https://bugs.freedesktop.org/show_bug.cgi?id=74010
Tapani Pälli changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #10 from Brian Paul ---
Just FYI: There are some GL apps out there that use depth buffering but don't
bother to request a GLX visual with a depth buffer. Topogun is one example.
There's a DRI config option called "always_have_depth
https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #9 from Tapani Pälli ---
The problem is with the glxconfig that gets chosen. The application queries for
compatible list of configs with glXChooseFBConfig and then blindly selects the
first one. Although attributes for config query st
https://bugs.freedesktop.org/show_bug.cgi?id=74010
Tapani Pälli changed:
What|Removed |Added
CC||lem...@gmail.com
--- Comment #8 from Tapa
https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #7 from Evgeny Bobkin ---
Thank you for the explanation, maybe your are correct. From my point of view it
should definitely not end up with a segmentation fault.
(In reply to comment #6)
> I've encountered this segfault before, and i
https://bugs.freedesktop.org/show_bug.cgi?id=74010
Evgeny Bobkin changed:
What|Removed |Added
Attachment #92718|text/plain |video/webm
mime type|
https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #6 from Tibbo ---
I've encountered this segfault before, and i think i can give some useful
informations.
As stated in the file src/mesa/main/varray.c:
/* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
*
*
https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #5 from Evgeny Bobkin ---
this bug is not fixed in mesa 10.0.3
Vendor: ... Intel Open Source Technology Center
Renderer: . Mesa DRI Intel(R) Ivybridge Mobile
Version: .. 3.3 (Core Profile) Mesa 10.0.3
GLSL ve
https://bugs.freedesktop.org/show_bug.cgi?id=74010
Matt Turner changed:
What|Removed |Added
Attachment #92717|text/plain |application/x-tgz
mime type|
https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #4 from Evgeny Bobkin ---
Well, it should be noted, that test case is a OpenGL-cpp.tar.gz file
and the mentioned above video is a .webm file
This test sample runs fine as well when started with $ optirun ./tutorial4
on configure
https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #3 from Evgeny Bobkin ---
another issue is that if there two lines
glGenVertexArrays (1, &vao_id);
glBindVertexArray (vao_id);
from lines 46-47 are removed and the cube is drawn with
glEnableVertexAttribArray (position_
https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #2 from Evgeny Bobkin ---
another issue is that if
glGenVertexArrays (1, &vao_id);
glBindVertexArray (vao_id);
from lines 46-47 are not used and the is drawn with
glEnableVertexAttribArray (position_id);
glBindBuff
https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #1 from Evgeny Bobkin ---
Created attachment 92718
--> https://bugs.freedesktop.org/attachment.cgi?id=92718&action=edit
video demonstrating the issue
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https://bugs.freedesktop.org/show_bug.cgi?id=74010
Evgeny Bobkin changed:
What|Removed |Added
Hardware|Other |x86-64 (AMD64)
OS|All
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