, Jordan Justen wrote:
> On 2015-10-13 22:49:08, Iago Toral wrote:
> > On Tue, 2015-10-13 at 09:44 -0700, Jordan Justen wrote:
> > > On 2015-10-13 05:17:37, Francisco Jerez wrote:
> > > > Iago Toral Quiroga writes:
> > > >
> > > > > This fixes the following test:
Thanks a lot Brian.
BR,
Awais
From: Brian Paul [bri...@vmware.com]
Sent: Wednesday, October 14, 2015 7:19 PM
To: Belal, Awais; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [mesa-dev, mesa-demos][PATCH] sharedtex_mt: fix
rendering thread hang
I
On 15/10/15 05:43, Timothy Arceri wrote:
> On Fri, 2015-10-09 at 13:33 +0200, Samuel Iglesias Gonsálvez wrote:
>>
>> On 09/10/15 13:25, Timothy Arceri wrote:
>>> On Thu, 2015-10-08 at 11:08 +0200, Samuel Iglesias Gonsálvez wrote:
On 07/10/15 00:47, Timothy Arceri wrote:
> From Section 4.
On Wed, Oct 14, 2015 at 11:53:37AM -0700, Jason Ekstrand wrote:
> On Wed, Oct 14, 2015 at 1:41 AM, Pohjolainen, Topi
> wrote:
> > On Wed, Oct 14, 2015 at 11:25:40AM +0300, Pohjolainen, Topi wrote:
> >> On Sat, Oct 10, 2015 at 08:09:01AM -0700, Jason Ekstrand wrote:
> >> > This commit removes all d
On Fri, 2015-10-09 at 13:33 +0200, Samuel Iglesias Gonsálvez wrote:
>
> On 09/10/15 13:25, Timothy Arceri wrote:
> > On Thu, 2015-10-08 at 11:08 +0200, Samuel Iglesias Gonsálvez wrote:
> > > On 07/10/15 00:47, Timothy Arceri wrote:
> > > > From Section 4.1.9 of the GLSL ES 3.10 spec:
> > > >
> >
This was only being done in one of the two process methods.
Fixes issue with samplers using the array size of a previous record.
Cc: Marek Olšák
Cc: Jason Ekstrand
---
src/glsl/link_uniforms.cpp | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_unif
https://bugs.freedesktop.org/show_bug.cgi?id=92265
--- Comment #17 from Eduardo Lima Mitev ---
I just sent for review a piglit test that checks that the combination of
internalFormat=GL_BGRA_EXT, format=GL_BGRA_EXT and type=GL_UNSIGNED_BYTE is
valid on TexImageXD and TexSubImageXD, as specified b
We recently added support for GL_BGRA internal format when validating
combination of format+type+internal_format in Tex(Sub)ImageXD calls
(to fix https://bugs.freedesktop.org/show_bug.cgi?id=92265).
However, the current implementation handles it as a special case when
obtaining the effective inter
Brian Paul writes:
> We can skip to the end of _mesa_update_state_locked() if only the
> _NEW_LINE flag is set since none of the derived state depends on it
> (just like _NEW_CURRENT_ATTRIB). Note that we still call the
> ctx->Driver.UpdateState() function, of course.
