http://bugs.freedesktop.org/show_bug.cgi?id=23946
--- Comment #2 from Brian Paul 2009-09-14 16:43:44
PST ---
There's another issue but it's a problem with Wine.
The following vertex program is illegal:
!!ARBvp1.0
PARAM C[66] = { program.env[0..65] };
ADDRESS A0;PARAM zero = {0.0, 0.0, 0.0
http://bugs.freedesktop.org/show_bug.cgi?id=23946
--- Comment #1 from Brian Paul 2009-09-14 16:30:27
PST ---
OK, I think I found the issue here.
Mesa links multiple shaders by concatenating them together then recompiling.
When the shaders contain #version directives the extra/redundant #ve
http://bugs.freedesktop.org/show_bug.cgi?id=23946
Summary: Wine GLSL support
Product: Mesa
Version: git
Platform: Other
URL: http://www.daionet.gr.jp/~masa/rthdribl/index.html
OS/Version: All
Status: NEW
Severi
http://bugs.freedesktop.org/show_bug.cgi?id=23945
--- Comment #1 from Brian Paul 2009-09-14 14:51:13
PST ---
I've committed a fix which allows the code to compile again but someone more
familiar with the code should double-check it...
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http://bugs.freedesktop.org/show_bug.cgi?id=21235
Sven Arvidsson changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
http://bugs.freedesktop.org/show_bug.cgi?id=23945
Summary: mesa git master fails to compile in xorg_exa_tgsi.c due
to changes in ureg_DECL_constant
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status:
On Monday 14 September 2009 14:04:54 Brian Paul wrote:
> > in general though none of those should be too difficult to fix, but it'd
> > be a good idea to figure out if we want geometry shaders in 7.7 or 7.8.
> > as always with large patches that touch a lot of the code, keeping up to
> > date with
Le Fri, 31 Jul 2009 09:06:05 -0600
Brian Paul a écrit:
> Patrice Mandin wrote:
> > Le Mon, 27 Jul 2009 15:55:26 -0600
> > Brian Paul a écrit:
> >
> >>> Yep, just checked that. There must be another cause why I do not have
> >>> any text rendered in progs/samples/blendeq with nouveau backend.
>
http://bugs.freedesktop.org/show_bug.cgi?id=23941
Summary: Wine offscreen rendering causes
GL_INVALID_FRAMEBUFFER_OPERATION_EXT
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severi
http://bugs.freedesktop.org/show_bug.cgi?id=23859
--- Comment #4 from Brian Paul 2009-09-14 11:48:27
PST ---
The assertion that's failing is sometimes caused by a vertex array
pointer/offset mix-up such as mistakenly using a user-space pointer as an
offset into a VBO.
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Nicolai Hähnle wrote:
>>From f08d6efbc85609d1384006b773ea0a3276eb1e67 Mon Sep 17 00:00:00 2001
> From: =?utf-8?q?Nicolai=20H=C3=A4hnle?=
> Date: Sat, 12 Sep 2009 16:49:31 +0200
> Subject: [PATCH] mesa/st: Create front renderbuffer on the fly when supplied
> with a surface
> MIME-Version: 1.0
> Co
Nicolai Hähnle wrote:
>>From 471cf346d0e9bf0bd97f2e652fd3052ba8f7a0c7 Mon Sep 17 00:00:00 2001
> From: =?utf-8?q?Nicolai=20H=C3=A4hnle?=
> Date: Sat, 12 Sep 2009 12:13:35 +0200
> Subject: [PATCH] mesa/st: Initialize format bits of framebuffer renderbuffers
> MIME-Version: 1.0
> Content-Type: text/
Zack Rusin wrote:
> hey,
>
> i've been playing around with geometry shaders in my spare time and finally
> got
> them to a basically working state. "basically working" implies a high
> likelihood of many bugs, but bugs that i'd like to get fixed for 7.7 or the
> very latest 7.8. so i'd like to
http://bugs.freedesktop.org/show_bug.cgi?id=23859
--- Comment #3 from Mateusz Kaduk 2009-09-14
05:19:52 PST ---
(In reply to comment #2)
> Can you run this game in GDB (perhaps via SSH)? It would be helpful to know
> the line numbers in the stack track.
>
> I suspect this may be triggered
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