[Mesa-dev] [Bug 74010] mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel

2014-06-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74010 Tapani Pälli changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Mesa-dev] [Bug 74010] mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel

2014-06-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74010 --- Comment #10 from Brian Paul --- Just FYI: There are some GL apps out there that use depth buffering but don't bother to request a GLX visual with a depth buffer. Topogun is one example. There's a DRI config option called "always_have_depth

[Mesa-dev] [Bug 74010] mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel

2014-06-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74010 --- Comment #9 from Tapani Pälli --- The problem is with the glxconfig that gets chosen. The application queries for compatible list of configs with glXChooseFBConfig and then blindly selects the first one. Although attributes for config query st

[Mesa-dev] [Bug 74010] mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel

2014-06-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74010 Tapani Pälli changed: What|Removed |Added CC||lem...@gmail.com --- Comment #8 from Tapa

[Mesa-dev] [Bug 74010] mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel

2014-02-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74010 --- Comment #7 from Evgeny Bobkin --- Thank you for the explanation, maybe your are correct. From my point of view it should definitely not end up with a segmentation fault. (In reply to comment #6) > I've encountered this segfault before, and i

[Mesa-dev] [Bug 74010] mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel

2014-02-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74010 Evgeny Bobkin changed: What|Removed |Added Attachment #92718|text/plain |video/webm mime type|

[Mesa-dev] [Bug 74010] mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel

2014-02-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74010 --- Comment #6 from Tibbo --- I've encountered this segfault before, and i think i can give some useful informations. As stated in the file src/mesa/main/varray.c: /* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says: * *

[Mesa-dev] [Bug 74010] mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel

2014-02-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74010 --- Comment #5 from Evgeny Bobkin --- this bug is not fixed in mesa 10.0.3 Vendor: ... Intel Open Source Technology Center Renderer: . Mesa DRI Intel(R) Ivybridge Mobile Version: .. 3.3 (Core Profile) Mesa 10.0.3 GLSL ve

[Mesa-dev] [Bug 74010] mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel

2014-01-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74010 Matt Turner changed: What|Removed |Added Attachment #92717|text/plain |application/x-tgz mime type|

[Mesa-dev] [Bug 74010] mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel

2014-01-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74010 --- Comment #4 from Evgeny Bobkin --- Well, it should be noted, that test case is a OpenGL-cpp.tar.gz file and the mentioned above video is a .webm file This test sample runs fine as well when started with $ optirun ./tutorial4 on configure

[Mesa-dev] [Bug 74010] mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel

2014-01-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74010 --- Comment #3 from Evgeny Bobkin --- another issue is that if there two lines glGenVertexArrays (1, &vao_id); glBindVertexArray (vao_id); from lines 46-47 are removed and the cube is drawn with glEnableVertexAttribArray (position_

[Mesa-dev] [Bug 74010] mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel

2014-01-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74010 --- Comment #2 from Evgeny Bobkin --- another issue is that if glGenVertexArrays (1, &vao_id); glBindVertexArray (vao_id); from lines 46-47 are not used and the is drawn with glEnableVertexAttribArray (position_id); glBindBuff

[Mesa-dev] [Bug 74010] mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel

2014-01-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74010 --- Comment #1 from Evgeny Bobkin --- Created attachment 92718 --> https://bugs.freedesktop.org/attachment.cgi?id=92718&action=edit video demonstrating the issue -- You are receiving this mail because: You are the assignee for the bug. __

[Mesa-dev] [Bug 74010] mesa-10.0.2: z-buffer issue with opengl 3.3 context on intel

2014-01-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74010 Evgeny Bobkin changed: What|Removed |Added Hardware|Other |x86-64 (AMD64) OS|All