> ---
> src/mesa/main/stat
Brian Paul writes:
> ---
> src/mesa/main/blend.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
> index d225f3d..f14949f 100644
> --- a/src/mesa/main/blend.c
> +++ b/src/mesa/main/blend.c
> @@ -407,7 +407,7 @@ _mesa_BlendEqu
On 10/14/2015 8:19 AM, Daniel Vetter wrote:
On Tue, Oct 13, 2015 at 02:51:36PM -0700, Kristian Høgsberg wrote:
On Tue, Oct 13, 2015 at 7:55 AM, Michel Thierry
wrote:
On 10/13/2015 3:13 PM, Emil Velikov wrote:
On 13 October 2015 at 13:16, Michel Thierry
wrote:
On 10/6/2015 2:12 PM, Michel
v2: Reflect feedback from Kenneth Graunke and
Matt Turner
Signed-off-by: Rhys Kidd
---
README | 6 ++
1 file changed, 6 insertions(+)
diff --git a/README b/README
index e301d0e..2f83987 100644
--- a/README
+++ b/README
@@ -49,6 +49,12 @@ ST_DEBUG=precompile R600_DEBUG=ps,vs,gs,precomp
Signed-off-by: Rhys Kidd
---
README | 5 +
1 file changed, 5 insertions(+)
diff --git a/README b/README
index 2f83987..cfbc362 100644
--- a/README
+++ b/README
@@ -55,6 +55,11 @@ Install necessary dependencies on Debian or Ubuntu:
sudo apt-get install build-essentials libepoxy-dev libgbm-de
On 13 October 2015 at 08:54, Matt Turner wrote:
> On Sat, Oct 10, 2015 at 10:30 PM, Rhys Kidd wrote:
> > Signed-off-by: Rhys Kidd
> > ---
> > README | 5 +
> > 1 file changed, 5 insertions(+)
> >
> > diff --git a/README b/README
> > index 6ed3244..03be4e7 100644
> > --- a/README
> > +++ b/
On Tue, Oct 13, 2015 at 08:50:17PM -0700, Ben Widawsky wrote:
> This patch series adds support for fast color clears on SKL as it exists on
> previous generations of hardware minus the new hardware restriction on surface
> formats. Additionally, it adds support for utilizing clear values with up to
For glBlendFunc and glBlendFuncSeparate(), the _UsesDualSrc flag
will be the same for all buffers, so no need to compute it N times.
---
src/mesa/main/blend.c | 7 ++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index f14949f..6e27
---
src/mesa/main/es1_conversion.c | 20 +++-
1 file changed, 19 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/es1_conversion.c b/src/mesa/main/es1_conversion.c
index b254a6e..1dfe827 100644
--- a/src/mesa/main/es1_conversion.c
+++ b/src/mesa/main/es1_conversion.c
@@ -1,
Streamline the checking for no state change in _mesa_BlendFuncSeparate()
(and _mesa_BlendFunc()). If _BlendFuncPerBuffer is false, we only need
to check the 0th buffer state. Move argument validation after the no-op
check.
I'm looking at an app that issues about 1000 redundant glBlendFunc()
call
---
src/mesa/main/blend.c | 37 ++---
1 file changed, 22 insertions(+), 15 deletions(-)
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index 6e27cf9..ccbac75 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -190,6 +190,19 @@ update_uses
---
src/mesa/main/blend.c | 41 ++---
1 file changed, 26 insertions(+), 15 deletions(-)
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index 01b6919..14742d0 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -432,7 +432,7 @@ void GLA
---
src/mesa/main/blend.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index d225f3d..f14949f 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -407,7 +407,7 @@ _mesa_BlendEquationiARB(GLuint buf, GLenum mode)
A redundant call to glBlendFuncSeparateiARB() is more likely than getting
invalid values, so do the no-op check first.
---
src/mesa/main/blend.c | 12 ++--
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index 14742d0..d225f3d 100
Changing the matrix mode alone has no effect on rendering and does
not need to trigger a flush or state validation.
---
src/mesa/main/matrix.c | 1 -
1 file changed, 1 deletion(-)
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c
index 2b8016a..5ff5ac5 100644
--- a/src/mesa/main/matrix
We can skip to the end of _mesa_update_state_locked() if only the
_NEW_LINE flag is set since none of the derived state depends on it
(just like _NEW_CURRENT_ATTRIB). Note that we still call the
ctx->Driver.UpdateState() function, of course.
---
src/mesa/main/state.c | 3 ++-
1 file changed, 2 in
Same story as preceeding change to _mesa_BlendFuncSeparate().
---
src/mesa/main/blend.c | 35 +++
1 file changed, 23 insertions(+), 12 deletions(-)
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index 98d2858..01b6919 100644
--- a/src/mesa/main/blend.c
2015-10-14 14:51 GMT+02:00 Erik Faye-Lund :
> On Sun, Oct 11, 2015 at 5:09 PM, Christian Gmeiner
> wrote:
>> @@ -2181,6 +2188,13 @@ if test -n "$with_gallium_drivers"; then
>> done
>> fi
>>
>> +dnl We need to validate some needed dependencies for renderonly drivers.
