[Mesa3d-dev] [PATCH 0/6] piglit relax precision requirements

2010-02-06 Thread Marek Olšák
The attached patch series relaxes precision requirements for 6 tests to pass on r300g. Please review/push. Marek From cf3ce2ffd3171fdefb4c9948d33353e0172499ce Mon Sep 17 00:00:00 2001 From: =?utf-8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Tue, 24 Nov 2009 12:37:04 +0100 Subject: [PATCH 1/6] texture_srg

Re: [Mesa3d-dev] [PATCH] gallium, r300g: add PIPE_CAP_QUADS_DONT_FLATSHADE_FIRST

2010-02-06 Thread Marek Olšák
OK then, I attached another patch which fixes st/mesa to match the docs. On Sat, Feb 6, 2010 at 9:57 PM, Corbin Simpson wrote: > I addressed this in the docs already, see the note in flatshade_first in > Rasterizer. In short, we should always provoke quads GL-style. > > Posting from a mobile, par

Re: [Mesa3d-dev] [PATCH] gallium, r300g: add PIPE_CAP_QUADS_DONT_FLATSHADE_FIRST

2010-02-06 Thread Corbin Simpson
I addressed this in the docs already, see the note in flatshade_first in Rasterizer. In short, we should always provoke quads GL-style. Posting from a mobile, pardon my terseness. ~ C. On Feb 6, 2010 12:39 PM, "Marek Olšák" wrote: Hi, I got some time to revisit the issue from December regardin

[Mesa3d-dev] [PATCH] gallium, r300g: add PIPE_CAP_QUADS_DONT_FLATSHADE_FIRST

2010-02-06 Thread Marek Olšák
Hi, I got some time to revisit the issue from December regarding quads not following the first provoking vertex convention. The attached patch adds PIPE_CAP_QUADS_DONT_FLATSHADE_FIRST to gallium, which gets propagated to the return value of glGet*(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, ...)

Re: [Mesa3d-dev] Grab bag of random questions (whoo)

2010-02-06 Thread Marek Olšák
On Sun, Jan 31, 2010 at 1:37 AM, Roland Scheidegger wrote: > > >>7) Is there more information on the dual-source blend modes? I'm not >>sure if I can do them; might have to bug AMD for the register values. >> >> I bet R300 can't do these modes. It's only a Direct3D 10.0 feature, not >> pres

Re: [Mesa3d-dev] empty vertex buffers

2010-02-06 Thread Corbin Simpson
It's not deeply, truly painful, but it's certainly annoying and it would be nice to force buffers to be at least contiguously bound, if not non-sparse. I know D3D permits sparse elements though, so I won't hold my breath. On Sat, Feb 6, 2010 at 3:04 AM, Keith Whitwell wrote: > On Fri, Feb 5, 2010

Re: [Mesa3d-dev] call for testers: galllium-screen-context branch

2010-02-06 Thread Christoph Bumiller
On 02/06/2010 05:05 PM, Christoph Bumiller wrote: > On 02/05/2010 11:01 AM, Keith Whitwell wrote: >> We've had a couple of cleanups that we've wanted to do in gallium for >> as long as I can remember. One of which is to remove all the random >> context-creation calls and funnel them through someth

Re: [Mesa3d-dev] call for testers: galllium-screen-context branch

2010-02-06 Thread Christoph Bumiller
On 02/05/2010 11:01 AM, Keith Whitwell wrote: > We've had a couple of cleanups that we've wanted to do in gallium for > as long as I can remember. One of which is to remove all the random > context-creation calls and funnel them through something sensible like > a context_create() call in pipe_scr

Re: [Mesa3d-dev] [PATCH 0/2] Make GLX optional in libGL

2010-02-06 Thread Chia-I Wu
On Fri, Feb 05, 2010 at 07:24:00PM -0500, Kristian Høgsberg wrote: > These two patches move things around in GLX a bit. To make it possible > to use libGL with EGL on framebuffer without pulling in X dependencies > this patch make the GLX entry points and all the indirect API a > ./configure time

Re: [Mesa3d-dev] call for testers: galllium-screen-context branch

2010-02-06 Thread Chia-I Wu
On Fri, Feb 05, 2010 at 10:01:13AM +, Keith Whitwell wrote: > We've had a couple of cleanups that we've wanted to do in gallium for > as long as I can remember. One of which is to remove all the random > context-creation calls and funnel them through something sensible like > a context_create(

Re: [Mesa3d-dev] [Intel-gfx] [RFC] reduce number of visuals exposed by Intel drivers

2010-02-06 Thread Pauli Nieminen
On Sat, Feb 6, 2010 at 4:35 PM, Eric Anholt wrote: > On Fri, 05 Feb 2010 13:01:50 -0800, Ian Romanick wrote: >> -BEGIN PGP SIGNED MESSAGE- >> Hash: SHA1 >> >> I'd like to remove a bunch of the visuals and fbconfigs exposed by the >> Intel drivers.  There are several categories of visuals

Re: [Mesa3d-dev] [Intel-gfx] [RFC] reduce number of visuals exposed by Intel drivers

2010-02-06 Thread Eric Anholt
On Fri, 05 Feb 2010 13:01:50 -0800, Ian Romanick wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > I'd like to remove a bunch of the visuals and fbconfigs exposed by the > Intel drivers. There are several categories of visuals that are likely > not useful to anyone. A couple of our t

[Mesa3d-dev] fix the usual cell breakage

2010-02-06 Thread Marc Dietrich
also update the cell config a bit --- configs/linux-cell |6 ++-- src/gallium/drivers/cell/common.h |3 +- src/gallium/drivers/cell/spu/spu_per_fragment_op.c | 36 ++-- 3 files changed, 22 insertions(+), 23 deletions(-) di

Re: [Mesa3d-dev] [RFC] gallium-cylindrical-wrap branch

2010-02-06 Thread Keith Whitwell
On Fri, Feb 5, 2010 at 5:29 PM, Brian Paul wrote: > michal wrote: >> michal wrote on 2010-02-05 11:05: >>> Brian Paul wrote on 2010-02-04 22:07: >>> michal wrote: > Brian Paul wrote on 2010-02-03 17:58: > > >> Keith Whitwell wrote: >> >> >> > Mich

Re: [Mesa3d-dev] empty vertex buffers

2010-02-06 Thread Keith Whitwell
On Fri, Feb 5, 2010 at 2:46 PM, Joakim Sindholt wrote: > Let's assume I have an array of vertex elements that indicate > position/color in vertex buffer #3. Let's also for the sake of argument > say that there is nothing else in my vertex elements. No other buffers > are being pointed to. Is it le