On Sun, Jan 31, 2010 at 1:37 AM, Roland Scheidegger <srol...@vmware.com>wrote:
>
>
>>    7) Is there more information on the dual-source blend modes? I'm not
>>    sure if I can do them; might have to bug AMD for the register values.
>>
>> I bet R300 can't do these modes. It's only a Direct3D 10.0 feature, not
>> present in Direct3D 10.1. MS must have a good reason to remove it.
>>
> Where did you see that it's removed in 10.1?
> Here's a list of blend ops in d3d11:
> http://msdn.microsoft.com/en-us/library/ee416042(VS.85).aspx<http://msdn.microsoft.com/en-us/library/ee416042%28VS.85%29.aspx>
> Note this feature can be present (via cap bits in some limited form) in
> D3D9Ex too, and I thought windows actually used it for (antialiased) text
> rendering (but don't quote me on that).

You're right. My source was incorrect (OpenGL.org forums).
------------------------------------------------------------------------------
The Planet: dedicated and managed hosting, cloud storage, colocation
Stay online with enterprise data centers and the best network in the business
Choose flexible plans and management services without long-term contracts
Personal 24x7 support from experience hosting pros just a phone call away.
http://p.sf.net/sfu/theplanet-com
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to