>> +
>> +if test "x$HAVE_
2015-10-14 5:58 GMT+02:00 Michel Dänzer :
> On 13.10.2015 12:44, Alexandre Courbot wrote:
>> On Mon, Oct 12, 2015 at 12:09 AM, Christian Gmeiner
>> wrote:
>>>
>>> diff --git a/src/gallium/winsys/tegra/drm/tegra_drm_winsys.c
>>> b/src/gallium/winsys/tegra/drm/tegra_drm_winsys.c
>>> new file mode 1
Hi
2015-10-13 5:44 GMT+02:00 Alexandre Courbot :
> On Mon, Oct 12, 2015 at 12:09 AM, Christian Gmeiner
> wrote:
>> This commit adds tegra support, which uses the renderonly driver
>> library.
>>
>> Signed-off-by: Christian Gmeiner
>> ---
>> configure.ac | 1
This include the same tests coming from test_fs_cmod_propagation, (non
vector glsl types included) plus some new with vec4 types, inspired on
the regressions found while the optimization was a work in progress.
Additionally, the check of number of instructions after the
optimization was changed fr
---
This patch implements the idea proposed by Francisco Jerez. With this
change, even adding the new condition pointed by Matt Turner on the
"2/5 i965/vec4: adding vec4_cmod_propagation optimization", the shader-db
numbers remain the same. So this patch would go before the optimization
(so in thi
There is a discrepancy between the ARB_compute_shader specification,
and the OpenGL 4.3 and OpenGLES 3.1 specifications. With regards to
the indirect dispatch parameter, unsupported value errors should
return INVALID_VALUE according to the main specifications, whereas the
extension specification in
Signed-off-by: Ilia Mirkin
---
configure.ac | 12 +++-
1 file changed, 11 insertions(+), 1 deletion(-)
diff --git a/configure.ac b/configure.ac
index 217281f..7112e43 100644
--- a/configure.ac
+++ b/configure.ac
@@ -1576,6 +1576,8 @@ fi
AM_CONDITIONAL(HAVE_EGL, test "x$enable_egl" = xye
Am 14.10.2015 um 18:03 schrieb Krzysztof A. Sobiecki:
> From: Krzysztof Sobiecki
>
> pipe_surface_reference have problems with deleted contexts,
> so use of pipe_surface_release might be more appropriate.
>
> Fixes Wasteland 2 Director's Cut crash on start.
> ---
> src/mesa/state_tracker/st_cb_
Signed-off-by: Leo Liu
Cc: "10.6 11.0"
---
src/gallium/state_trackers/omx/vid_dec_h264.c | 12
1 file changed, 8 insertions(+), 4 deletions(-)
diff --git a/src/gallium/state_trackers/omx/vid_dec_h264.c
b/src/gallium/state_trackers/omx/vid_dec_h264.c
index 18d8803..f66ed89 100644
-
On Wed, Oct 14, 2015 at 1:41 AM, Pohjolainen, Topi
wrote:
> On Wed, Oct 14, 2015 at 11:25:40AM +0300, Pohjolainen, Topi wrote:
>> On Sat, Oct 10, 2015 at 08:09:01AM -0700, Jason Ekstrand wrote:
>> > This commit removes all dependence on GL state by getting rid of the
>> > brw_context parameter and
Jordan Justen writes:
> On 2015-10-13 22:49:08, Iago Toral wrote:
>> On Tue, 2015-10-13 at 09:44 -0700, Jordan Justen wrote:
>> > On 2015-10-13 05:17:37, Francisco Jerez wrote:
>> > > Iago Toral Quiroga writes:
>> > >
>> > > > This fixes the following test:
>> > > >
>> > > > [require]
>> > > >
NIR considers bcsel to produce and consume unsigned types, leading to
SEL instructions operating on unsigned types when the data is really
floating-point. Previous to this patch, saturate propagation would
happily transform
(+f0) sel g20:UD, g30:UD, g40:UD
mov.sat g50:F, g20:F
Make them members of fs_inst/vec4_instruction for use elsewhere.
Also fix the fs version to check that dst.type == src[1].type and for
!saturate.
