Re: [Mesa-dev] New features?

1999-09-07 Thread Stephen J Baker
On Fri, 3 Sep 1999 [EMAIL PROTECTED] wrote: > | ...It's not > | guaranteed to be true (Think multitexture for example - all N > | textures have to be resident at the same time - but the proxy > | command didn't know that the other 4 textures you ar

Re: [Mesa-dev] Problem with multiple GLX contexts in 3.1beta2

1999-09-07 Thread Brian Paul
Wolfram Gloger wrote: > > Hi, > > I'm strongly suspecting a bug in Mesa-3.1beta2 where either the > modelview matrix or compiled display list information becomes corrupt > when multiple GLX contexts are switched between (I'm using the > standard X11 driver). Both Mesa-3.0 and GLX from Irix6.2 d

Re: [Mesa-dev] Problem with multiple GLX contexts in 3.1beta2

1999-09-07 Thread Wolfram Gloger
> Have you tried using the latest CVS sources? I recall fixing a bug > related to multiple contexts since the beta 2 release. I'm about to. CVS access and ftp access to mesa3d.org and its only mirror was _very_ slow for me over here, which is the reason I haven't tried it immediately. Also, `m

Re: [Mesa-dev] Problem with multiple GLX contexts in 3.1beta2

1999-09-07 Thread Wolfram Gloger
> Have you tried using the latest CVS sources? I recall fixing a bug > related to multiple contexts since the beta 2 release. I'm pleased to report that the problem indeed seems to be completely fixed in MesaCVS-1999-09-05, both in my modified isosurf sample and in my large application. I compi

[Mesa-dev] check-in: multitexture vertex array fix

1999-09-07 Thread Brian Paul
A Mesa user reported a problem with glClientActiveTexture and multiple texture coord arrays. There was still a remnant of the old GL_SGIS_multitexture code which was fouling things up. Basically, I removed TexCoordUnit from the GLcontext struct. All occurances were replaced by ctx->Array.Active

Re: [Mesa-dev] Problem with multiple GLX contexts in 3.1beta2

1999-09-07 Thread Brian Paul
Wolfram Gloger wrote: > > > Have you tried using the latest CVS sources? I recall fixing a bug > > related to multiple contexts since the beta 2 release. > > I'm pleased to report that the problem indeed seems to be completely > fixed in MesaCVS-1999-09-05, both in my modified isosurf sample an

[Mesa-dev] beta 3 release

1999-09-07 Thread Brian Paul
I'd like to make a 3.1 beta 3 release by the end of next week. There have been quite a few bug fixes since beta 2 but I'm not quite confident enough that a final release is appropriate yet. I'd like to do more conformance testing and get more end user feedback. Fellow developers, any concerns? O

[Mesa-dev] CVA bug?

1999-09-07 Thread Eero Pajarre
My program is failing in glDrawElements, I have found out that: It appears that clipTEX0_RGBA0 is called with VB->TexCoordPtr[0]->data pointing to the texture coordinate data I originally gave as a parameter to glTexCoordPointer. This means bad things because the clippings certainly don't fit in

[Mesa-dev] Test

1999-09-07 Thread Kendall Bennett
Test to see if I am back on. Please ignore! +---+ | SciTech Software - Building Truly Plug'n'Play Software! | +---+ | Kendall Bennett | Email: [EMAIL PROTECTED]

Re: [Mesa-dev] CVA bug?

1999-09-07 Thread Keith Whitwell
> (=bad stride + not writeable, which are both true...) > > Of course the problem does not show up at the first > call to draw elements, and the program where it happens > has > 6 lines of code... Silly bug - I've committed a fix, thanks for the report. Keith ___

[Mesa-dev] Win32 directory in CVS?

1999-09-07 Thread Hughes, Gareth
Is there still meant to be one? The Win32 makefiles seem to live here, but as this directory isn't in CVS anymore it seems kinda hard to build Mesa for Win32. Or am I just missing something? :-) This would greatly assist in me getting the new tessellation code in - I no longer have a home machi

Re: [Mesa-dev] Win32 directory in CVS?

1999-09-07 Thread Eero Pajarre
"Hughes, Gareth" wrote: > > Win32 support is moving away from the IDE and to the command line, so win32/ > looks more like the right one (according to the README.WIN32). However, we > need NMAKE.MAK and NMAKE.MIF to build Mesa... > > Ted, any help here? I've taken my 3.0 Win32/ dir and hacke

[Mesa-dev] src/Makefile.fx patch

1999-09-07 Thread Eero Pajarre
I am attaching to this mail the patch between the current CVS version of src/Makefile.fx and my current version. Changes: changed the FX_V2 to NOT be defined by default, also made it separately commented option added vertices.obj Brian, could you apply this to the CVS

Re: [Mesa-dev] Win32 directory in CVS?

1999-09-07 Thread Brian Paul
"Hughes, Gareth" wrote: > > Is there still meant to be one? The Win32 makefiles seem to live here, but > as this directory isn't in CVS anymore it seems kinda hard to build Mesa > for > Win32. Or am I just missing something? :-) > > This would greatly assist in me getting the new tessellation

RE: [Mesa-dev] beta 3 release

1999-09-07 Thread Joe Waters
On 07-Sep-99 Brian Paul wrote: > > Here's another issue. There's an effort underway to standardize > the OpenGL environment on Linux. One aspect of that is version > numbering for the libGL.so file (used to be libMesaGL.so). > > I propose this lib name for the 3.1 release: libGL.so.1.2.310 >

RE: [Mesa-dev] Win32 directory in CVS?

1999-09-07 Thread Hughes, Gareth
> Mesa 3.0 had both Win32/ and win32/ directories: > > % ls Win32 > 3dfx/ MesaDemos-samples.dsw MesaGLUT32.dsp demos/ > GLUT-SGIGL.dsp MesaDemos-samples.opt MesaLib.dsw > fxMesaGL32.dsp > MesaDemos-3dfx.dsw MesaGL.dsp MesaLib.ncb res/ > Mesa

RE: [Mesa-dev] beta 3 release

1999-09-07 Thread Hughes, Gareth
> I'd like to make a 3.1 beta 3 release by the end of next week. > There have been quite a few bug fixes since beta 2 but I'm not > quite confident enough that a final release is appropriate yet. > I'd like to do more conformance testing and get more end user > feedback. > > Fellow developers, an