[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #2 from Brian Paul 2009-09-14 16:43:44 PST --- There's another issue but it's a problem with Wine. The following vertex program is illegal: !!ARBvp1.0 PARAM C[66] = { program.env[0..65] }; ADDRESS A0;PARAM zero = {0.0, 0.0, 0.0

[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #1 from Brian Paul 2009-09-14 16:30:27 PST --- OK, I think I found the issue here. Mesa links multiple shaders by concatenating them together then recompiling. When the shaders contain #version directives the extra/redundant #ve

[Mesa3d-dev] [Bug 23946] New: Wine GLSL support

2009-09-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 Summary: Wine GLSL support Product: Mesa Version: git Platform: Other URL: http://www.daionet.gr.jp/~masa/rthdribl/index.html OS/Version: All Status: NEW Severi

[Mesa3d-dev] [Bug 23945] mesa git master fails to compile in xorg_exa_tgsi.c due to changes in ureg_DECL_constant

2009-09-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23945 --- Comment #1 from Brian Paul 2009-09-14 14:51:13 PST --- I've committed a fix which allows the code to compile again but someone more familiar with the code should double-check it... -- Configure bugmail: http://bugs.freedesktop.org/use

[Mesa3d-dev] [Bug 21235] Braid (in Wine) GLSL errors

2009-09-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=21235 Sven Arvidsson changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] [Bug 23945] New: mesa git master fails to compile in xorg_exa_tgsi.c due to changes in ureg_DECL_constant

2009-09-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23945 Summary: mesa git master fails to compile in xorg_exa_tgsi.c due to changes in ureg_DECL_constant Product: Mesa Version: git Platform: Other OS/Version: All Status:

Re: [Mesa3d-dev] geometry shaders

2009-09-14 Thread Zack Rusin
On Monday 14 September 2009 14:04:54 Brian Paul wrote: > > in general though none of those should be too difficult to fix, but it'd > > be a good idea to figure out if we want geometry shaders in 7.7 or 7.8. > > as always with large patches that touch a lot of the code, keeping up to > > date with

Re: [Mesa3d-dev] [PATCH][RFC] Using POT sized texture for bitmap operations

2009-09-14 Thread Patrice Mandin
Le Fri, 31 Jul 2009 09:06:05 -0600 Brian Paul a écrit: > Patrice Mandin wrote: > > Le Mon, 27 Jul 2009 15:55:26 -0600 > > Brian Paul a écrit: > > > >>> Yep, just checked that. There must be another cause why I do not have > >>> any text rendered in progs/samples/blendeq with nouveau backend. >

[Mesa3d-dev] [Bug 23941] New: Wine offscreen rendering causes GL_INVALID_FRAMEBUFFER_OPERATION_EXT

2009-09-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23941 Summary: Wine offscreen rendering causes GL_INVALID_FRAMEBUFFER_OPERATION_EXT Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severi

[Mesa3d-dev] [Bug 23859] Assertion failure in SGIS_genereate_mipmaps path

2009-09-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23859 --- Comment #4 from Brian Paul 2009-09-14 11:48:27 PST --- The assertion that's failing is sometimes caused by a vertex array pointer/offset mix-up such as mistakenly using a user-space pointer as an offset into a VBO. -- Configure bugmai

Re: [Mesa3d-dev] [PATCH] mesa/st: Create front renderbuffer on the fly when supplied

2009-09-14 Thread Brian Paul
Nicolai Hähnle wrote: >>From f08d6efbc85609d1384006b773ea0a3276eb1e67 Mon Sep 17 00:00:00 2001 > From: =?utf-8?q?Nicolai=20H=C3=A4hnle?= > Date: Sat, 12 Sep 2009 16:49:31 +0200 > Subject: [PATCH] mesa/st: Create front renderbuffer on the fly when supplied > with a surface > MIME-Version: 1.0 > Co

Re: [Mesa3d-dev] [PATCH] mesa/st: Initialize format bits of framebuffer renderbuffers

2009-09-14 Thread Brian Paul
Nicolai Hähnle wrote: >>From 471cf346d0e9bf0bd97f2e652fd3052ba8f7a0c7 Mon Sep 17 00:00:00 2001 > From: =?utf-8?q?Nicolai=20H=C3=A4hnle?= > Date: Sat, 12 Sep 2009 12:13:35 +0200 > Subject: [PATCH] mesa/st: Initialize format bits of framebuffer renderbuffers > MIME-Version: 1.0 > Content-Type: text/

Re: [Mesa3d-dev] geometry shaders

2009-09-14 Thread Brian Paul
Zack Rusin wrote: > hey, > > i've been playing around with geometry shaders in my spare time and finally > got > them to a basically working state. "basically working" implies a high > likelihood of many bugs, but bugs that i'd like to get fixed for 7.7 or the > very latest 7.8. so i'd like to

[Mesa3d-dev] [Bug 23859] Assertion failure in SGIS_genereate_mipmaps path

2009-09-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23859 --- Comment #3 from Mateusz Kaduk 2009-09-14 05:19:52 PST --- (In reply to comment #2) > Can you run this game in GDB (perhaps via SSH)? It would be helpful to know > the line numbers in the stack track. > > I suspect this may be triggered