---
src/mesa/drivers/dri/i965/brw_fs.cpp| 12
src/mesa/drivers/dri/i965/brw_fs_copy_propagation.cpp | 15 ++-
On 2015-10-13 22:49:08, Iago Toral wrote:
> On Tue, 2015-10-13 at 09:44 -0700, Jordan Justen wrote:
> > On 2015-10-13 05:17:37, Francisco Jerez wrote:
> > > Iago Toral Quiroga writes:
> > >
> > > > This fixes the following test:
> > > >
> > > > [require]
> > > > GL >= 3.3
> > > > GLSL >= 3.30
> >
On Tuesday, October 13, 2015 09:02:48 PM Jordan Justen wrote:
> On 2015-10-13 20:04:36, Kenneth Graunke wrote:
> > On Tuesday, October 13, 2015 01:44:55 PM Jordan Justen wrote:
> > > The commit shown below caused compute shaders to hit the unreachable
> > > in the default of the switch block. Resto
Brian Paul writes:
> Reviewed-by: Brian Paul
>
> Do you need me to commit this for you?
>
> -Brian
>
Yes, it would be nice.
Thanks.
--
X was an interactive protocol:
alpha blending a full-screen image looked like slugs racing down the monitor.
http://www.keithp.com/~keithp/talks/usenix2000/ren
On Wed, Oct 14, 2015 at 01:10:23PM +0200, Neil Roberts wrote:
> It would be nice if you could give some indication of where this list of
> formats came from.
>
> Unless we expect the list to change with future generations, maybe it
> would be better to make it a static const table? It's a shame to
On Wed, Oct 14, 2015 at 08:04:48PM +0300, Pohjolainen, Topi wrote:
> On Wed, Oct 14, 2015 at 09:54:43AM -0700, Ben Widawsky wrote:
> > On Wed, Oct 14, 2015 at 02:43:24PM +0300, Pohjolainen, Topi wrote:
> > > On Wed, Oct 14, 2015 at 11:39:03AM +0200, Neil Roberts wrote:
> > > > Ben Widawsky writes:
On Wed, Oct 14, 2015 at 09:54:43AM -0700, Ben Widawsky wrote:
> On Wed, Oct 14, 2015 at 02:43:24PM +0300, Pohjolainen, Topi wrote:
> > On Wed, Oct 14, 2015 at 11:39:03AM +0200, Neil Roberts wrote:
> > > Ben Widawsky writes:
> > >
> > > > The impetus for this patch comes from a seemingly benign st
On Tue, Oct 13, 2015 at 7:10 PM, Brian Paul wrote:
> The texture unit is error-checked before this and the texUnit var
> is unused, so remove it.
> ---
> src/mesa/main/texobj.c | 7 ---
> 1 file changed, 7 deletions(-)
>
> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
> index b
On Wed, Oct 14, 2015 at 02:43:24PM +0300, Pohjolainen, Topi wrote:
> On Wed, Oct 14, 2015 at 11:39:03AM +0200, Neil Roberts wrote:
> > Ben Widawsky writes:
> >
> > > The impetus for this patch comes from a seemingly benign statement within
> > > the
> > > spec (quoted within the patch). For me,
On 10/14/2015 10:03 AM, Krzysztof A. Sobiecki wrote:
From: Krzysztof Sobiecki
pipe_surface_reference have problems with deleted contexts,
so use of pipe_surface_release might be more appropriate.
Fixes Wasteland 2 Director's Cut crash on start.
---
src/mesa/state_tracker/st_cb_fbo.c | 2 +-
From: Krzysztof Sobiecki
pipe_surface_reference have problems with deleted contexts,
so use of pipe_surface_release might be more appropriate.
Fixes Wasteland 2 Director's Cut crash on start.
---
src/mesa/state_tracker/st_cb_fbo.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --gi
On 10/08/2015 12:58 AM, Jason Ekstrand wrote:
> The EXT_texture_format_BGRA extension (which mesa supports
> unconditionally) adds a new format and internal format called GL_BGRA_EXT.
> Previously, this was not really handled at all in
> _mesa_ex3_error_check_format_and_type. When the checks w
On Wed, Oct 14, 2015 at 11:52:03AM +0200, Neil Roberts wrote:
> This patch doesn't look right. See this sentence in “Render Target Fast
> Clear”:
>
> “The pixel shader kernel requires no attributes, and delivers a value of
> 0x in all channels of the render target write message”
>
> Pres
I just pushed it. Thanks.
