On Sat, Mar 27, 2010 at 5:34 PM, Luca Barbieri wrote:
> Having drivers capable of doing "send-to-hardware-and-forget-about-it"
> on arbitrary state setting could be a nice thing instead, but
> unfortunately a lot of hardware fundamentally can't do this, since for
> instance:
> 1. Shaders need to b
> To me this speaks to another aspect of the gallium interface which is
> a bit odd -- in particular the way several of our interfaces basically
> copy their inputs into a structure and pass that back to the state
> tracker. Why are we doing that? The state tracker already knows what
> it asked u
http://bugs.freedesktop.org/show_bug.cgi?id=27300
Corbin Simpson changed:
What|Removed |Added
Summary|r300_fs.c:209: |[r300g] Oolite fragment
http://bugs.freedesktop.org/show_bug.cgi?id=24942
Corbin Simpson changed:
What|Removed |Added
AssignedTo|mesa3d- |mostawesomed...@gmail.com
http://bugs.freedesktop.org/show_bug.cgi?id=21997
Corbin Simpson changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
On Wed, Mar 24, 2010 at 9:20 PM, Luca Barbieri wrote:
> Thanks for providing a long insightful reply.
>
>>> Transfers can then be split in "texture transfers" and "buffer transfers".
>>> Note that they are often inherently different, since one often uses
>>> memcpy-like GPU functionality, and the
http://bugs.freedesktop.org/show_bug.cgi?id=24226
--- Comment #15 from George Sapountzis 2010-03-27
05:56:07 PST ---
(In reply to comment #14)
> The question is, when libGL.so is compiled with direct rendering support, how
> to decide if direct rendering is viable at runtime? The connectio
http://bugs.freedesktop.org/show_bug.cgi?id=17659
--- Comment #1 from George Sapountzis 2010-03-27
05:49:45 PST ---
(In reply to comment #0)
> Created an attachment (id=19010)
--> (http://bugs.freedesktop.org/attachment.cgi?id=19010) [details]
> half-hearted demo patch which makes valgrind
http://bugs.freedesktop.org/show_bug.cgi?id=5840
Corbin Simpson changed:
What|Removed |Added
Status|REOPENED|RESOLVED
Resolution|
http://bugs.freedesktop.org/show_bug.cgi?id=4860
Corbin Simpson changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
This fixes fdo bug 34502.
Signed-off-by: Török Edvin
---
src/mesa/main/hash.c | 19 +--
1 files changed, 13 insertions(+), 6 deletions(-)
diff --git a/src/mesa/main/hash.c b/src/mesa/main/hash.c
index 9757754..e9a9748 100644
--- a/src/mesa/main/hash.c
+++ b/src/mesa/main/hash.
http://bugs.freedesktop.org/show_bug.cgi?id=27017
Andrew Randrianasulu changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
http://bugs.freedesktop.org/show_bug.cgi?id=27018
Andrew Randrianasulu changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
On Sat, Mar 27, 2010 at 02:11:54AM +0100, Marek Olšák wrote:
>
> From the driver point of view, we don't have to work on the GLSL compiler
> itself. The Mesa state tracker compiles GLSL to an assembler-like language
> called TGSI which is then translated ([1]) to the R300 compiler ([2]) shader
> r
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