On Tue, Oct 23, 2018 at 12:04 PM Christian Gmeiner <
christian.gmei...@gmail.com> wrote:
> Am Di., 23. Okt. 2018 um 18:31 Uhr schrieb Ian Romanick <
> i...@freedesktop.org>:
> >
> > On 10/23/2018 08:33 AM, Connor Abbott wrote:
> > > On Tue, Oct 23, 2018 at 12:16 AM Jason Ekstrand
> wrote:
> > >>
Am Di., 23. Okt. 2018 um 18:31 Uhr schrieb Ian Romanick :
>
> On 10/23/2018 08:33 AM, Connor Abbott wrote:
> > On Tue, Oct 23, 2018 at 12:16 AM Jason Ekstrand
> > wrote:
> >>
> >> This should be useful for drivers that don't support real integers.
> >>
> >> Cc: Alyssa Rosenzweig
> >> ---
> >>
On 10/23/2018 08:33 AM, Connor Abbott wrote:
> On Tue, Oct 23, 2018 at 12:16 AM Jason Ekstrand wrote:
>>
>> This should be useful for drivers that don't support real integers.
>>
>> Cc: Alyssa Rosenzweig
>> ---
>> src/compiler/Makefile.sources | 1 +
>>
On Tue, Oct 23, 2018 at 12:16 AM Jason Ekstrand wrote:
>
> This should be useful for drivers that don't support real integers.
>
> Cc: Alyssa Rosenzweig
> ---
> src/compiler/Makefile.sources | 1 +
> src/compiler/nir/meson.build | 1 +
>
Am Di., 23. Okt. 2018 um 01:43 Uhr schrieb Jason Ekstrand
:
>
> On Mon, Oct 22, 2018 at 6:20 PM Alyssa Rosenzweig
> wrote:
>>
>> For what it's worth, Midgard has real integers (including int32
>> support), using hardware-level D3D10 boolean conventions. I'm trying to
>> wrap my head around how
I think so?
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On October 22, 2018 20:13:25 Alyssa Rosenzweig wrote:
If you want to set me straight, that's probably the better patch to
argue it out. :)
No, I thought about it; you're right. I understand my hardware (and NIR)
much better now than what I wrote the earlier patch; you have now shown
me the
> If you want to set me straight, that's probably the better patch to
> argue it out. :)
No, I thought about it; you're right. I understand my hardware (and NIR)
much better now than what I wrote the earlier patch; you have now shown
me the error of my ways :)
Nothing special should be needed
On 10/22/2018 05:09 PM, Alyssa Rosenzweig wrote:
>> Right. Sorry. I forgot who's working on what chip these days. Maybe Ilia
>> can CC the right person.
>
> No worries at all! It may well have been me (I had touched the b2f code;
> our hardware lacks a dedicated instruction and needs `iand
> Right. Sorry. I forgot who's working on what chip these days. Maybe Ilia
> can CC the right person.
No worries at all! It may well have been me (I had touched the b2f code;
our hardware lacks a dedicated instruction and needs `iand 1.0` to do
the conversion). I'm not sure which hardware
On Mon, Oct 22, 2018 at 6:13 PM Ilia Mirkin wrote:
> On Mon, Oct 22, 2018 at 6:16 PM Jason Ekstrand
> wrote:
> >
> > This should be useful for drivers that don't support real integers.
> >
> > Cc: Alyssa Rosenzweig
> > ---
> > src/compiler/Makefile.sources | 1 +
> >
On Mon, Oct 22, 2018 at 6:20 PM Alyssa Rosenzweig
wrote:
> For what it's worth, Midgard has real integers (including int32
> support), using hardware-level D3D10 boolean conventions. I'm trying to
> wrap my head around how this interacts with 5d85a0a.
>
Right. Sorry. I forgot who's working on
For what it's worth, Midgard has real integers (including int32
support), using hardware-level D3D10 boolean conventions. I'm trying to
wrap my head around how this interacts with 5d85a0a.
I'm tempted to think the standard lower_bool_to_int32 pass would work,
with an emulated b2f instruction in
On Mon, Oct 22, 2018 at 6:16 PM Jason Ekstrand wrote:
>
> This should be useful for drivers that don't support real integers.
>
> Cc: Alyssa Rosenzweig
> ---
> src/compiler/Makefile.sources | 1 +
> src/compiler/nir/meson.build | 1 +
>
This should be useful for drivers that don't support real integers.
Cc: Alyssa Rosenzweig
---
src/compiler/Makefile.sources | 1 +
src/compiler/nir/meson.build | 1 +
src/compiler/nir/nir_lower_bool_to_float.c | 181 +
3 files changed, 183
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