-Brian
On 10/14/2015 02:07 AM, Belal, Awais wrote:
Hi Brian,
Do you want me to update this or is it good to go as is?
BR,
Awais
From: mesa-dev [mesa-dev-boun...@lists.freedesktop.org] on behalf of Belal,
Awais
Sent: Monday,
Marta Lofstedt writes:
> From: Marta Lofstedt
>
> The split of Uniform blocks and shader storage block only loops
> up to MESA_SHADER_FRAGMENT and igonres compute shaders.
> This cause segfault when running the OpenGL ES 3.1 CTS tests
> with GL_ARB_compute_shader enabled.
>
> V2: Changed to use
From: Marta Lofstedt
The split of Uniform blocks and shader storage block only loops
up to MESA_SHADER_FRAGMENT and igonres compute shaders.
This cause segfault when running the OpenGL ES 3.1 CTS tests
with GL_ARB_compute_shader enabled.
V2: Changed to use MESA_SHADER_STAGES instead of
MESA_SHAD
> -Original Message-
> From: Francisco Jerez [mailto:curroje...@riseup.net]
> Sent: Wednesday, October 14, 2015 3:18 PM
> To: Lofstedt, Marta; Marta Lofstedt; mesa-dev@lists.freedesktop.org
> Subject: Re: [Mesa-dev] [PATCH] glsl: Enable split of lower UBOs and SSBO
> also for compute shader
"Lofstedt, Marta" writes:
> I have found a couple of more places in linker.cpp where we loop up to
> MESA_SHADER_FRAGMENT.
> Should these now also be up to MESA_SHADER_COMPUTE instead?
>
Some might be oversights like this, but I guess in some cases a loop up
to MESA_SHADER_FRAGMENT might be the
I have found a couple of more places in linker.cpp where we loop up to
MESA_SHADER_FRAGMENT.
Should these now also be up to MESA_SHADER_COMPUTE instead?
/Marta
> -Original Message-
> From: Marta Lofstedt [mailto:marta.lofst...@linux.intel.com]
> Sent: Wednesday, October 14, 2015 2:56 PM
Hi Marta,
Marta Lofstedt writes:
> From: Marta Lofstedt
>
> The split of Uniform blocks and shader storage block only loops
> up to MESA_SHADER_FRAGMENT and igonres compute shaders.
> This cause segfault when running the OpenGL ES 3.1 CTS tests
> with GL_ARB_compute_shader enabled.
>
> Signed-o
From: Marta Lofstedt
The split of Uniform blocks and shader storage block only loops
up to MESA_SHADER_FRAGMENT and igonres compute shaders.
This cause segfault when running the OpenGL ES 3.1 CTS tests
with GL_ARB_compute_shader enabled.
Signed-off-by: Marta Lofstedt
---
src/glsl/linker.cpp |
On Sun, Oct 11, 2015 at 5:09 PM, Christian Gmeiner
wrote:
> @@ -2181,6 +2188,13 @@ if test -n "$with_gallium_drivers"; then
> done
> fi
>
> +dnl We need to validate some needed dependencies for renderonly drivers.
> +
> +if test "x$HAVE_GALLIUM_NOUVEAU" != xyes -a "x$HAVE_GALLIUM_TEGRA" == x
On 14/10/15 10:15, Francisco Jerez wrote:
> Alejandro Piñeiro writes:
>
>> On 13/10/15 23:36, Matt Turner wrote:
>>> On Tue, Oct 13, 2015 at 1:49 AM, Alejandro Piñeiro
>>> wrote:
On 13/10/15 03:10, Matt Turner wrote:
> Looks like this is causing an intermittent failure on HSW in our
>>>
https://bugs.freedesktop.org/show_bug.cgi?id=92265
--- Comment #16 from Eduardo Lima Mitev ---
(In reply to Mark Janes from comment #14)
> No piglit, dEQP, or CTS tests indicated this regression. However, a major
> consumer of Mesa was debilitated due to this bug.
>
> This bug cannot be marked
On Wed, Oct 14, 2015 at 11:39:03AM +0200, Neil Roberts wrote:
> Ben Widawsky writes:
>
> > The impetus for this patch comes from a seemingly benign statement within
> > the
> > spec (quoted within the patch). For me, this patch was at some point
> > critical
> > for getting stable piglit result
Looks good, it'll be great to get this landed. Patches 1-3 and 6-8 are:
Reviewed-by: Neil Roberts
I've sent comments separately for 4, 5 and 9. Hopefully I can try to
help with patch 10 once my SKL machine arrives.
Regards,
- Neil
Ben Widawsky writes:
> This patch series adds support for fas
It would be nice if you could give some indication of where this list of
formats came from.
Unless we expect the list to change with future generations, maybe it
would be better to make it a static const table? It's a shame to grow
the context size unnecessarily.
Regards,
- Neil
Ben Widawsky wr
This patch doesn't look right. See this sentence in “Render Target Fast
Clear”:
“The pixel shader kernel requires no attributes, and delivers a value of
0x in all channels of the render target write message”
Presumably the fast_clear_color is trying to implement this restriction.
Regard
Ben Widawsky writes:
> The impetus for this patch comes from a seemingly benign statement within the
> spec (quoted within the patch). For me, this patch was at some point critical
> for getting stable piglit results (though this did not seem to be the case on
> a
> branch Chad was working on).
On Sat, Oct 10, 2015 at 08:05:59AM -0700, Jason Ekstrand wrote:
> This is really an input into the shader compiler so it kind of makes sense
> in the key. Also, given where it's placed into the key, it doesn't
> actually make it any bigger.
>
> v2 (Jason Ekstrand):
>- Rebase on top of the com
On Tue, 2015-10-13 at 12:20 +0200, Marek Olšák wrote:
> On Tue, Oct 13, 2015 at 10:13 AM, Timothy Arceri <
> t_arc...@yahoo.com.au> wrote:
> > On Mon, 2015-10-12 at 01:06 +0200, Marek Olšák wrote:
> > > On Sun, Oct 11, 2015 at 9:20 AM, Timothy Arceri <
> > > t_arc...@yahoo.com.au> wrote:
> > > > On
On Wed, Oct 14, 2015 at 11:25:40AM +0300, Pohjolainen, Topi wrote:
> On Sat, Oct 10, 2015 at 08:09:01AM -0700, Jason Ekstrand wrote:
> > This commit removes all dependence on GL state by getting rid of the
> > brw_context parameter and the GL data structures.
> >
> > v2 (Jason Ekstrand):
> >-
On Sat, Oct 10, 2015 at 08:09:01AM -0700, Jason Ekstrand wrote:
> This commit removes all dependence on GL state by getting rid of the
> brw_context parameter and the GL data structures.
>
> v2 (Jason Ekstrand):
>- Patch use_legacy_snorm_formula through as a function argument rather
> tha
Alejandro Piñeiro writes:
> On 13/10/15 23:36, Matt Turner wrote:
>> On Tue, Oct 13, 2015 at 1:49 AM, Alejandro Piñeiro
>> wrote:
>>> On 13/10/15 03:10, Matt Turner wrote:
Looks like this is causing an intermittent failure on HSW in our
Jenkins system (but I'm not able to reproduce lo
Hi Brian,
Do you want me to update this or is it good to go as is?
BR,
Awais
From: mesa-dev [mesa-dev-boun...@lists.freedesktop.org] on behalf of Belal,
Awais
Sent: Monday, October 12, 2015 6:33 PM
To: Brian Paul; mesa-dev@lists.freedesktop.org
Subject:
On 13/10/15 23:36, Matt Turner wrote:
> On Tue, Oct 13, 2015 at 1:49 AM, Alejandro Piñeiro
> wrote:
>> On 13/10/15 03:10, Matt Turner wrote:
>>> Looks like this is causing an intermittent failure on HSW in our
>>> Jenkins system (but I'm not able to reproduce locally) and a
>>> consistent failure
On Tue, Oct 13, 2015 at 02:51:36PM -0700, Kristian Høgsberg wrote:
> On Tue, Oct 13, 2015 at 7:55 AM, Michel Thierry
> wrote:
> > On 10/13/2015 3:13 PM, Emil Velikov wrote:
> >>
> >> On 13 October 2015 at 13:16, Michel Thierry
> >> wrote:
> >>>
> >>> On 10/6/2015 2:12 PM, Michel Thierry wrote:
>
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